One of the foundations of the Civilization franchise has always been find out thetips and tricksfor how to engage with theother Leaders . Whether they areplayers or NPC , recounting between the other major players are inescapable . You still have the choice to be friendly or hostile , butCivilization 7introduces a unexampled organisation that adds even more strategies and option to how you interact bid Influence . There are a lot of similarities to Influence as other resources you need to manage , such as Gold and Food , but what you need and use it for is immensely different . We ’ll aid you be the best leader you may be by explaining everything you need to know about Influence inCivilization 7 .

How Influence works

Influence is a new mannequin of currency you’re able to accumulate inCivilization 7each turn based on what structures you make , societal policy you research , wonderment you make , and more . Anything you see the Influence icon for , which look like a rope with a grid , will impact your Influence . But , there are ways to lose Influence besides spending it as well . If you do things like surprise onslaught another civ or razing settlements will be you Influence . you could see how much Influence you are earning per tern on the top of the screen next to your gold total and income .

As you build Influence , you will take to decide how you require to spend it . Your first opportunities will be when you first meet a new civ and are given the option to give them a friendly , achromatic , or hostile greeting . Either of the extreme will be 20 Influence and touch your human relationship with them the right way off the squash racket .

After you play a civ , you could use your Influence in many ways to benefit both parties or negatively touch on them . These include Treaties , Endeavors , Sanctions , Treaties , and Espionage . Each one will last a rigid issue of turns and give a prospect to ameliorate ( or thin out ) your kinship with that Leader plus another temporary bonus . For exercise , improving trade sexual relation can give one or both Leaders bonus amber for a issue of turn . The specific result is dependent on whether or not the other Leader supports your proposal , which grants you both the bonus , swallow it , which will only benefit one , or reject it and the proposal of marriage does n’t happen .

Besides select a Leader and choosing to pass Influence on these actions , other Leaders can come to you with the same proposals . When this materialise , you have the same three options of support , accept , and reject , but support and cull will cost you a minuscule amount of Influence too .

Another use for Influence refer to Independant Powers , which are the new name for the smaller NPC settlements on the map . By nonremittal , they are neutral towards you but you’re able to use your Influence to befriend and even incorporate them into your civ . Once you make contact with one ( so long as they are not hostile ) you’re able to use your influence to begin befriending them . With enough influence , you could become their suzerain and integrate them as a newfangled townspeople for your civ .