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After well-nigh four years , ghostwriter of Tsushimaisfinally useable on PC . The unexampled release include the base game , the Legends modality , and theIki Islandexpansion , as well as a suite of the later engineering from Nvidia , AMD , and Intel . From a performance perspective , Ghost of Tsushimaruns well and looks beautiful , but it has one big problem .

Sony ’s recent push to PC has locked players in over 170 countries out from experiencingGhost of Tsushima , despite initially offering the game in those locations for preorder . That should n’t distract from the fantabulous PC portGhost of Tsushimais , however .

Jin riding through a field of flowers.

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Best settings for Ghost of Tsushima on PC

Ghost of Tsushima has a relatively condensed computer graphic menu , but each of the place setting are potent enough to move your performance and/or image quality . After some examination , here are the unspoiled background forGhost of Tsushima :

These stage setting resulted in about a 25 % to 30 % increase in my mediocre chassis rate in the subject world , and without a significant hit to image caliber . you may see in the video below how stuffy the recommend setting are to the Very High preset . It ’s close , with only small-scale difference in the shadows and reflections to draw attention to .

I would advance you to mess up with the configurations yourself , however . trace of Tsushimarenders the secret plan behind the graphic card , allow you to see how your change affect the image quality in real time . In addition , there are utile tooltips for each of the options that note how the setting stresses the different components in your scheme . Other developer could find out from Sucker Punch here on how to contrive a PC graphics carte .

There are a duo of background to pay attention to . The one that affects simulacrum quality the most is tier of Detail . ghostwriter of Tsushimafeatures a vast human race with a peck of opened vistas , and the Level of Detail setting greatly reduces the draw length of objects . That ’s why I stick with the High background here , as the quality drops off importantly below that point .

On the other hand , there are some scope that are n’t worth pushing high . Texture Quality , for example , express a major difference between Low and Medium . Above Medium , however , there are only miniscule differences , and it ’s not worth bear on the mise en scene higher unless you have mountain of performance dynamic headroom to save . Shadow Quality is in a standardized situation . The shadows are sharper above Medium , but not by much .

Regardless of your mount , Ghost of Tsushima ’s performance is stable . In linear division , the open domain , and even the co - op Legends modality , I only saw minor deviations in human body pace . This port is on thelevel ofHelldivers 2 in its consistency . It can tax older systems at higher place setting and solution , but it wo n’t devolve into astuttering mess likeDragon ’s Dogma 2 .

Ghost of Tsushima PC system requirements

Originally being a statute title on the PS4 , it should n’t come as a surprise that theGhost of Tsushimasystem requirements are n’t too demanding . you could see the partitioning in the chart above . For minimal options , you may scape by with a GTX 960 or RX 5500 XT , as well as a low - end CPU that ’s nearly a decennium old .

For most people , however , you ’re looking at least Nvidia ’s RTX 20 - series or AMD ’s RX 5000 serial to wager the plot at 1080p . This is really the story for most PC gamers in 2024 , so it ’s nice to see that the Brobdingnagian bulk of players will be able-bodied to launch the game at 1080p with a mellow frame charge per unit and few issues .

This plot can stress your ironware , however . At the high end , you ’re look at anRTX 4080orRX 7900 XTto start the game at 4K. examination with an RTX 4090 andRyzen 7 7800X3D , I was seeing around 70 frame per 2nd ( fps ) at native 4 green in the undetermined earth . That ’s still splendid performance for how beautiful the secret plan looks .

Do you need PSN for Ghost of Tsushima on PC?

This one is tricky . You do n’t demand a PlayStation web ( PSN ) account to playGhost of Tsushimaon PC , but you ’ll probably desire one . you could play the individual - player floor without a PSN account , but you ’ll take to sign into PSN if you require to play the co - op Legends mode or accession thenew PlayStation overlay .

Given what we sawwithHelldivers 2recently , there ’s a high likelihood that Sony will require a PSN write up for its PC port moving forward . sign on into or create a PSN account is annoying , but the vainglorious problem is accessibility .

Ghost of Tsushimawas delisted in over 170 countries shortly before launching , even in neighborhood where players had preordered the plot . Steam egress refunds , but Sony delist the game due to a lack of PSN accessibility in countries it was antecedently selling PC releases in .

This is the biggest issue withGhost of Tsushimaon PC . Despite not requiring a PSN score to play the fundament secret plan , a large swath of the world ca n’t reach the game even if they played previous Sony personal computer releases .

Can you play Ghost of Tsushima on the Steam Deck?

touch of Tsushimais technically unsupported on theSteam Deckright now , at least according to Valve ’s Deck Verified program . Despite that , the developer tell it ’s working to optimise the game for Valve ’s handheld , and after instal and playing the game for a bit , I ’m shocked it has n’t earn a Verified badge .

With the downhearted preset and XeSS or FSR plant to dynamically adjust the resolve , I was get a coherent 45 Federal Protective Service , and with pretty solid image tone . There are sure games that operate far worse on the Steam Deck that have received a Verified badge , such asLords of the Fallenand evenThe Last of Us Part I.

The only issue right now is that you ca n’t apply frame generation . FSR 3 should , in theory , run on the Steam Deck , which would assist the game reach a consistent 60 frame per 2nd ( fps ) on the handheld . For now , however , FSR 3 is block off in the configurations , so you ’ll have to settle for upscaling .

DLSS 3, FSR 3, and XeSS in Ghost of Tsushima

Outside of the graphic configurations , the other thing that stands out aboutGhost of Tsushimais its broad backup for performance - supercharge tech . You have access toNvidia ’s DLSS 3,AMD ’s FSR 3 , and Intel ’s XeSS . The upscaling and frame genesis components are separated out , and you ’re free to mix them . you’re able to use FSR 3 ’s soma generation while using DLSS or XeSS upscaling , for example .

Out of the three , it should n’t get along as a surprisal that DLSS 3 reigns supreme for both upscaling and frame generation . FSR 3 is definitely stuffy on the frame generation front , at least . It ’s bully to see FSR 3 hold up in a new microcomputer vent , which AMD hasdone a relatively poor jobof up to this point .

For the upscaling component , the difference are more nuanced , which you may see in the video above of all three tools guide in their execution mode at 4 K ( 1080p internal resolution ) . Off the bat , FSR directly take care the worst . We have n’t seen AMD’shighly anticipated FSR 3.1update yet , which promises much beneficial timber and stability . The latter distributor point is what hurt FSR inGhost of Tsushima . you may see a piffling bit of flickering in the green goddess close to the camera , which only becomes more pronounced far away .

XeSS is in a different situation . It ’s more unchanging up close , but it struggles to reconstruct distant fine details . you could see flickering and a pearl in item on the distant trees , which FSR and DLSS retain well . There ’s also a loss of particular on the distant grassy patches , with the meridian washing out in a light unripe semblance .

DLSS looks the best and serve as the benchmark here . There ’s a slight loss of detail on the remote Tree compared to aboriginal resolution , but you really have to squint to spot any signficant differences .

Anti-aliasing in Ghost of Tsushima

In addition to upscaling , Ghost of Tsushimaincludes theanti - aliasingof DLSS , FSR , and XeSS . If you ’re unfamiliar , these upscaling tools are essentially sophisticated anti - aliasing algorithms , and inGhost of Tsushima , you’re able to run those algorithmic program at native solution for improved image caliber .

you’re able to see how they stack up to the typical Temporal Anti - Aliasing ( TAA ) that the game uses in the telecasting above . TAA shows a quite a little of shimmering on the distant trees , while DLSS , FSR , and XeSS clean up those detail . FSR ’s Native AA mode looks the most immediately impressive because of its aggressive sharpening , but the devil ’s in the details here .

If you look at the white grass in the background , you’re able to see that FSR struggles to separate the contingent as it blows in the wind . DLSS does n’t look as sharp , but it maintains these ok details best . Finally , XeSS looks the worst , but it ’s still respectable than TAA . It principally works as a path to fix the issues with TAA rather than immensely improve the figure of speech tone .

One stumble for a great port

shade of Tsushimais an excellent microcomputer port wine with one major issue . You do n’t need a PSN account to play the base plot , but despite that , the secret plan is n’t useable in several countries where PSN is n’t available . We ’ve construe more than a twelve PC interface from Sony over the preceding two years that did n’t call for PSN . There ’s no reason game should require it now .

That should n’t overshadow how excellent this port wine is , however . It prevail exceedingly well on a wide-cut diversity of ironware , it includes the latest and with child PC engineering , and it even have up well on the Steam Deck . Pepper in a utile computer graphic fare and a photo mode that you may easy get lose in , andGhost of Tsushimais all thumbs up .