Your character inAvoweddoesn’t on the nose have a smooth commencement when arriving in the Living Lands . After a pugnacious landing place , things only get more unmanageable as youtake on quests , defend monsters , and get into het conversations . point up and unlockingnew abilitieswill help , but anyone who jazz RPGs could tell you that . DespiteAvowedlooking like a continuation toSkyrim , it has a lot of differences that require a dissimilar approach from the player . Before you get turn a loss in the lore and drama ofsaving the Living Landsfrom the Dreamscourge , ensure you set with these essential tip and tricks .
Don’t focus on just one weapon
In almost any other RPG , you would only be limiting yourself if you assay to practice multiple weapon types — if the game even allowed for it . InAvowed , not only can you use any and all weapons you want , but it is all important . Avoweddoesn’t force you into any specific class that confine what your character can equip . You will still invest your points that make your fibre better in sealed view , but you will never bump a weapon system or armor you ca n’t use if you want to .
You will also always have access to two weapon loadouts , which you should always keep filled with complimentary weapons . Even if you want to rivet heavily on guns or maces , keep a backup alternative in your spare loadout . There will be plenty of times when an enemy get in your face and an axe is more utile than a wand , or time when a obeisance or a gun for hire would be much easier to deal with a alight sniper . You should also experiment with dual - wielding unusual compounding , like a shooting iron and a spellbook . Avowedwants you to express yourself in armed combat so do n’t fall into previous wont and only use one weapon system character .
Swap to third-person
By default , Avowedwill fructify your perspective as first - mortal . This is generally best for combat , but because you will drop much of the game exploring and even doing some platforming , switching to third - person is a more comfortable way to meet much of the secret plan . you’re able to easily do this by take hold R3 at any time or change it in the menu .
Plus , if you pass a good amount of time plan your character then it would be a waste to never see them out of doors of a few cutscenes or dialogue moments .
Don’t forget your throwables
You will be premise to throwables during the tutorial as additional tools in your outfit , but are almost never reminded of them after the fact . You will break up up a long ton of these that each have different property , like explosive grenades and various elemental pod . You may find oneself some cracked walls that motivate you to thresh about a grenade , but you are limiting yourself if you do n’t practice these in combat .
If you ’re not wielding magic , the elemental throwables are especially authoritative . Hitting a political boss with ardor to get some damage over time going , or freeze them for a few moments to get free smash in , can plough a red ink into a triumph . Yes , there ’s a lot to keep in mind between your ability , loadouts , and fellow traveller skills , but do n’t let throwables sneak .
Along with that , always be stock up on at least a couple of each type . They all serve a function in exploration and puzzle solving so they are great to have on hand .
Go to camp often
ingroup serve a few purposes inAvowed . They are lower-ranking fast change of location point , let you fully recover your HP and MP , cunning and upgrade your gear , and claver with your party fellow member to get their opinions on events and learn more about them . After any pursuance or side quest , you will have at least one intellect to visit camp and there ’s no grounds not to . Even if you ’re in the middle of something else , you could fast travel to a camp , get your task done , and then choose to get squabble out back where you were instead of where the camp is locate .
sleep also has a serious chance of motivate scenes between you and the mysterious Voice that you do n’t need to miss .
Inside the urban center and out in the state of nature , you will find yourself get a line a subtling jingling musical note while roaming around . This indicates that treasure is afoot and you would be wise to take a detour to discover its informant . The auditory sensation get louder as you get closer to the reference , which could be as bombastic as a treasure dresser or as small as a lock box or backpack . chest of drawers have unlike goodies in each , but typically have some money , crafting material , and newfangled equipment .
Also , if you catch a conversation between NPCs that seems interesting , go check it out . Many small interactions are not marked as quests but are still little stories and result you’re able to enter in that flesh out the world and can even work future events in small ways .
Always carry lockpicks
Speaking of chests , there are some especial treasures and door that are locked and require one or more lockpicks to crock up open . Unlike other games with lockpicks , there ’s no minigame relate with cracking these locks . As long as you have the required figure of ringlet picks , you may open them .
Lock picks are n’t on the button rarefied or expensive , but you will almost never find them as loot out in the world . Any time you ’re in a city , check the merchants and buy their intact stock of lockpicks so you always have a surplus . There ’s nothing worse than finding a monolithic treasure chest in a dungeon , agnize you ca n’t open it , and jazz you will plausibly never remember to go get the pickaxe and find your way back to it .