Things have changed a wad between our universe and the one inHelldivers 2where Super Earth rein the galaxy . master among them , apart from the militaristic society you find yourself in , are all the new forms of currency . You may not revel making money in existent life-time , but at least inHelldivers 2 , you could have a blast runningmissions with your friendsto fill your pockets and set off unlocking newfangled cosmetic , weapons , and Boosters .

The two master forms of income you will be dealing with are Warbonds and Super Credits , but you need the former to even get the latter . If you thought you would be wear these Warbond Medals , take a seat and we ’ll show you exactly how to gain and utilize this currency .

How to get and use Warbond Medals and Super Credits

You do n’t have to think too hard when trying to get Warbond Medals inHelldivers 2since they are rewarded for all the mission you take via the Galactic War function . Whenever you are opt a mission , you may see how many Warbonds you will collect upon closing under the Missions Completed Bonus header . A cosmopolitan rule is that harder missions will give a higher Warbond payout , as will doing any focussed Strategy commission . There are also opportunity to ascertain cache of Warbond Medals during a commission at points of interest group on the map .

When you have a prissy chunk of Warbonds burning a hollow in your pocket , you could begin spending them by going to the Acquisition Center between mission . The list of particular available is broken up into page you need to work through in typical battle pass fashion . This is also where you may habituate Warbonds to buy Super Credits , although in small numbers . In total , once you grease one’s palms your way through all 10 pages , you could collect a total of 800 Super Credits , but you could also snag an additional 300 if you buy the premium lead .

Another free way to earn Super Credits is to bug out subject your map during missions and attempt to search all the diamond icons you see . These designate unique points of interestingness ( POI ) that can have loot like weapons , Warbond Medals ( as mentioned above ) , and even Super Credits . You never hump if these poi will simply be a smash site with loot or a base swarming with enemy , so it is n’t without risk of infection to hound them down . Typically , these caches have around 10 Super Credits if they have them at all . Additionally , you may not have the time or resource to explore during a mission , adding another element to the risk / reward nature of venturing off your critical path .

And lastly , being a premium currentness , you could always husk out some of your real - world cash to buy Super Credits if there ’s something in the shop class you simply must get the right way away . It costs $ 2 to get 150 Super Credits if you require to go this road .

Super Credits can only be used in the aptly named Superstore that sell exclusive armour sets that rotate on a even agenda .