You would think that Apple’sVision Proheadset would be the arrant platform forvirtual realism ( VR ) gambling . After all , it has a top - snick processor , super - eminent - settlement display , and both VR and augment reality ( AR ) capabilities . In theory , that should make it a leading gimmick for gamers .
The reality is , unfortunately , very dissimilar , with few pop gambling titles make it onto visionOS . And really , Apple ’s headset is nurse back by one key weakness : its deficiency of right VR controller support .
Sure , it mold with console table controllers made for theXboxandPlayStation , but these are ill - suit to game that are designed with VR in mind . And allow ’s not get started on the other way of operating visionOS — with your fingers — which is only really fit for avery limited set of game .
So what ’s the solution ? Well , we ’ve pick up before that Apple is working with Sony to bringPlayStation VR2 controllersto the headset . Now , though , it looks like Apple is labor in advance with its own pattern , at least according to a recent patent diligence dubbedHandheld Input Devices .
This picture aNintendo Wii - dash joint restrainer for the Vision Pro . While the letters patent does n’t specifically hold that it ’s made for gaming — it barely discusses gambling at all , in fact — it ’s hard to imagine it receive many other uses .
And while it ’s unlikely that this is the controller ’s final innovation ( as Apple likely would n’t splatter the bean on that in a patent of invention program ) , what it does say us is that Apple is thinking about ways to make the Vision Pro a better play machine . And that ’s important .
Getting serious about gaming
The patent does n’t recount us too much about how the comptroller will actually work and what it will look like , but it does show us how seriously Apple is drive play these days .
Let ’s not forget that we ’ve all seen theimpressive gaming advance on the Mac . Most mod Macs are equipped with brawny Apple atomic number 14 chips that are far more adept at play than many people are used to seeing from Apple . The company has been working heavily on bring support for AAA game to macOS ( seeCyberpunk 2077 being announcedlate last year ) , while it ’s also been adding dedicated gambling features like Game Mode to the Mac .
Now , that thinking is likely translating across to the Vision Pro . But it does n’t just seem like a token endeavor from Apple — no , the patent in reality tells us quite a mo about the fellowship ’s attitude towards gaming .
Think about it this way . Apple working with a company like Sony to expand support for existing controller is one thing , but going it alone evoke that Apple is really investing in the idea of gaming on the Vision Pro . After all , it adopt a lot more resource to plan and build up your own controller than to work with an established gaming companionship like Sony that can share the load with you .
To me , that suggests not only that Apple wants to have more , uhh , hold over its accountant , but that it ’s unforced to take risks and pour more resources into the idea . If you ’ve been hop gaming betterment will descend to the Vision Pro , that ’s an encouraging sign .
That tell , we do n’t cognize when or even if this controller will become a realism — it ’s just a patent app for now , and Apple might simply be explore ideas without any aim to ever build a Vision Pro controller . But the fact that we know Apple is at least look at it is welcome news for gamers .
Now Apple just ask to chip away at the longstanding publication ofgetting more games onto the Vision Pro . And if it ’s to stand any fortune of doing that , a dedicated VR comptroller is a good stead to start .