In olderCivilizationtitles , each whole you had in a war machine could earn XP and eventually even out up . Now , withCivilization 7,things have changed andnew tips and tricksare needed in your fight tactic . Commanders are a brand new building block type that are the only ones who can level up and will expect over intonew Ages . They work quite differently since they do n’t engross in combat directly , but the various skills can greatly increase yourarmy ’s potential . Because they are the only unit that earns promotions , they come with multiple acquisition trees that take a draw of XP to work through . Being such a central part of the biz , similar toInfluence , we wanted to endure you through the best promotions you should unlock with your commanders .

Best commander promotions to unlock

air force officer do n’t straight off snipe other units inCivilization 7 , but have two other very important functions . First is that they can “ pack ” adjacent social unit . This will bring four ( or more with upgrade ) normal units and have them all move as one with the commander . This makes affect army way more efficient and allows for tactical assaults and hideaway .

The other function is leave buffs and coordinated relocation to nearby units . Just having a commanding officer next to your USA grants various buffs ( again , establish on upgrade ) , plus the selection to command multiple units to attack a individual target area at the same time .

Commanders earn XP just by being next to units that defeat an opposition in combat . These acquirement best maximize a air force officer ’s utility on the battleground across all five branches .

Steadfast

The first ascent in the Bastion Sir Herbert Beerbohm Tree should be one of the first you unlock . This gives any next land units +2 armed combat strength when defending . state units will be all you have access to early on , and being able to deal more damage on defense will make any mesh with your unit in faithful combat lopsided in your party favour .

Initiative

Alongside Steadfast , Initiative is another essential skill to get ASAP . wadding is one of the best features of a commander , but unpacking forget your units ineffective to act until the next turn . Unless you design for that , it can lead to you losing the upper hand in a fight . This skll at least lets you reposition all your unit after deployment to organise your ranks and stay out of peril .

Storm

The commander has two primary coordinated attempt choice , one for battle royal and pasture attack . Storm buffs ranged approach , which are the cornerstone of any army since you could hit from range without being in risk of a counter - attack . You should always be leading a number with range attacks , so giving them more power only make triumph easier .

Field Medic

While there are ways to cure your units normally , they take time and will you firm . Field Medic is n’t perfect since you do n’t heal while in fight itself , but it does let you heal multiple unit without spending turns fortifying them .

Barrage

Barrage will be a later unlock no matter what , but one Charles Frederick Worth going through the Leadership tree to get . It gives a huge +5 scrap military strength for all unit using Focus Fire . This is a commander skill that let you drive an attack from all nearby ranged whole onto a single fair game . With multiple shooter all getting this buff , you will more than likely be able-bodied to one - shot any opposing opposition unit each play at range .