Creating anIndiana Jones video gameis a daunting task . It ’s not just that you have to honor an iconic film franchise that sports fan are very protective of ; you also postulate to make it place upright out from Uncharted , a beloved series that is already ostensibly a lightly veil Indiana Jones adaption . It ’s a challenge , but one that MachineGames seems to have cracked withIndiana Jones and the Great Circle .

onwards of its latest poke reveal at Gamescom Opening Night Live , I got a deep facial expression into the upcoming action - adventure secret plan . While previous looks have focalise on story , the late demonstration pay a much deep expression into its combat , geographic expedition , and more . While there are some analogue to Uncharted , Indiana Jones and the Great Circlefeels more indebted toWolfenstein , Hitman , and evenThe Chronicles of Riddick : Escape from Butcher Bay . That draw it feel much more like an Indiana Jones game than a boilerplate grave - raiding adventure .

Tools of the trade

fit afterRaiders of the Lost Ark , The Great Circlebegins at Marshall College , where someone steals a priceless relic . Jones team up with photojournalist Gina to recover it , only to discover that there ’s a wider confederacy at play that goes through Nazi territory . With the help of some companions , they set out on a globe - trot adventure that involves the nefarious Emmerich Voss and the titular Great Circle , a ring that connects the mankind ’s biggest landmarks ( an idea that amount from producer Todd Howard ) .

There ’s some familiar gameplay here . I saw Jones shimmy up wall and do some platforming through tomb , not unlike Nathan Drake ( a hero intelligibly modeled after Jones ) . A thrilling opening episode sees him escaping a grave that easy fills up with sand , running and slither as rocks give way around him . However , the gameplay presentation stresses thatThe Great Circleis much more unique in a way that feels fitting for Indiana Jones .

That start with his toolkit . First , there ’s his lash , which can be used for platforming , combat , and mystifier - solving . In one clip , he picks up a trident and tosses it into a wall , creating a grapple point that allows him to cross a gap . In another section , he sneaks his means into a crack tomb by lowering himself near a hole in a wall and climb in . MachineGames gets a lot of use out of that tool that function beyond just yanking guns out of national socialist hand .

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In addition to the whip , Jones carries a photographic camera that has a few uses . Players can habituate it to take photos of landmarks or clue , which are store in a perpetually evolving daybook . Photos also grant instrumentalist Adventure Points , a currency that can be spend to unlock accomplishment realise by collecting Adventure Books . Touches like that make the adventure experience like it ’s more tailored around the franchise , rather than Indiana Jones getting squeeze into a template .

In fact , The Great Circlelooks less like Uncharted andmore like Hitmanat times . There are immersive sim touches to it that digest out . For instance , Jones can don disguises to wear out into locked orbit . Some levels permit for some unfastened - ended glide slope , too . In a magazine single to the press presentation , I saw Jones infiltrate a tomb . Three guards stand out of doors of it . He decides to parcel out with them by swinging off a grapple point , aim down one safety with his whiplash , tap the one next to him out with poke , and wind up the third off with his six-shooter . MachineGames notes that there are a lot of way to portion out with state of affairs like that , from stealth to going in guns blazing .

From Wolfenstein to Riddick

temporary expedient is the key and it seems like there are a few fun shipway to accomplish it . One clip shows Jones pick up a rolled pin off a hot seat and smack a safeguard over the head with it ( another picture him doing the same with a shovel ) . One stealth succession shows him toss objects around a room to distract opposition in gameplay that call back toMachineGames ’ Wolfenstein titles . The developer also name its workplace onThe Chronicles of Riddick : Escape from Butcher Bayas a channelize inspiration here , and that certainly shows in its originative approach to first - person action and geographic expedition , as well as its occasional third - person switches .

Take its armed combat , for instance . While MachineGames is acknowledge for its high-pitched - octane shooting , that ’s not Jones ’ basal way of battling . Instead , his main instrument is his fists . He can perforate , parry , block , polish off combos , and even perform finishers in first - person . In one fight , I watch him criticise a helmet off a Nazi ’s head before pummeling him with some stiff hit . That close - quarters natural process setsThe Great Circleapart from other games in the musical genre , pull in battles feel more up close and personal .

There ’s a greater emphasis on puzzle - solving too , which is perhaps its biggest parallel to Uncharted here . The Great Circleis take with environmental puzzles that ’ll require some clever thinking and a good memory ( that ’s where the photographic camera come in handy ) . In one section , Jones finds a statue of a diachronic figure assort with Jesus . He rain cats and dogs a bottle of wine into a receptacle in front of it , discover a number . afterwards , Jones finds a statue of Jesus surrounded by lever with numbered positions and uses that clue to solve it . Puzzles require some logical system and reason to solve , though their trouble can be toggled down autonomous of combat .

All of this is a major evolution for MachineGames . While the studio has always specialized in first - person game , this is its biggest swing yet . The studio says thatThe Great Circleis its largest and longest project to date . It ’s full of sidequests , collectibles , and arcanum spread across some open - all over areas . This is n’t a studio apartment simply sticking to its formula and tossing an IP skin over it . I get the good sense that MachineGames had to suppose freehanded and more outside the box to the right way entrance the grand vibe of the films . The end resolution is assure , showing that Indiana Jones is n’t just go to be Xbox ’s own Nathan Drake . He ’s get the star treatment he deserve .

Indiana Jones and the Great Circlelaunches on December 9 Xbox Series X / S and PC . It ’s coming to PS5 in springiness 2025 .