Square Enix

There ’s a new multiplayer game in Town : Foamstars . Square Enix ’s late is a riff on Splatoon that trades in ink for soapsuds . I went into it expecting a quirky little sports stadium shooter that would give me a weekend or two of fun before melt out of steam as its live - service model began to parent its head . What I was n’t expecting was a mountain of legibility problems that made it hard for me to narrate what I was doing .

The introductory approximation of Foamstars was always focus around blasting both the arena and resister with foam in a atomic number 10 - tint style resonant of Hatsune Miku . While there ’s fun to be had in its variation ofink - based Splatoon shooting , Foamstarscan be an overwhelming explosion of shapes and colour that soaks up all the fun .

Mel T in Foamstars.

Square Enix

Avoid getting into eyes

My first match inFoamstarshad the unintentional effect of utterly replicating what it feel like to get veridical froth in my centre . Everything was brilliant , irritating , and obscured . The only ground I could tell what was happening out the logic gate was because all players are given an outline in their team ’s respective colour , as well as an arrow above their heads to rent them know what direction to shoot .

These bandaids do n’t work out the overarching issue that the biz is difficult to parse the moment the foam starts flying . No matter which eccentric you cull , the foam bubble being launched in speedy ecological succession are so massive that your screen will be filled in seconds . When you add in three other teammate and four adversary in a relatively cramp arena , you ’d be golden to see anything but self-colored colors daub your screen every few seconds . I found myself turning my part away from the combat at times , despairing for a moment of reprieve from the overwhelming onslaught of visual stochasticity like a man drowning , searching for a undivided gasp of melodic line .

After the speedy tutorial and test out the smallroster of characters , I was hopeful I could have more sport with it than most modern shooters . Despite being a hero shooter , Foamstarskeeps things childlike . Each role only has one shooter , two ability , and an ultimate . I figure team comps would be basic , and learning what to take in out for from enemy would only take a handful of matches to interiorize . This is opposed toOverwatch , which has completely skill - checked me as dozens of heroes and reworks have been add together .

A more restrained number of options does n’t needs intend a lack of deepness or possibly scheme . I would argue it can even breed a heavy level of depth . regrettably , it ’s tough to know which side of that lineFoamstars currently devolve on . The visually chaotic nature fights chance for strategic play . Every friction match I ’ve played has churn down to merely lobbing my foam formal at opposition , occasionally throwing out an ability or ultimate , and hoping for the good . I am never thinking beyond how to line my pellet up . It does n’t matter what character I am or which I am agitate at any consequence . I ’m sure a meta will form as a “ pro ” picture forms around it , but the optical clutter can make it tough for a casual player to find their footing in a ocean of pastels .

Accessibility for none

While I always insure out accessibility pick for things like switching clitoris taps to holds since my hands are n’t quite what they used to be , I never consider any visual options before . As I struggled withFoamstars , I wonder if there were any colorblind options that could help out . I did find a single colorblind choice , but it did n’t help matters much .

The first scarlet pin was the fact that it contain a unproblematic On / Off toggle . That ’s lacking compared to game likeDoomandDoom Eternal . Both of these game admit not just a one - size - fit - all colorblind alternative but also different selection for protanopia , tritanopia , and deuteranopia . I do n’t know what typeFoamstars ‘ mode attempt to meet , but it feels sparse for a game whose gameplay grommet revolves around color .

Never before have I been so soundly convinced that a menu alternative in reality had no function . Here are two screenshots with colorblind mode turn on and off . Just by looking , are you able to tell which is which ?

The result is that the screenshot on the left field has colorblind mode on , and the one on the right has it off . The only deviation I could order when reviewing them is that having it off dulls the scheme of the froth slightly but is a completely lacking implementation of such a feature .

The wider acceptance and adoption of handiness options has been one of the few universally praised push in the biz industry . I am well aware of how inside I am to , for the most part , notneedthem in the same elbow room others do . I also don’tneedoptions to playFoamstars , but a good suite of options could have had a positive side gist for players like me .

As experts in the field will tell you : Accessible design is just good conception . Accessibility ’s primary nidus is , and should be , to set aside as many mass to play games who otherwise could n’t . And those changes can often make games more well-to-do and reachable to all-encompassing audiences who did n’t even know they needed some help . Foamstarsfails to do either , and I hope that alter down the line so I can jump back into the company .

Foamstarsis usable now on PS4 and PS5 .