Sony Interactive Entertainment .
Arrowhead Game Studios has supply an update on its 60 - day improvement architectural plan forHelldivers 2as it seeks to gain back goodwill from the community of interests .
In astatement posted to SteamThursday , the team foreground the change coming to the next update on September 17 , which is just a small part of the plan to retool the game . However , the improvement are seeking to tackle a pot of the problems participant have bring off to the developers over the retiring few months .
Sony Interactive Entertainment.
The large critique has been about the construct of “ fun ” — or rather , what the developer could do to make the secret plan less difficult for difficulty ’s sake rather than exciting for players . One of the change coming in the next update will help to make enemies easier to shell out with by decreasing armour on many foe type , and tweaking balance by reducing skyrocket send away by the Gunship , for example . This will hopefully “ make them finger more rewarding to shoot down when you apply the right putz to handle them but guarantee they still feel formidable . ”
In general , armor incursion , enemy armor and health , and anti - tank weapons will be make over . Arrowhead noted in the assertion that the team has already done an “ initial balancing mountain pass ” over 30 arm and contrivance so far , include the autocannon , heavy machine grease-gun , and anti - material rifle . They ’re also working on flamethrower weapon fixes , which will be welcome considering they were a immense point of contention for the histrion base .
This 60 - Clarence Day planwas create to address residential area concerns over certain residue alteration that have been put through sinceHelldivers 2‘s launch . This all came to a head with August’sEscalation of Freedom update , the game ’s first major update , which stick in a clump of unpopular balance tweak , such ashuge nerfs to inflammatory weaponslike flamethrowers . People also feel that Arrowhead makes patches that do n’t aline with players ’ experiences .
Game conductor Mikael Eriksson admit there were “ some thing we just did n’t get right — and other more fundamental inconsistencies in our overture to game balance and game direction . ” So the squad has been work on better systems for gaining player feedback , and new closed beta tests for new features . In the Steam statement , Arrowhead note that chief originative officer Johan Pilestedt is working with the intent team to analyze player feedback and other datum to identify trouble points .