AMD lastly shared technological specifications and pricing for its in vogue RDNA 4 - basedRadeon RX 9070 seriesGPUs . After a rather dull announcement at this year ’s Consumer Electronics Show ( CES ) , the fellowship today hosted a special on-line event where it spoke about architectural detail and new feature film that we can bear from the RX 9070 and RX 9070 XT art cards .
Alongside the launch of the Radeon RX 9000 serial , AMD also announced key updates to its upscaling and performance - boosting technologies . FidelityFX Super Resolution ( FSR ) 4 defend a substantial shift in AMD ’s approach to image upscaling and frame of reference generation , while HYPR - RX receives refinement to further optimize gaming performance .
FSR 4 label a departure from old version by fully leverage the AI accelerators in AMD ’s RDNA 4 computer architecture . UnlikeFSR 3.1 , which relied on traditional spacial upscaling methods , FSR 4 introduces AI - driven enhancements for improved image clarity and motion fluidity . However , this new iteration will initially be sole to RDNA 4 GPUs , with potential — but changeable — compatibility for RDNA 3 and RDNA 2 at a later stage . AMD notably has plans to go forward offering FSR 3.1 .
One of the primal features of FSR 4 is its consolidation with frame generation , allowing the AI meat in RX 9000 - serial publication GPUs to generate additional frames , standardised to Nvidia ’s DLSS frame propagation . While AMD has not disclosed whether FSR 4 rely on a transformer - based neural web like DLSS 4 or a convolutional neural web ( CNN ) , early figure of speech comparisons designate a obtrusive improvement over FSR 3.1 . The update also comes with AMD ’s claim that it is neural rendering quick , hinting at future advancements that could integrate Microsoft ’s Cooperative transmitter .
As per AMD ’s claims , FSR 4 with physical body coevals can bid a execution uplift of up to 3.7x . Additionally , FSR 4 will be compatible with existing game that stand FSR 3.1 , though how this will be implemented remains unclear . It may require manual activating through number one wood setting rather than automatic integration .
At launching , over 30 games will support FSR 4 , with AMD aiming to boom this to more than 75 title by the end of 2025 . As with all frame - generation technologies , material - world performance and responsiveness will depend on individual implementation .
HYPR - RX , AMD ’s one - snap driver - degree carrying into action sweetening suite , is also take in advance . This characteristic consolidate multiple performance - boosting technology , including FSR / RSR , Radeon Anti - Lag , Radeon Boost , and AFMF 2 , offer an all - in - one solvent for drug user looking to maximise FPS without manual tweaking .
A key component of this update is AFMF 2.1 ( AMD Fluid Motion Frames ) , which brings finish to framing propagation by repress ghosting , improving fine details , and enhance overlay detection . While HYPR - RX can provide detectable gains in quality games , functioning melioration will vary establish on individual championship and system configurations .
AMD ’s FSR 4 and HYPR - RX updates signal a strong push into AI - heighten gaming technology , localise them in verbatim competition with Nvidia ’s DLSS and automatic ecosystem . While the exclusivity of FSR 4 to RDNA 4 GPUs may limit its initial adoption , its integration into live FSR - supported titles could encourage developer to sweep up the young standard . Meanwhile , HYPR - RX ’s improvement could offer a commodious way for casual gamers to optimize carrying out with minimum sweat . As these applied science vagabond out , real - world benchmarks will determine their effectiveness and impact on the gaming landscape .