Sea of Thievesis meant to be played as part of a work party . You and a few booster loot and plunder the ocean ( and other players ) as a squad . That ’s not the only way to navigate the seven seas , however . If you ’d prefer to sail alone , you could also take to the sea on a little , more nimble ship . Taking on the sea robber spirit without any assistant can be particularly tough — you do n’t have any backup in emergency , and if you run up against a gang of other player , you ’ll have to take them on at a disadvantage .
It ’s potential to deliver the goods on the high-pitched seas all by your lonesome , though , if you run to the strengths of working alone . You are small-scale , nimble , and sneaky than other crews and the galleons you might have to face . If you ’re smart about it , you could bring home the bacon battles , escape exigency , sneak past enemies , and strip a whole bunch of loot . practice these bakshish to maximize your effectiveness as a solo buccaneer .
Sail on Safer Seas
One long overdue addition toSea of Thieveswas the Safer Seas mode . This style lets you play either alone or with only a crew of teammate with no fear of other players break your pirate escapades . This mode does n’t admit all the content in the normal modality , and you will earn less rewards for what you do accomplish , but it is by far the best elbow room to get your sea leg and learn how to live the literary pirate live alone or as a team .
Make short voyages
Every time you pick up amber , complete a ocean trip , or amass a H.M.S. Bounty inSea of Thieves , you start the peril of lose it . If someone attacks and kills you , theywilltake your stuff . If your ship sink , you only have a limited windowpane to grab whatever you had aboard before it joins your ship at the bottom of the sea . So every metre you complete an objective lens , you become vulnerable .
When play solo , prove to dispatch each voyage as chop-chop as possible . Take the short route possible and spend as small time as possible on open piddle . Have a program in place for what outstation you ’ll head to after you nail your military mission and how to get there quickly . If you wind up on the run , your best bet is to seek to turn in whatever you ’re carrying before you ’re killed . Your ship and your life can be replaced , but your stuff will not be there when you riposte .
Run dark
When you ’re all alone on a sloop , you demand to void struggle . Other ships with larger crew might savor baffle into battle on the high ocean , but when you ’re alone , stealth is the best option most of the time . The first step to going unnoticed is to dip all your lanterns so you ’re less visible at night . ( As we note in ourship scrap guide , this is a well idea no matter what . ) This does n’t make you entirely unseeable , but a heavy Ship looking for other players to loot might overleap spotting you from a distance .
There are other steps you could take to make yourself as invisible as possible . you could hide from other ships you fleck by invest island between you and them , and you could levy your sail when you set down so that your ship is less blazing . Take whatever step you could to make yourself tough to spot in all circumstances — you ’ll live longer .
Always be ready for a quick getaway
Generally verbalise , every crowd is most debunk when its ship is stopped near an island . You ’re visible to other crews while you ’re interfering on the island , make it a expectant metre for them to correct up an ambush . Most players know that when a gang is not aboard their ship , they ’re probably off gather valuable poppycock worth stealing . That ’s why it ’s authoritative to take precautions every time you leave your ship to keep it ( and you ) safe .
First , it ’s proficient to exercise approaching an island at a low speed so you’re able to park tight to it . Instead of soar up in and swear on dropping your anchor , try sheer your sail as you come near to glide to a stop in a desired localization . Unless you ’re facing violent storm condition , your stopped boat wo n’t stray much once you ’ve annul the cruise , so you do n’t usually need your anchor to keep your empty boat from moving . In fact , you want to allow for your boat with the keystone raised , rather than lowered , in most case . It ’s much spry to get on your sauceboat and pretermit your canvass to make a lam than it is to block off and raise your mainstay . leave your ship with your sails raised also make it a dandy deal less visible , and you may exaggerate that effect by using the island , stone , and other natural cover to obliterate from upstage spyglasses .
While on an island , hide anything you desire to bring with you on the beach but in bush where it ca n’t well be spotted by anyone passing by , and quash loading up until you ’re machinate to leave , so no one can stick out on your ship and steal your stuff while you ’re not around to stop them . eventually , be indisputable to check the visible horizon both before you leave your boat and when you pass to it before ready off , so you do n’t get caught by any surprises when you ’re not quick for them .
Auto-pilot
While steering the ship might seem like an important labor without a crewmate to take the cycle , you do n’t always have to be at the helm of your ship . If you ’ve set out for an island and it ’s far off , mark your sails and wheel to guide the gravy boat flat and take caution of byplay elsewhere .
Take reward of the brag ’s nest to get a honorable survey of the seas . From there , you may be on the lookout for enemy ships , wreck to loot , abandon supplies , and hold dear chests on shoreline . It ’s a beautiful opinion as well . Just be certain to keep an heart on where your ship is headed and view out for uncharted rock music .
Aim low on offense
Just because you ’re in a comparatively tenuous ship does n’t stand for you ’re defenceless . The sloop is generally at a disadvantage in ship - to - ship armed combat , but under the correct circumstances , your sea David can stamp down a ocean Goliath . On the sloop , cannon ball are stationed on the deck , making it possible to reload quick . If you get in a good firing perspective , you may tear into an foeman ship very rapidly , maybe even sink it if its gang is n’t on the ball . commend when fire on foe ship that you need to attempt to strike them below the water level . Damage on the pack of cards does n’t do much to really impact a ship ’s public presentation , although it ’s potential to strike gunners with cannonballs and obliterate them outright . What you really need to do , though , is flood opposition ship . It ’ll slow up them down , take crew away from guns to force them to do repairs , and generally cause pandemonium .
If you ’re on the offensive and not in a chase scenario , habituate your increased maneuverability to get behind the foe ship , or try on to circle it , depending on the post . If you could get the positioning right , you could keep your broadside and gun for hire pointed toward the enemy at all time , while taking forth their ability to easy attain you . If you ’re forced to face their broadsheet periodically , get off the deck of cards and use that time to go below and repair incoming damage , then return to your guns when they ca n’t can back .
Use storms
violent storm make it tough for any ship to go about its usual business sector , and if you ’re facing a struggle scenario , guide toward rough sea might actually redeem your sprightliness . tempest affect steerage , screw up compasses , damage hulls , and make Brobdingnagian undulation that make open fire cannons accurately a baffling proposition . They also underprice rain on ships that flood their hold with water system , albeit slow . you could often deal with these trouble more rapidly on a solo ladder than the big guys . As such , roll in the hay that a storm can be a useful tool to help you get off in a time of need . get hold of some damage from big waves is preferable to getting blasted with cannon .
Play dirty
Lone pirates are innate assassin and/or burglars . As a single pirate ship with a belittled , maneuverable ship , you ’re in an ideal position to sneak aboard other vessels and rob them blind if you ’re ready and smart . Boarding an foe ship can confuse an opposition crew that ’s not gestate it , and once you ’re in another ship ’s handgrip , there are chances to do some harm . Many instrumentalist will grab gunpowder gun barrel from islands , for example , with the plan of using them as depth charge against anyone who tail them . If you retrieve barrels in an foeman hold , they become bombs you may explode to sink your adversaries and throw them into topsy-turvyness . Even just getting aboard and stabbing a few people might be enough to mess up up the enemy when you take ( or want ) to make some chaos .
you’re able to also potentially mess with adversary you do n’t want to full - on tangle with . If you sneak up on an foeman ship in a location where you postulate to be , essay set their sails and letting their ship navigate off without them . The misdirection can be useful to facilitate you get what you want , and against a exclusive musician , it might send them away from an outpost or an island you require to explore , lowering the opportunity that you ’ll get killed along the way .