Nvidia just bring out its range ofRTX 50 - series GPUsatCES 2025 , and made some big performance claim . The party says that theflagship RTX 5090is twice as fast as last gen ’s RTX 4090 , and it ’s not alone . Across all of the benchmark Nvidia shared , from the RTX 5090 down to the RTX 5070 , Nvidia says the new GPUs are twice as dissipated as their last - gen twin .
We ordinarily do n’t see that kind of generational upheaval . Did Nvidia put some sorting of sorcerous GPU rubble into its new graphics cards ? If you attend closely at the benchmark , it becomes clean that , yes , Nvidia did exactly that . And that magical GPU debris is calledDLSS 4 .
you’re able to see what I mean from the chart above . In the footnote , Nvidia remark that it used DLSS 3 for the RTX 4090 and DLSS 4 for the RTX 5090 . DLSS 4 supports multi - frame generation — in short , it can generate multiple frame in between each “ real ” bod . Nvidia is providing more than twice the functioning of theRTX 4090with the young RTX 5090 , but that for the most part comes on the back of multi - frame generation in DLSS 4 .
That becomes vindicated when you look atFar Cry 6andA Plague Tale : Requiem . The comparative numbers in these games are much less telling , with Nvidia usher somewhere around a 1.5x betterment in performance . A Plague Tale : Requiemonly supports DLSS 3 , so the RTX 5090 does n’t have the multi - frame generation reward . AndFar Cry 6doesn’t support DLSS at all , and it ’s the weakest of the game Nvidia showed off .
This is dependable across all of the benchmarks . you may see the consequence for the RTX 5070 above , which is ask to arrive in February . During Nvidia ’s demonstration , CEO Jensen Huang boldly declare that the $ 550 RTX 5070 turn in performance on par with the RTX 4090 , but again , that claim comes for the most part on the back of multi - frame generation in DLSS 4 .
There ’s a problem with multi - frame coevals , and that ’s latency . As is already the case with DLSS 3 , you ’re essentially playing on a delay with systema skeletale generation . It ’s a slight time lag , but the graphics card has to render two frames in lodge to perform the underframe interpolation to “ generate ” the frames in between . This is n’t a trouble at high underframe rates , butDLSS 3 trial into issuesif you ’re running at a low base frame rate .
That publication becomes magnified when father multiple frames , which is something I see whenlooking at Lossless Scaling , which back up 4x frame contemporaries like DLSS 4 . You may be capable to go from 30 bod per 2nd ( Federal Protective Service ) to 120 fps with DLSS 4 , but you ’ll still get the responsiveness of 30 fps .
Now , I have n’t used DLSS 4 — no one outside of Nvidia has . Based on previous DLSS update , I ’m trusted it will be much better than what Lossless Scaling is able to pitch , especially with the new Reflex 2 rotational latency reducing feature take to the woods at full clipping . And in fairness to Nvidia , it ’s still present a strong generational uplift in games likeFar Cry 6anda Plague Tale Requiem . It ’s just not doubly the performance of the previous multiplication .
It should n’t be long until I have Nvidia ’s Modern GPUs in deal and I ’m able to test them myself and see how well DLSS 4 in reality holds up . disregardless , it ’s percipient that the call of twice the performance as the previous generation do n’t tell the full story about Nvidia ’s new graphics cards .