Sony Interactive Entertainment
One of my favoritecopypastason the internet comes from someone complaining about a player using mod to make aFromSoftware game easy . “ You shaft not only the game , but yourself , ” it reads . “ You did n’t grow . You did n’t improve . You took a shortcut and bring in nothing . You experience a empty triumph . Nothing was risked and nothing was gained . It ’s deplorable that you do n’t know the difference . ”
The notorious postal service was made in reception to aPC Gamer articleabout mods that madeSekiro : Shadows Die Twicemore approachable for the writer . It ’s funny to see someone get that angry over another ’s personal experience with a game they own , but it also address a question that ’s loomed over the gaming residential area ever sinceDark Soulstook the world by tempest : ShouldFromSoftware ’s gamesand the Soulslikes inspired by them have choice to make them more accessible ?
Sony Interactive Entertainment
Because Soulslikes are all about mastering challenging enemies , there ’s an contestation to be made that sum up any handiness option or gameplay toggle switch that make the game less unmanageable could collapse a fine contrive house of cards . FromSoftware has stuck to its guns on keeping its game knotty , but two new Souls - prompt biz prove that the Soulslike genre can reconcile all types of players without drink down the fun .
Why I struggle with Soulslikes
There ’s no denying that the trouble of games likeDark SoulsandElden Ringis part of what make them so engaging to players . FromSoftware ’s games demand player ’ full attention and reward it by render them a genuine feeling of atonement when they trounce a tough boss . For histrion like me , though , that can sometimes be too much .
I playact a lot of game for work , so I rarely get to model down and play a game for strictly personal delectation for long . When I do , I desire to have fun , so I ’m draw to game with interesting stories , such asLike a Dragon : Infinite Wealth , or titles that can offer collation - sized experience , likeMarvel Snap . I get the enjoyment of mastering intricate system in a Soulslike , but I tend to get frustrated before I experience like I hit that stop . That ’s one of the principal reasonsI bounced offElden Ringand many other Soulslikes I ’ve tried playing .
Of naturally , I could just put in the time to “ get good ” and fix this “ acquisition issue ” with Soulslikes , but there are so many other games for me to wager out there that I typically just end up going with something completely dissimilar . I do n’t require Soulslikes to essentially vary their default design to be sluttish ; I ’d just like more of them to offer options that make the experience more accessible for histrion like me . I ’m optimistic that the lunar time period are alter in the Soulslike genre , thanks to helpful gameplay choice include in two late game , Another Crab ’s TreasureandStellar Blade .
What Stellar Blade and Another Crab’s Treasure get right
PlayStation 5 exclusiveStellar Bladehas a hatful in vulgar with character action game likeDevil May Cry 5andNier : Automata , but it cavort a Soulslike influence in the form of its more deliberate scrap and aggressively design foreman fights . It can offer up quite the challenge to those seeking it out even if it is n’t a true Soulslike , but those who just want to see the dangerous undertaking through can flex to its Story Mode and toggle on the “ Action Assist ” option . Action Assist slows the game down before the foe approach and shows the thespian the right release to hit .
The more I used Action Assist , the more I felt easy , as I knew when the best time to dodge or parry an enemy onrush were . It was one of my points of praise forStellar Bladein my review . activity Assist did n’t makeStellar Bladethat much prosperous , but it was an option that helped me learn the elaboration of fight more clearly as I play .
Meanwhile , Another Crab ’s Treasureis a more traditional Soulslike that stars a hermit crab that can equip shells to stop , counterpunch , and expend magical abilities . In reliable Soulslike manner , even veritable enemies can be challenge to take down sometimes . For players clamber with that , Another Crab ’s Treasuretakes thing a footmark further with a full - on Assist Mode menu .
There , players can modify individual aspects of the difficulty like shell durability , damage taken from enemy , foe health , dodge and counterpunch window , microplastic ( the Souls stand up - in ) loss on death , booby trap damage , and game f number . There ’s even an option to “ Give Kril A Gun ” that does what it enounce and gives thespian a gas pedal shell alternative that takes out enemies in one hit . Because of options like this , it ’s potential to playAnother Crab ’s Treasureas either a unmanageable Soulslike or a cunning story - driven activity - platforming escapade . It ’s a well time either path .
Needing help isn’t a weakness
Upon opening upAnother Crab ’s Treasure’sAssist Mode menu for the first time , players are greeted with the following content : “ Another Crab ’s Treasureis imply to be a challenging game . But everyone play their own way ! If the plot ’s trouble is harming your playfulness , sense detached to call on some of these options on to make things a bit easier . ” Developer Aggro Crab further players to make the adventurer breezier if they want , and that ’s not hurting the game ’s perception .
histrion are enjoyingAnother Crab ’s Treasureas it sits at a “ Very convinced ” paygrade on Steam with over 2,000 reviews . By declare oneself so many gameplay aid options , Another Crab ’s Treasuremade itself a Soulslike anyone can enjoy . In turn , more masses can potentially get into the writing style and find out what makes it resonate with player outside of pure difficulty .
That ’s the kind of attitude I opine more Soulslike game developer should have , but it ’s their choice . No one ’s force FromSoftware to change its games if it does n’t desire to . I just think these helpful gameplay - attend options inAnother Crab ’s TreasureandStellar Bladeprove that the sum tenets of the Soulslike literary genre wo n’t completely unwrap down if the developer give players such options if they so choose .
A Soulslike have gameplay approachability options is n’t inherently a shortcut for players who do n’t want to learn or improve their skill at the biz . They are cock that earmark instrumentalist to study and experience these rewardingly bad game at a rate that good suits them and is the most pleasurable .