InEndless Ocean : lucent , the sea is an ever - changing natural wonder fill with aquatic mysteries . in reality uncovering those secrets , though , is n’t quite as awe - inspiring .

Nintendo is getting creative to fill out what ’s likely to be theSwitch ’s last full - year lineup , and its latest exclusive is a surprise revival of developer Arika ’s ocean geographic expedition serial from the Wii geological era . The series check a laid - back vanity that seems more well suited to a modern generation of gamers who embrace “ snug games . ” It ’s only a relaxing diving event experience about catalog grand of Pisces and hunt for salvage . It ’s an elegant concept , but one that is n’t friendly to a gaming earthly concern that measures note value by the amount of “ content ” included in a secret plan . To develop an old serial , Arika would require to keep players coming back — and that ’s where this special honkytonk runs out of air .

Endless Ocean : Luminous ’ calming ocean exploration and lovely multiplayer components wear thin due to slow progress hook that turn every aspect of it into a long chore . With lashings of feature from previous episode missing , anyone who wants to see its minuscule chronicle to its end will need to tread a sight of piddle to come up the pearl .

The luminous world

Endless Ocean : Luminousis an sea exploration adventure with the get-up-and-go of an educational biz . It shares some DNA with nineties school computer staple likeOdell Down Under . And while there are some gamy hooks and innovative approach to progression , it ’s more about instruct players facts about nearly 600 fish ( admit a few out and invented critter ) . If you ’re not feeling the call to the sea base on that , stay on ironical res publica .

Those who do click with that , though , will regain a pleasant exploration sweetener that can be ask for ahead of time on . The bulk of the experience is pass going on “ dives ” in a fistful of arbitrarily shuffle underwater biomes . When I jump into my first honkytonk , I ’m tossed into a map with some stone ruins at its centerfield . I explore that over the course of a few dives before generating a unexampled grid , this time an arctic area occupy with previously unobserved critters like narwal . It ’s a neat joke to refreshen up exploration each dive , though I ’ve regain myself in that same icy area three times already .

The gameplay loop topology of a dive is sparse , but enjoyably set - back . As I swimmingly float around , tip the camera down to dive and pressing the right bumper to rise , I can read fish by deem the left over bumper . Every prison term I log a young mintage , I get a brief description that includes a really insightful fact about it . With virtually 600 fish in the game ( including prehistorical beast ) , I ’m able-bodied to get an enlightening snapshot of undersea life . Where else would I have learned about the tasseled wobbegong ?

If you ’re start to playact , the surprisingly stable online experience is perfectly the best way of life to go/

While that ’s the independent hook , there ’s just a bit more to do in dives . I can pick up shine salvage to garner currentness that can be spent on cosmetic items . There are 99 “ mystery ” to describe , which can be found by picking up loot , finding tablets occupy with lore , solving light conundrum that necessitate me to wreak a specific Pisces the Fishes to a stone weapons platform , and more . Each map features its own UML ( unique marine life ) , which lets Arika invent its own originative critters . Budding photographer can even snap pics of fish . It ’s not a lot of deepness , and plunge still mostly have me swimming in circles while hammer my boost button to speed up , but those who find deep put have enough to do .

And all of that is significantlymore fun online . histrion can join deal dives that put up to 30 players on one map . Exploration becomes a collaboration , as all divers ’ advance is shared . What might take four hour of deadening plodding on one ’s own can be done in under an hour when players are pinging lolly for one another , uncovering the map , and work together to chase after down the UML by finding and scanning certain wight . If you ’re going to play , the amazingly stable online experience is absolutely the best way to go . Otherwise , you ’re in for a deadening time .

Underwater grind

While the core idea is admirable , Luminousloses its shininess due to frustrating pacing that drags out its patterned advance . The real gameplay flow rate rotate around a weakly and poorly integrated story mode . Here , players jump into a series of short mission that tutorialize features and tease out some blanket lore around the escapade ’s ocean , which are build around a mythical coral geological formation . There ’s a light climate activism subject as players act upon to fix ignitor to the coral by scanning fish , but the tiny missions underwhelm . Each only lasts a few forgetful minutes and sometimes just have me reading a bit of negotiation .

To unfold that out , Luminouslocks new missions behind repetitive destination finish in dives . The majority of missionary work necessitate to be unlocked by scan thousands of fish . An intact schooling can be scanned at once by holding the left over bumper , but some of the requirements still took me one or two hours lower limit between underwhelming missionary post ( by the time I unlock a mission that taught me how to use the photographic camera , I already had an album full of snaps ) . It ’s grueling , rick the relaxing pace into a dull chore .

Luminousis the equivalent of a commercial fishing boat .

The random selection of dive sites adds even more unreal length . If I want to discover every ULM , something that needs to be done to chance every mystery and reach the death of the story , I need to keep load up up newfangled maps and go for I enter one with a creature I ’ve never see before . It feels like there ’s less than an 60 minutes of actual news report content here , but it ’s stretched over 20 or more hour calculate on the luck of the draw .

That grind is n’t just present in taradiddle unlock conditions . If I need to buy new vividness pallet for my suit , gummed label , or emote , I need to roll up a whole lot of up-to-dateness from nosedive . An minute of exploring can clear me enough to grease one’s palms some cheap token , but a large lump of them take a lot more metre . It ’s expectant that there ’s such a huge amount of material to take in , allowing me to give my suit of clothes some personality , but even unlock a single sticker can require me to scan fish for hours . And that loop gets old once I ’m not finding new species as oftentimes .

What ’s unsatisfying about all of this is thatLuminouswipes out a raft of the more piquant come-on and experiments of previous games likeEndless Ocean 2 : adventure of the Deepin favor of repeat . You ca n’t feed , positron emission tomography , or poke fish . There are n’t putz like pulsars and whistles . The customizable secret Witwatersrand and aquarium are gone . The tarradiddle , mostly devoid of human characters , is a major step down in introduction . There are no sidequests or particular asking . Even the swimming has been slimmed down , with choice like autoswim removed . With the multifaceted gameplay of previous installment gone , Luminousis the equivalent of a commercial fishing sauceboat . I ’m just there to read thousands of Pisces and time out .

I ’ve discover the same artificial content padding in several first - company Nintendo Switch games in late month . This year’sMario vs. Donkey Kongremake only gives participant approach to puzzle meter visitation after they ’ve crystalize a stage , forcing completionists to replay the entire game again just to set up scores . After completingPrincess smasher : Showtime ! , players are assure they have to redo every level to find some newly hidden critter in them . Both examples double over the playday call for to see it all without adding anything new . It ’s a tedious content remix strategy that tries to cover both games ’ lean runtimes . Endless Ocean : Luminoushas the same problem on a much grander scale . I ca n’t help but palpate like that ’s an intentional move to verify Switch owners stay occupy during a slower dismission class asNintendo preps for its next console table ’s launch .

Natural meets artificial

Though I imagineEndless Ocean : Luminouswill come up a consecrate interview , its opening minute might charge potential divers back to the surface . When I first jump in , I ’m immediately dropped into its first story foreign mission : a warm movement tutorial . It ’s there where I ’m hit with some jarring artistic choices that make the project look like a lower effort than it really is . Chief among those is the AI assistant who guides me . It ’s a machine part that reads text out aloud like a GPS bot . Whenever it hits a comma , it pauses for an awkwardly long time before cover the sentence . It ’s an sticky , recession - cutting choice even if it ’s one that ’s contextualized in the story .

There are some accessibility benefits that amount with that . The AI voice reads every fish fact outloud , which essentially makes it a text - to - voice communication screen reader . It ’s a fine use of goods and services of the tech compared to moreegregious generative usesthat we ’ve seen latterly . Still , it ’s a jarring decisiveness that instantly assume something out of the adventure ’s power . The exanimate legal transfer of every address origin feels at odds with the vivacious innate world .

The Nintendo Switch just is n’t up to enough to deliver the best version of a project like this .

Inconsistent visuals have the same force . Arika puts its try in the right lieu , make hundreds of photogenic fish models that get their real - world counterparts . Nothing else is quite as awe - inspiring . Diver model are low - quality , biomes can feel sparse at times , and I can only see a few feet in front of me at any given fourth dimension . Some soothing melodious compositions keep a sense of curiosity while exploring , but I ’m left feel like the Nintendo Switch just is n’t capable enough to extradite the best variation of a project like this .

I ’m thrilled to see such a recession dealership like Endless Ocean return key in 2024 . It leaves me hopeful that Nintendo might be more unforced to experiment with long - dormant IP thanks to a immense Switch install root word that ’s lift the legal profession for every serial that ’s ornament the console . Luminousjust does n’t sense like it ’ll do much to dredge the serial publication up from its cult condition . Its collaborative on-line feature are a minuscule Book of Revelation , but the monotonous swot makes me wonder if the series really stand a chance with more demanding , subject matter - hungry gamers . The tingle serial just was n’t built to scale up this way and I can feel the construct stretched to its limit .

gratefully , it ’s a wide sea out there . The hearing for games are panoptic and their tasting more divers . Endless Ocean does n’t need to attract monolithic whales who need to bolt up 100 of hours of gameplay to get their filling . mayhap it can just be a fiddling something for all the half-pint out there .

Endless Ocean : Luminouswas reviewed on aNintendo Switch OLEDin handheld mode and on aTCL 6 - Series R635when docked .