Firewalk Studios
Hero torpedo , fighting game , and RPGs are the adept good example of biz genres where picking the right character makes the big difference . Each biz want to be balanced , peculiarly competitive ones likeConcord , but that only go more difficult the more characters that are included . Concordhas a large roster of 16 Freegunners , and no two are exactly likewise . Each one has a unparalleled weapon , two abilities , and tweaks on their movement pick at least . Unlike a lot of other games in the genre , these heroes are n’t cleanly divide into role like Tank , DPS , or Healer . alternatively , you involve to experiment with each one to figure out which you wish and which always get you eliminated . That , or you could let us give you the privileged information on which are the best reference inConcordright now .
Lennox — the best self-sufficient DPS
Did the writer of this guide have a little diagonal toward Lennox before playing ? Perhaps , but it turned out that he is actually one of the top stateless person picks in the game . He comes with two different side arm , one more powerful and slow - liberation and a secondary with a shorter compass and fast charge per unit of fervor . The first can essentially lash out enemies if you could line up the shots , while the sec covers you if someone gets in end . His passive take away his biggest flaw : reloading . If you swap weapons as you run out of ammo , that gun you swapped out will automatically recharge when you switch back to it . His blow up knife science is pernicious and easy to integrate into scrap , and his re-formation think you may keep yourself fighting even without a therapist or wellness pack around .
Haymar — the best zoning DPS
Haymar is a more technological type than most . Her bow only has one shot before needing a reload , so you take to be on point in time and not strain to tank coming upon fountainhead - on . The longer you take your curtain call bourgeon , the more damage it deals , so lie in wait is the best approach . blind Flash has a net ton of utility since it completely blinds anyone it arrive at , and Wall of Fire can be placed to cut off route or share direct burning damage . Since she has such cracking air mobility , you could find all the best angle to manipulate the flow of a match .
Kyps — the best support disruptor
One look at Kyps ’ design will tell you almost everything you need to know . She ’s a undercover agent character and have in mind to be played as one . Her side arm deal secure damage , but her low HP kitty means you want to stay out of direct firefights . She ’s best for objective biz style since she can place traps around the map that will pink enemies if they pass through to bring out their location . Her other tool is a grenade that shreds shield and disables foeman ability . If thing get a picayune too hot , she also become temporary invisibility after a dodge to make a underhanded pickup .
Emari — the best offensive tank
There are a few tanks to pick from inConcord , but Emari is the most balanced in our view . She patently has a ton of health and a peaceful buff that reduces damage to her body , but her scrap carom can shred enemies in second at skinny kitchen range . If you stick to airless - quarter surface area , or need to defend an object glass , she ’s essential for your squad . In term of abilities , Armor Generator yield any teammates in range armour to buff them up for a fighting , and Projectile Shield is the stock energy shield you see in almost all hoagie shooter . It ’s just as good here for direct a push through a constriction .
Jebali — the best support healer
therapist are a morsel rarefied inConcordand tend to be restricted to complete support and are not all that fun to play . Jebali is a kind of hybrid healer who can hold his own . He ’s got a tacky rifle that works best in skinny and midrange , but it ’s his two orb abilities that you need to watch out for . Hunter Orb is a home orb that deals hurt to whoever it hits , while Life Pulse pip an orb that creates a healing AoE for all ally . However , the trick is that the more hurt you do with the Hunter Orb , the honest the Life Pulse is . This let you stay nauseating and provide support for your squad without having to totally withdraw from offence .
IT-Z — the best hit-and-run attacker
IT - Z is a good time to act as as , but a pain to play against . She ’s already super tight and can rip you apart with her SMG , but she has so many movement and escape choice that taking her out is no prosperous labor . Her canonical dodge creates a temporary magic of her distract opposition , and her Cosmic Slip ability get her immediately teleport to wherever she launch an orb . If you lead with her Scramble Rebound you may disrupt an enemy ’s weapon system plus buff your own before slip in for a immediate killing . In the right hands , she will be the most annoying lineament for the opponent team .
Firewalk Studios