Kepler Interactive
If 2023 teach me anything , it ’s that I ’m thirsty for alt - horror plot . I was captivated by bothDredgeandSlay the Princesslast yr , a duo of eery biz with a overbold approach to the writing style . Dredgewas more of a slow burn stemma into rabidity housed within a sportfishing simulator , whileSlay the Princessbrings gore and physical structure horror to a philosophic optical novel . As much as I loved play traditional repulsion games likeAmnesia : The Bunker , I found myself wanting to ride down the road less traveled in the musical style .
Pacific Drivecouldn’t be total at a better prison term . Set to establish on February 22 , the upcoming claim might be exactly what I ’m craving . It ’s an entirely unique premiss : players sic out on a supernatural road trip across the Pacific Northwest in abeat - up post estate car . Despite having followed its development closely , I did n’t really have it off what to expect from it tonally . Now that I ’ve played a few hr of it , I do : It ’s bloody creepy .
Kepler Interactive
While it ’s not an outright repugnance game , Pacific Drive‘s early time of day give birth an unsettling air that had me jumping out of my seat quite a few times . I ’m less indisputable if I ’m sold on its repetitious looting or complicated craft , but it ’s making a strong enough first impression that I ’m willing to ride with it for the long haul .
Road trip
My road trip begins unassumingly enough . I ’m dropped into my trustworthy railway car as I drive around a winding route on a gray day . I apace learn that manage my vehicle is n’t as elementary as holding the right trigger . I need to turn the cay myself to fire it up , bedevil the stick shift into effort , toggle the headlamp on when I hit a tunnel , and control the windscreen wipers when I go through a patch of rainfall . It is n’t retentive until I teach that I need to bear care to detail . When I make a quick layover to bulge out into an abandoned store early on , I exit to strike my car halfway down the road . I ’d forget to put it back in parking lot .
That ’s wherePacific Driveimmediately stands out ; I ’m building a genuine relationship with my gondola . I need to learn all its eccentricity if I ’m going to keep it in one piece — and I mean that literally . I presently make my manner to a service department , where I memorise the core juggle act at the heart of the dangerous undertaking . Every piece of my car , from headlights to panels , can devolve . I need to fix them up with putty , trade replacement parts , and top off my fuel cooler before head out on any drive to check that I ’m ready for the road ahead . That ’s a strong loop topology , as fixing up my car has the same satisfaction as cleaning a abode inHouse Flipper 2 .
What ’s less exciting about that claw is how much it turn the centre game into a imagination - robbery pulverization . Whenever I go out on a ride , I find that I ’m spending a heap of time walking into empty sign of the zodiac and empty out lockers full of alloy and credit card . A scrapper tool lease me put down any object and reduce it to parts , while a soberness hammer allows me to smash source and catch the plasm within . Most of my playday would be spent driving down a route , stopping to seize more junk , and crafting objective . Tools like crowbars make that more engaging , ensuring I always had the right tools to part into a locked building , but I can see where the loop could get repetitive .
What grabs me more during my demonstration , though , are the supernatural scares I ’d get on my journey . Pacific Drivehas me die out on short “ runs ” through the Olympic Exclusion Zone , home to a horde of otherworldly occurrent . The reality ’s atmosphere most closelymirrors that ofControl , with object levitate around me or eerie geometrical shapes lining the roads . The other missions usher in a wide-eyed goal I require to complete in each stretch of my trip : harvest energy - filled orbs to make an exit back to the garage , where I can tune up . That would be easy enough … if the public itself was n’t trying to shoot down me .
My first jump scare would occur when I seize an globe and walked it back to my car . Everything was hushed , so it seemed like I was in the clear . That was , until a section of road jutted out underneath me , sending both me and the ball flying . I ’d seen a raft of creepy-crawly images up to the point , from menacing drones to still form sitting in the route , but it ’s this moment that freaked me out more than anything . I ca n’t trust that anything in the Exclusion Zone is good .
The locked first - person perspective used while I ’m drive help that . At first , I ’m chafe that I ca n’t surge out to a third - person view of my car . I cursorily realize thatPacific Drivewouldn’t have the same impact in that perspective ; my limited purview make the existence that much more freighting . At one level , I drive over some yellow gashes in the route , not knowing what they are . I ’m completely caught off precaution as I ’m shoot into the air , helplessly view the world outside speed by my windowpane . It ’s a disorienting moment that leave me wondering what the hell is happening to me ( it turns out those yellow-bellied gashes are geyser with enough military unit to send my car fly ) . I find plenty of scares like that in my first run as I endeavor to get a grip on an irregular world through my narrow stand .
Pacific Driveis one of those games that I do n’t think I ’ll really have a grasp on until I play it all in context . The other hr hurl a lot of systems out and require some repetitive abrasion . As keen as its supernatural element is , I ’m leave enquire if it ’s the kind of game where I simply watch spooky things happen from a length while carry out comparatively dull gameplay tasks . I ’m certain I have n’t seen the full painting yet , but that ’s what excites me about the concluding game . I have no idea where this road lead ; I have to trust the bicycle .
Pacific Drivelaunches on February 22 for PlayStation 5 and personal computer .