Mac gamingis finally come out to undergo something of arenaissance , and thing are depend up for people who favour to act their biz on an Apple computer . Apple ’s latestM4 chipsoffer respectable gaming performance , as ourMac StudioandMacBook Airreviews have shown , while an increasing issue of AAA titles are coming to the Mac — including one of thebest PC gamesin the course ofCyberpunk 2077 .

But as I’vewritten before , there ’s one primal problem that no one seems to be talking about : theMagic Mouse .

Its slippery shape is ill optimize for gambling , it lacks any customizable buttons , and its low-down - visibility design gets uncomfortable during marathon session . In other Word , it ’s no one ’s choice of play mouse .

Now , a fresh patent ( viaPatently Apple ) evoke that Apple might be consider an challenging way to meliorate the Magic Mouse for gamers , but I ’m still not convinced . To me , it suggests that Apple is bark up the wrong Sir Herbert Beerbohm Tree .

grant to a patent , Apple is excogitate the theory of add tactual detector to the Magic Mouse . These would allow the mouse to simulate various grain you might experience in - secret plan , add an spare degree of submergence to your gameplay .

Apple gives the example of moving over Amandine Aurore Lucie Dupin , then ice . Move your character over sand and the mouse ’s clash increases ; move them over trash and the black eye ’s rubbing lessen . This would have the gist of copy the biz world ’s aerofoil in the physical realm .

It sounds fascinating and is n’t something that ’s been explored in much profoundness in the gambling world — despitehaptic headphonesandchairsdoing the rounds , haptic mice are few and far between . But is this the upgrade that Mac gamers have been crying out for ? I ’m not so certain .

Focus on the basics

This is n’t the invention I imagine Apple ’s mouse needs so as to make it better suited for the world of gaming . That requires something far less challenging : a more ergonomic figure .

As I mentioned earlier , the current Magic Mouse is too low - profile to fit comfortably in your hand when you ’re moving it quickly around a mouse flatness . Its top surface is too tricky , making it laborious to grip in moments of intense action , and without extra buttons , it ’s not much employment for macros .

And yes , I understand that Apple is not a gambling company . lease ’s be honest , we ’ll never see an Apple - branded gambling computer mouse decked out in tawdry RGB lights . But that ’s not what I ’m vex at here . rather , I just want to see some foundational changes to the mouse that could make it more viable for gamers .

This is not of necessity unfamiliar soil for Apple . Recent rumors have suggested that Apple is indeed function onrevamping the Magic Mouse ’s ergonomics(and moving the charging interface to a more sensible fix ) . I just hope they ’re on the money .

As well as that , the company latterly worked with Corsair to launch a gaming keyboard and mousedesigned specifically for the Mac . Why not mate with Corsair again to launch a tactual mouse ? Or better yet , take cues from a company like Logitech to redesign the Magic Mouse in a more ergonomic way . After all , Logitech ’s mice are absolutely year - take when it derive to solace .

This up-to-the-minute patent suggests that Apple is at least study how its Magic Mouse might be used for gaming , and that ’s supporting to me . Yet I still experience that any haptic features have to be subaltern to properly redesigned ergonomics . Apple can add all the haptics it want to its mice in a bid to tempt gamers , but if its Magic Mouse is a pain to practice , gamers will channelize well readable .

I ’d much rather see Apple take a humbler approach and redesign the Magic Mouse to make it more well-heeled . That ’s what gamers — and Mac substance abuser in general — take more than anything else right now .