The CEO for Arrowhead Games , developer ofHelldivers 2,caught some flak for a controversial take on nowhere else than X ( formerly Twitter ) , say thatNvidia ’s DLSSis “ cool tech , but not necessary . ”
The lack of brand upscaling prick inHelldivers 2is strange , especially given the fact that the title has quick become “ one of the most entertaining Centennial State - op game ” of the year , as you could read about in ourHelldivers 2review . gratefully , Helldivers 2doesn’t need DLSS .
So hard … to not take bait … 🤣
Ok , I'll morsel : DLSS – nerveless tech , but not necessary . If I have computer code meter over I opt to put that to good employment focusing on the core gameplay as it's what is most important for a game to be successful .
This way of thinking seems to have yield off .
& mdash ; Pilestedt ( @Pilestedt)February 22 , 2024
The secret plan uses its own Temporal Super Resolution ( TSR ) , which offers either upscaling or supersampling look on how much GPU might you have . you may record more about how it works in ourHelldivers 2PC performance guide , but the game is remarkably stable overall . Despite matchmaking issues , the performance of the title has been rock - unanimous since launch . That ’s dead on target even with pedestrian cards like the RTX 3060 , where we were able-bodied to achieve above 60 frames per 2nd ( fps ) at 1080p with all of the preferences maxed out .
According to Johan Pilestedt , CEO of Arrowhead Games , upscaling tools like DLSS and FSR would n’t help much inHelldivers 2due to the fact that “ most of the performance load is on the C.P.U. since we imitate everything . ” Although upscaling may not drastically improve performance , frame genesis feature likeDLSS 3andFSR 3could get around a mainframe bottleneck .
It looks like that could be on the horizon . Pilestedt has n’t said if DLSS or FSR is coming toHelldivers 2,butin a response on X , the developer agreed that both FSR 3 and DLSS should be added at the same metre , if they ’re added at all . At the import , that does n’t seem to be one of Arrowhead ’s anteriority : “ I have intercourse DLSS and other performance - encourage technical school . But when you are in a prio confluence and it ’s ‘ more awful content ’ versus ‘ more tech ’ the conclusion is easy,”Pilestedt wrote on X.
Withmatchmaking issues inHelldivers 2mostly in the rearview mirror , it ’s easy to appreciate how well the game runs on a variety of organisation . Much unlikea title likeStarfield , this is a secret plan that does n’t ask to run on a craw of upscaling and frame generation tech to reach stable performance . That ’s good newsworthiness forPC gamers worriedabout developers leaning too to a great extent on upscaling tech to reach playable performance .
Still , option are n’t a bad thing , so hopefully we see DLSS and FSR as extra setting inHelldivers 2before long . give the game ’s massive popularity , it makes sense to have as many microcomputer feature article available to player as potential — even if they ’re not completely necessary .