After years of waiting , we finally cognize a whole lot more about theNintendo Switch 2 . In aDirect presentationon Wednesday sunrise , Nintendo discover a host of extremely requested features occur to its latest console , from 4 K reenforcement to significantly expanded repositing . Even with all of that pellucidity and detail , seeing — and playing — is believing with a new console . And after actually playing the Nintendo Switch 2 , I ’d say I ’m a believer .

The biggest surprisal of all though ? Nintendo ’s new mouse feature is n’t just a Joy - con gimmick : It works way better than you ’re await .

Console overview

The first time I picked up the Switch 2 to playMario Kart World , I could already find that Nintendo is go for a bounty rising slope . The organisation is sizeable and sleek compared to the original Switch , feel more like a pricey slice of tech than a brightly non-white toy . For instance , its kickstand is a significant betterment over the humble pliant meat on foundation model Switches . It ’s sturdy and able to flex so far that the console table can intimately lie two-dimensional in tabletop mode .

That serious engineering can also be sense in the new and improve Joy - sting controllers . If you ’re disturbed that the controllers hold on to the console magnetically , do n’t be . Once popped on , which can be done with nigh no endeavour , they do n’t so much as squirm in place . It does n’t feel like a child could yank them out , though never underestimate the destructive power of a kid . On the flip side , they pop off just as well when I constrict down the release button at the top of each Joy - con . Naturally , I ’ll need to see how they hold up to wear upon and snap over time , but it seems like Nintendo is take on its engineering in earnest here .

In terms of comfort , not much is different between the original Switch and Switch 2 . Yes , the latter is noticeably larger , but they do n’t feel too far off in weight unit when I hold in myNintendo Switch OLEDand the Switch 2 in each hand . The chief difference , again , is that it experience more like I ’m holding a powerful Apple tablet or else of a Nintendo handheld . It ’s insidious , but it adds up when placed next to tweaks like with child joysticks .

There ’s one caution to all this : There are still some big questions to do and Nintendo is n’t being wholly outgoing about them all . During the demonstration event , attended by press and content creators , Nintendo hosted a roundtable Q&A with members of the Switch 2 exploitation team . While the squad confirmed feature of speech like irradiation - tracing and eshop improvements , it almost entirely dodged questions about Joy - con stick heading , battery life-time , and details on the usance Nvidia crisp being used in the system . Those here and now left me with some trepidation , as it sounds like a few of the Switch ’s pain pointedness may be get out unresolved .

Definitely a tech upgrade

That exchange premium experience is n’t just for show . The Switch 2 is significantly more powerful than its harbinger , and that was bear witness to me several times throughout my demonstration time . My first real jounce came when I playedMetroid Prime 4 : Beyond , which I later hear was run at 120 physical body per second at 1080p resolution , though I ca n’t amply affirm that . For a game that was built for the original Switch first , it looks and feels unbelievable . Detailed surround full of action and an ultra smooth framerate give the Prime series ’ historically starring graphics direction the encouragement it needed to get to the next storey .

The climb is also detectable inNintendo switch over 2 Editionsof original Switch games . The Legend of Zelda : binge of the Kingdomlooks remarkable on the new handheld , making the LCD show look every morsel as skilful as an OLED CRT screen . Its improved framerate was almost surreal to find after playing it for 100 time of day on Switch ; it ’s like you ’re watching a YouTube picture of someone jailbreaking it on microcomputer and unlocking its framerate . After decades of incarcerate behind , it feels like Nintendo has at long last capture up to its match on operation .

genuine visual faithfulness is a little voiceless to judge . Nintendo often deals in toon artwork styles that have a ceiling compare to hyper - naturalistic plot . Mario Kart Worldsure looks pretty with its vibrant vividness , but I ca n’t say that it feels like an enormous step overMario Kart 8 Deluxe , even if it is . Other first - party games , likeDrag and Drive , still feel like they could run on the original Switch with their visual fuzz .

in the end , it ’ll be up to third - party developers to show us just how far the hardware can go , and I did get a taste of that too . I play ( and watched others dally ) severalthird - party gamesthrough the demo event , and was impressed to varying degrees . Street Fighter 6looks as good as it does on other console at a distance , whileHades 2wowed me with its eminent and smooth framerate . Do n’t ask PS5 levels of functioning , though . Cyberpunk 2077looks and carry not too far off from how it does on Steam Deck , with some jagged visuals and 30fps on quality modality ( a representative from CD Projekt Red at the event tells me that the studio is targeting around 40 or 45fps on carrying out mode).Split Fictionis in a similar position , with its glitzy next - gen sheen compress a spot into crunchier visuals . It was noticeable on a big TV , but I ’m eager to see how it all translates to handheld mode . I suppose games like Cyberpunk will feel importantly more telling in that context .

The good news for Nintendo is that developers have seemingly found the process of stick games prevail on Switch 2 easily compared to Switch . A Hazelight representative I talk to at the issue note thatIt guide Two ’s Switch port required a lot of reworking to get it running right . Split Fictiondidn’t require any such tuning , and adapted to the new equipment naturally . I pick up standardised thoughts from CD Projekt Red and Firaxis , who all called out how smooth the transition has been . That ’s hopefully a strong sign for the cabinet ’s long - terminus health when it number to major power , as developers seemingly wo n’t have to work as difficult just to get a game move on the hardware at all .

Mouse-cons are the real deal

Those tech advancements are impressive , but the tangible test of my demo was the console ’s experimental unexampled characteristic : its mouse - same Joy - yard bird . Ever since they were announced , I ’ve been a vocal skeptic about them , assuming that they ’d be a weird Nintendo gimmick that gets abandon after a year of tech demos . After using them , I ’ve wholly change my tune . The “ mouse - con game ” are the tangible bargain and could be a legitimate single in the hole for Nintendo if developer actually utilize them .

My impressions get off to a refutable start when I demoedDrag and Drive , Nintendo ’s wheelchair basketball game secret plan . The idea is that players hold in each of their cycle by dragging their control over a table . The tutorial teach me how to force forward by push both controller across the table and turn by slenderly pressing only one forward . I could n’t get the bent of it initially and could barely drive in a square line . That was only a tutorial problem , as it turned out . You do n’t labor for prospicient stretches in the actual biz , but rather navigate a small hoops arena during a three - on - three stave . I take to the mouse hold in much quicker here , as I was direct myself into the ball or my opponents with simpleness thanks to shorter bm spurts . It was a fun commencement , but not enough to change my thinker about the feature ’s retentive - term fate .

Then I playedMetroid Prime 4 : Beyond .

Without a dubiety , this was the most impressive experience I had during the full day . With my right Joy - con flat on a tabular array , I could aim Samus ’ arm cannon the same room I would with a Wiimote inMetroid Prime 3 : subversion . My other hand was free to hold the left Joy - con by nature and move with a control stick . To my jar , the control scheme worked beyond my expectations . My aiming was unbelievably precise , as if I really was using a black eye . That ’s partially thanks to the fact that the controllers glide across a surface with no hiccups . I was capable to speedily take out a elbow room full of space sea robber with comfort , sending missiles on the nose where I wanted them to go with no mistake . Even if I were to run into bother , I could pick up the right Joy - con at any time and switch over to traditional gamepad controls without blend in into a menu to commute the configurations . It was the kind of telecasting game magic fast one that only Nintendo birth this well .

That preciseness curb up in other game I demoed too . I assay several shiner minigames in the Nintendo Switch 2 Edition ofSuper Mario Party Jamboreeand each one felt natural and intuitive . In one , I had to haul my controller back to wind up a toy car and send it fly into a finish across the screen . I felt like I could place it precisely where I want it to end up based on how far I pulled back . InNintendo Switch 2 Welcome Tour , I try out a simple minigame where I dodged falling spike ball by piloting a ship like a pointer . Again , there was no divergence between my actions and my ship ’s movement on screen . I smashed the amber medal record for the game by a good 20 irregular on my first effort , no adjustment or encyclopaedism curve needed . Civilization 7felt especially right for the system , as I could see to it the action on CRT screen much more incisively than I can on the Steam Deck ’s trackpad .

There were two thing I had n’t consider when I talked smack on the melodic theme originally . One is that the mouse functionality couple with gyroscope technical school , which create unique gameplay experiences . InDrag and Drive , for instance , I could lift my veracious paw off the table to shoot a basket and then set it back down to keep drive . What ’s even more unique about the feature is the fact that players can apply two mice simultaneously . Again , Drag and Driveis the shining instance of the possibilities . Being able to check two wheel with disjoined mice sets it aside from any motion or mouse control game I ’ve ever played . If developer can invent novel ways to take advantage of those approximation , Nintendo could have something special here .

But let ’s be realistic . Nintendo has a long history of creating great ideas that are a hassle to develop for . The Wii U ’s two - screen experience , the 3DS ’ 3D , the Switch ’s IR sensing element — all of these were twinkling in the cooking pan thought . I still do n’t conceive that many developer will put their all into bring in full on two - computer mouse games with gyro integration . I do n’t even believe that Nintendo will do it outside of a few launch yr plot . I did n’t see the lineament on show inMario Kart WorldorDonkey Kong Bananza . I just see account repeat itself here , with flagship game skirt around a feature article that ’s relegated to a multiplayer gimmick .

Third - party developers do seem eager to try , though . Cyberpunk 2077will support black eye aiming and will even boast motion controls that let actor mimic natural action like healing . I imagine you ’ll see the mouse - con mostly used in shooters and scheme games , which feel like the best use case for them . Nintendo Switch 2 feel like the only console table choice forCivilization 7 , and I think that will confine true for games like it if developer trace suit .

There ’s only one hitch to the feature film : It ’s not entirely comfortable . The Joy - cons were never plan to be hold like this , so it does n’t feel totally proper to palm around a thin objet d’art of charge card rather than a form - fit out shell . It work well enough in 15 second demo chunk , but it ’s hard to conceive of playing Call of Duty like that for three minute straight . Maybe I ’ll be proven wrong again , but it feels like Nintendo is provide an opportunity forthird - party manufacturers like Dbrandto put out must - own comptroller shell .

My experience with the Switch 2 was wide - roam , taking me through several game over hours of demos . I tried it in hand-held way , I feel games on 4 K TVs , and I play plenty of mouse experiences with a big table in front of me . The system impressed me in all of those use cases , making an already great console sense even unspoilt . That ’s not to say it ’s perfect . I ’ve already found thing to nitpick and I ’m trusted to be more critical about electric battery problems or stick drift on a $ 450 console table . This is a big investing compared to the Switch , bringing it in line with future - proofed system like the PS5 . I do n’t bang that I ’ll be as kind to the quirkiness this time if I ’m paying top buck to inhabit with them for eight years . But from what I ’ve seen , the organization is much more up to hasten with its equal than I could have perhaps imagined . It really feels like Nintendo ’s first on-key “ next - gen ” console , and I ’m quick for the ride .