Jacob Roach / Digital Trends

Lossless Scaling , a $ 7 Steam utility that promises increased operation on PC , justreceived a monumental update . The new 2.9 translation adds a way that can triple your human body pace in game , all with a individual mouse click .

I’vewritten about Lossless Scalingpreviously , but this update is a big one . The utility gives you upscaling and frame generation for any plot , and on any GPU . It includes a variety of different upscaling utilities likeAMD ’s FidelityFX Super Resolution1 and Nvidia ’s Image Scaling , but form generation is where the app really shines . The app includes its own AI underframe genesis algorithm that inserts unexampled frames between those already rendered .

Forza Horizon 5 running on an Asus gaming monitor.

Jacob Roach / Digital Trends

The frame generation is exchangeable to something likeNvidia ’s DLSS 3orAMD ’s FSR 3 , but it has a central difference — it make with any game . Developers do n’t postulate to sustain Lossless Scaling for you to use it , and you could use the feature with near any graphics board . The utility get physical body propagation earlier this year , but the latest update not only makes frame generation more efficient , but also grant you to to triple your soma rate .

The app now include an X2 and X3 way for inning coevals , note if it ’s duplicate or tripling your material body rate . The developer recommends a base frame pace of at least 30 frames per second ( Federal Protective Service ) for 1080p and 40 fps for 1440p . I ’ve been using the public utility company for about a month , and I think 40 fps is the just target to snap for if you ’re using the X3 fashion and 60 fps is best if you ’re using the X2 mood . Using Lossless Scaling put some extra melodic line on your GPU , but the developer says this update is 20 % faster than premature versions .

Despite tripling your frame charge per unit , the novel mode does n’t increase latent period . Latency is abig point in time of contentionwith frame generation techniques , but you ’re getting the same latent period regardless of if you ’re using the X2 or X3 mode . The latency hit comes from your stand skeletal system rate , which does n’t change disregardless of how many frame you ’re generating in - between .

I ’ve play around with the X3 mode in a couple of games already , includingLords of the FallenandDestiny 2,and it works wonderfully . The important affair is to crest your frame rate . For case , inDestiny 2,I can achieve about 90 Federal Protective Service with my PC . I intentionally cap my frame rate to 45 Federal Protective Service , however . This feed Lossless Scaling with a consistent stream of frames , and after the frame coevals , I ’m easily maxing out my monitor ’s refresh charge per unit at a unchanging 138 Federal Protective Service .

Although Lossless Scaling does n’t create the same timbre as DLSS 3 or FSR 3 , it ’s a expectant puppet to have for game likeDestiny 2where you do n’t usually have access to chassis genesis . It also does n’t modify any game files , so you ’re dependable to use it in titles with anti - cheat software without risking a ban