BerserkBoy Games

Every year , like clockwork , I end up playing one retro - vogue 2D secret plan that gets its lure in me . It ’s not that I nurse a lot of nostalgia for the Super Nintendo or Sega Genesis ; it ’s just that indie developer have get very good at both replicating and modernizing the fun of old - school platformers . So far in the 2020s , I ’ve had a blast withCyber Shadow , Vengeful Guardian : Moonrider , and now , Berserk Boy .

The entry statute title from the aptly name BerserkBoy Games , the new retro release is a atavist to classical Mega Man games — something that ’s probably clear from its title alone . In it , thespian shoot down their way through colorful 2D microscope stage replete with malefic automaton , platforming challenges , and special abilities that can help make mincemeat out of bosses . Sound conversant ?

The characters of Berserk Boy pose together.

BerserkBoy Games

At first glimpse , Berserk Boymay reckon like another dime bag - a - dozen pixel art throwback . While it might not offer up much in the way of design , it does bring something all important to the tabular array : speed .

In addition totaking notes from Mega Man , Berserk Boyfeels equally indebted to Sonic the Hedgehog ’s older Sega Genesis adventure . Movement is slick and tight - paced as I can quickly dash through the melodic line and grind on runway to zip through levels . That ’s important because those spirit level are meant to be replayed thanks to ability . When I get a Mandrillus leucophaeus manikin , I ’m able to go back to old spirit level and grind through patches of soil to find oneself hidden secrets . That can be verbose in a retro - style biz that ’s beholden to the ungainly motility of old games , but the hyper - fluid mobility makes backtracking a gentle wind .

That ’s matched by some equally flying and satisfying combat . I can use my air dash to crush into enemies , leave me to chain between robots and even use attack for a bit of platforming . I also have an regalia of elemental forms at my administration , all of which can be flip out between cursorily with a radiate menu . Each tender its own gameplay bend , like a range ice anatomy that ’s all about chucking kunai or close - range firepower that lets me drill into enemy . Much of my use has come from quickly switch between forms mid - conflict and watching enemies explode in a colourful explosion of detailed pixel graphics .

Even writing aboutBerserk Boynow , I find it hard to convey what separates it from other late retro releases . Everything vocalise by the book on paper , and it sure enough leave my brain cursorily after beating it , but I ’m plunge in it whenever I peck it up . Even when dipping into it casually to double - check a few feature article for this write - up , I found myself misplace caterpillar track of time as I bluster through enemies . Even with decennium of big - budget advancements in video game technical school , nothing beats the simple spectacle of watching a golem get subjugate to a fountain of chunky pixels , I suppose .

Berserk Boylaunches on March 6 for Nintendo Switch and PC .