Jacob Roach / Digital Trends
Nvidia’sDeep Learning Super Sampling ( DLSS)has become a linchpin in modern personal computer games . We all know about the basic presets to pick out from in games that set the lineament level and angle the scales toward performance or image calibre .
But under the aerofoil , there are a reach of hidden presets that make DLSS behave in dissimilar way . These are how developer tweak how DLSS respond to a given stimulation resolution and specific game message . They are n’t meant to be user - cladding , but a apt mod set aside me to open up the strong-armer of DLSS and get my hand dirty . Not only do these hidden presets provide far more customization , but they also let out how DLSSreallyworks .
Meet DLSSTweaks
The mod in question isDLSSTweaks . It ’s basically a wrapping for the Indian file that enable DLSS in games , overriding Nvidia ’s genuineness tick so you may edit certain parameter . The principal function of DLSSTweaks is to edit scaling factors , allowing you to interpolate what each of the performance mode does . For case , you could set the carrying out preset to habituate a 55 % internal resolution instead of the 50 % interior resolution it normally uses .
you’re able to go all the way up to 100 % resolution , too , essentially adding Nvidia’sDeep Learning Anti - Aliasing ( DLAA)to any game that supports DLSS . That can make a monolithic dispute , as you could see in the video ofReturnalbelow . DLAA not only have the fine details of the scene sharper , but it also makes them more unchanging , handling the strange artifact that pop up when the rainfall occlude other object in the tantrum .
That ’s the main subprogram , but you could also use DLSSTweaks to enforce one of six DLSS presets ( more on those soon ) and to override the default file games use for DLSS . That latter ability fare in handy whenever Nvidia makes a large update to DLSS . you could find a download for the tardy version online — or get it from a biz that comes with that adaptation — and add it to your biz , regardless of when ( or if ) the developer integrates it .
Setting up DLSSTweaks is a small cross , as you have to copy over the files to each game you desire to apply the mod to and configure them all individually . You ’re also qualify game file with DLSSTweaks , so you ca n’t utilise it with online games . Still , after running through the configuration half a dozen time in various biz , I was capable to get up and carry in a few minutes .
The presets
I wanted to appear at the presets that DLSS apply behind the scenes . There are six of them , A through F , that tweak the AI model for different input resolutions and secret plan content . Here ’s howNvidia describeseach of the presets :
This list is a routine dated . The latest adaptation of DLSS , DLSS 3.7 , include Preset E , though Nvidia does n’t have any prescribed description for it . Otherwise , the two main 1 you ’ll see are Preset D and Preset C. These look the best , and they ’re the most unchanging . With DLSSTweaks , however , you ’re liberal to use any of the presets on any operation modality , as well as apply a preset globally .
The differences between each preset are admittedly small-scale , but there are difference . you could see that in action inLies of Pabove . With Preset A ( halfway ) , there are disocclusion artifacts around the sparks as they ramp up . They ’re arduous to spot at first , but yield attention to the ripples the sparks make in the cobblestone . They are n’t present with Preset D ( leave ) or Preset C ( right ) .
There is n’t a one - size of it - fits - all solution here , though , andAtomic Heartis proof of that . Preset F ( middle ) is capable to keep the fine details of the weapon more stable than the other presets , particularly in the grooves . Again , the difference is pocket-size , but it ’s interesting to see how the different models react .
To be clear , this is n’t nessacary . I ’ve massively zoomed in the videos here , and after tuck and comparing around 50 GB of biz capture , these were the most signficant differences I could amount up with . developer broadly speaking choose the respectable predetermined out of the gate , anyway , and the minor differences between each of the presets are n’t conk out to meaningfully bear upon your gameplay experience alfresco of these zoomed - in , slowed - down telecasting .
Understanding this process is still relevant , and the recent DLSS 3.7 update is validation of that . It unlock Preset E , and there are some signficant image quality improvements with it . I added the update DLSS file to theHorizon Forbidden Westgame folder and forced the preset through DLSSTweaks , and you may see the result in the TV above .
The ground , rocks , and even the bureau close to the camera are all importantly shrill . Perhaps more importantly , they ’re unchanging . This is 4 green capture with DLSS ’ functioning mode , meaning an internal answer of 1080p . Preset atomic number 99 is n’t just cranking the sharpening here , where you would see unstableness on these in high spirits contingent objects . It ’s also save more particular in the upscaling process .
For enthusiasts only
As mentioned , the independent purpose for DLSSTweaks is add DLAA to games , and that ’s mainly what I employ it for . There are an awful lot of game that support DLSS , but do n’t let in DLAA , and it can have a immense impact on image quality . For example , inGhostrunner 2above , you may see how DLAA stabilize the flickering preset with the game ’s normalanti - aliasing .
For the presets , they ’re more hassle than they ’re worth . If you wish to nerd out about the smallest conflict in image caliber like I do , messing with the presets is amazing . It exposes what developer are looking at ( or not ) when settle on a preset , and how Nvidia trains its model for dissimilar game substance . It ’s a speculative process , not a practical one .
There are some places where it ’s relevant , though . Horizon Forbidden Westis one deterrent example , but we ’ve seen games antecedently that launch with subpar image lineament for DLSS ( Dragon ’s Dogma 2comes to mind recently ) . Download and use DLSSTweaks for DLAA , and keep it in your back pocket if a game with a poor implementation come out or an improved translation of DLSS is released .
Outside of using DLSSTweaks for presets and DLAA , it allows you to start the developer overlay to see what games are doing with DLSS . I found some interesting thing during testing just through the overlay — for representative , the 2023 remake ofDead Spaceuses a impost fashion model and weights rather than the define presets . Like tweaking the presets , it does n’t make a conflict in the game , but it sure is interesting to look at .