Despite being a repugnance juggernaut for eight long time , the reality ofDead by Daylightis fairly inscrutable . There ’s only so much we learn about the serial killer universe through its crooked multiplayer match . There ’s an evil “ Entity . ” It necessitate blood forfeiture . Violence ensues .
Behaviour Interactive is finally looking to inflate that taradiddle this September . Developed byUntil Dawnstudio Supermassive Games , The cast of Frank Stoneis an synergistic horror movie in the same vein asThe Quarry . It ’s a classic slasher story about a sick killer terrify a town full of teen , with each player ’s decisiveness affecting who lives and pall . It ’s a tried - and - true pattern for Supermassive , but how well does that adjust to a completely different studio ’s established horror universe ? Based on the prologue demo I play , it ’s a natural ( and bloody ) conniption .
The killer in me
The cast of Frank Stonetakes place in the pocket-sized Ithiel Town of Cedar Hills , at minor Oregon burg with a dark closed book . A steel mill at the heart of Ithiel Town is home to Frank Stone , a cruel killer decorate out in chains and a welder ’s mask . The main story follow a group of teen trying to bring out the dark — and perhaps supernatural — closed book of Frank .
That ’s not what I see in my demo , though . Instead , I ’m dropped into a prologue set up in the 1960s , one that both provides a tutorial onsome familiar narration system and sets up the story . I take controller of a copper investigating a wanting small fry account and head to a steel mill . I quickly meet a creepy groundskeeper and get a nimble reintroduction to what Supermassive does so well . elaborate character mannequin , spunky functioning , and an eerie tone draw me in quickly . I immediately feel like I ’m watching a tense horror movie .
Of course , I ’m not a passive observer . All ofSupermassive ’s gameplay signaturesare accounted for here . I take dialog options that can form my relationship to the groundsman , explore the mill in third - person , pick up break up documents that tease out the storey , and do spry - time actions . Nothing feel like new ground for the studio apartment so far , but that ’s fine considering how much it has interactional horror down to a skill .
That becomes absolved as I get toward the remainder of the 45 - minute demonstration . Early on , I ’m mostly just intoxicate in the atmospheric state . I once in a while kibosh to comminute the space bar to pry open up a grating or puff my mouse to free a door , but those are just early tests of my instinctive reflex . The tension ramp up when skill checks fall into play , where I need to push the space bar at the right power point in a apace spinning circuit . That comes into play when I choose to walk up a ramp rather of a ladder . A gore falls under me , so I need to move tight to snaffle the ledge and ward off falling to my dying . It feels like the most direct gameplay connection toDead by Daylightso far , call back to some of the accurate timing required to survive in that game .
Everything comes to a head in the last chronological succession , where I in the end come font - to - cheek with the flagitious Frank Stone just as he ’s about to give a sister . A conflict panorama ensues and I necessitate to cultivate speedily to draw a bead on a cursor in the right spot to shoot , reach some essential science balk , and eventually wiggle my fashion to freedom when Stone impales me against a paries ( another clear nod to Dead by Daylight and its cause of death ’ fixation with claw ) . It ’s a thrilling sequence that ends with a gruesome teaser for what ’s to come . I ’m a little bummed when the demo ends ; I require to cognize what find next .
I can probably guess where it ’s going judging by how speedily Supermassive seems to be adhere to its formula . The full biz will seemingly have me check a bunch of stripling who wind up in the mine fighting for their sprightliness . I know that I ’ll be changing their fate with negotiation decisions and acquirement confirmation . What I ’m more scheme by is how this all associate toDead by Daylight . That ’s not totally clear yet ground on the mysterious prologue , though I ’m sure it will connect back to the Entity in some way . After so many years of slashing teens inDead by Daylight , I ’m quick to see one of its killers at oeuvre outside of the fogginess . The Casting of Frank Stonealready feels like it ’ll extradite that with a healthy side dish of gore .
The Casting of Frank Stonelaunches on September 3 for PlayStation 5 , Xbox Series X / S , and PC .