The momentFinal Fantasy XVIhit Steam , I had the download queued . I design on doing a closer flavour at the PC release once it arrives on September 17 , but after playing through the opening segment of the game , it ’s already looking like a hopeful PC port . It ’s well - optimized on the CPU , there are a ton of graphic selection , and it ’s loaded with personal computer gaming tech . There ’s just one trouble I ’d like to see addressed before launch .

That mainly concerns the game ’s PlayStation 5 roots , where it ran either at 30 frames per 2d ( fps ) in resolution mode , or a wildly mentally ill 60 Federal Protective Service in its performance modality . Despite the PC release fend for frame rates up to 240 Federal Protective Service and operate much smooth on modern hardware , its basis on PS5 still evidence up , particularly in cutscenes .

Cutscene woes

Let ’s get going there . Cutscenes are locked to 30 Federal Protective Service , and they resemble that juddery response that you may see in the PS5 dismissal . There are batch of PC games with cutscenes that are locked to 30 fps , and although it ’s annoying , it ’s something that ’s soft to look past . Cutscenes are very close to the activity inFinal Fantasy XVI , however . The plot will transition in and out of cutscenes during gameplay , and it ’ll jump through a serial of cutscenes between battles , particularly in the opening hour of the game .

Some of these cutscenes are locked at 30 fps , others are rendered in tangible time , and others still are return in real time but are lock to 30 Federal Protective Service . It ’s not a large deal if you ’ve already play the game on PS5 — you may skip over most of the cutscenes anyway . If this is your first metre go through the game , however , the variable cutscenes can break the immersion a routine .

My adult issue are Cinematic Strikes , however . If you are n’t familiar , these are fast time case that fall out during large battles , normally with a cinematic camera that resemble a cutscene . I ’m not sure ifFinal Fantasy XVIactually transitions to a cutscene during Cinematic Strikes , but it felt that way . The inning rate would immediately tank at the beginning of the Cinematic Strike and fall to normal after . I would normally blame the frame rate drop-off on everything that happens during a Cinematic Strike , but I never experienced that kind of staring systema skeletale rate dip elsewhere . That was dependable in battles and even the opening Eikon battle .

It probably is n’t potential to get 30 Federal Protective Service cutscenes up to sniff . They ’re potential just video recording Indian file , and they were never interpret in the game at all . Hopefully the Cinematic Strikes are in a different camp , and Square Enix can keep the frame pace smooth during those transition once the full release is here .

Remarkable elsewhere

Even with that caveat , Final Fantasy XVIlooks awing and runs smoothly on PC . I took it out with theRTX 4090at 4 K with the Ultra preset , and I was getting around 80 fps withDeep Learning Anti - Aliasing ( DLAA ) . The RTX 4090 is insanely potent , trusted , but even it could n’t manage60 fps inBlack Myth : Wukongwith its highest graphics preset . With DLSS set to Auto , I was locked at 120 Federal Protective Service .

As far as upscaling goes , Final Fantasy XVIsupports everything . You haveNvidia DLSS 3andAMD FSR 3 , both with skeleton multiplication , and Intel XeSS 1.3 . The secret plan even include “ bequest ” upscaling , which is essentially AMD FSR 1 . Although you’re able to apply the typical performance fashion for each , Final Fantasy XVIalso includes a active resolve option that will adjust the internal resolution in real clock time to extend to your target shape rate .

Outside of nontextual matter options , I was happy to see howFinal Fantasy XVIscaled on the CPU . I was testing with theRyzen 7 7800X3D , and instead of a few of the threads carry the brunt of the load , everything was evenly spread out . Each of the 16 thread had between a 30 % and 50 % lode throughout the demo , which is a very positive sign . I have n’t see a game that utilizes the CPU as efficaciously sinceCyberpunk 2077 .

retentivity utilization was n’t as positive . At 4 one thousand , I was hitting around 10 GB of VRAM utilization , though that decreases importantly at lower quality preferences and resolution . More significantly , I was clocking around 19 GB of memory usance while play . The game calls for 16 GB of store , though I ’d recommend 32 GB if you desire to go above 1080p . On the GPU side , the developer articulate you ’ll need at least an 8 GB graphics card , even for the minimum requirements .

I ’m not indisputable ifFinal Fantasy XVIis ready to go on PC or if optimization is still underway , but my time in the demonstration was very convinced . I ’ll need to go along looking at different CPU and GPUs to see how they hold up , but the secret plan itself already looks well optimized and it comes with a gross ton of options to improve your performance .