Stop me if you ’ve hear this one before : Goro Majima has amnesia .

When the absurdly titledLike a Dragon : Pirate Yakuza in Hawaiibegins , the Mad Dog of Shimano wash up on a beach with his memory leave behind in the tide . After a few scramble with some scalawags , he ’s converted as a sea rover . We still get flashes of the eccentric antihero we have sex throughout his sailing journey to determine a lost treasure , but he ’s a human race lost in schtik . His foresighted account of flakey conduct has become a costume robe draped over his true identity .

Like a firedrake : Pirate Yakuza in Hawaiifinds itself in a similar gravy holder . The strapping spinoff of last year’sInfinite Wealthis an human action of cosplay . While most of the piece that make the long - running series so darling are there , Ryu Ga Gotoku Studio trades in strong writing for pirate medley with mixed results . Majima ’s nautical adventure is at its well when photoflash of storage pause through its amnesia , reminding me that there ’s more to Like a Dragon than its memeable moments .

Long-winded story

ThoughPirate Yakuza in Hawaiipresents itself as an activity RPG asterisk Goro Majima , it ’s not exactly the wish fulfillment fans are expecting . Since Majima has lost his memory , we ’re not so much follow the character reference we know and make more brainwave into his unknowable brain . Sure , he ’s still a gaudy mouth foil to the cool and take in Kazuma Kiryu , but we may as well be following a whole young character . The story only scantily gets into his psyche , or else focusing on his fatherlike relationship with a young boy named Noah and his cat ( definitely not a tiger lad ) . As soon as Majima ingest the cycle of a ship and begins set up a plagiarizer crew , he ’s a new humankind .

On paper , Pirate Yakuza in Hawaiiis smarter than its rubric paint a picture . It draws a connective between its visual modality of the reprehensible underworld and sea rover of yore . Both have alike politics , with vie clans and work party hierarchies . Both are villainous performance out to get deep in under the weather ways . It ’s a fun bit of ego - parody , translating the variety of taradiddle Ryu Ga Gotoku has told for two decades into a genre send - up that draws a blood line between a chronicle of skullduggery .

It ’s the serial ’ infirm narration yet …

Or at least , I care that ’s what it was interested in . While that thread is there , the tale itself does n’t have much to say about any of that . or else , its focus is on weaving a stock tale of adventure and rich people , as Majima races rival felon to find the fabled hoarded wealth of Esperanza . His journeying intersects with other literary pirate crew , an surreptitious ship fighting ring dubbed Madlantis , and Palekana , the eye - rolling religious cult at the center of Infinite Wealth ’s light write up discharge . You wo n’t realize just how long - winded Like a Dragon ’s cutscenes can be until you ’re sitting through hour of circular dialogue about treasure hunt with little marrow . It ’s the serial ’ light story yet , stretch the assumption for a jaunty DLC into a 25 hr marathon that drags more than the 70 + 60 minutes plot it ’s spin off from .

Part of it is a tempo problem take over from an identity crisis . Pirate Yakuza in Hawaiican’t establish a rhythm as it lurch through each of its five ever - change chapters . A slew of my playtime experience like makeweight that does n’t progress the story or any characters arcs forward in a meaningful way . The worst offender of that comes in Chapter 4 , where I ’m told I need to simply beat a rival sea robber in Madlantis ’ arena . That uncomplicated task turns into hours of exhausting diversion , as I ’m bounced back and forth between crew conversation , trips back to Honolulu City , and repetitive battles — all leading to an anticlimactical clash that hardly feels worth all the hubbub .

It ’s all a piece disappointing coming off the sleek and at times emotionally movingLike a Dragon Gaiden : The world Who Erased His Name , though Pirate Yakuza in Hawaii has one advantage over that spinoff . Its 31 substories might be my favorite batch in the series . It ’s here where Ryu Ga Gotoku ’s strengths belch back up to the control surface . They oscillate between nonsensical and sincere on a dime . One floor stick with a street performing artist , dressed as a bronze statue , desperate for his craft to be respected . Another turn a char ’s hush-hush dominatrix hoodoo into a positive command on sex work . It ’s in these moments that the amnesia clear , discover the center underneath the costume .

A pirate’s life

Though the pirate schtik does n’t make for a capital taradiddle , it does provide Ryu Ga Gotoku to experiment with some Modern ideas . The dangerous undertaking is the series most radically reimagined entry to date in some ways , even if it use the same beat - em - up action RPG rule from the series ’ past times . Yes , Majima can still rove around a city , thwack multitude around , run through at restaurants , play dart , photograph photos of perverts , vie in Dragon Kart . Just about every system and bodily process present inInfinite Wealthreturns here . Those intimate moments are its most coherent , even if they are n’t surprising a second time around .

The tested and true brawling benefit most from the buccaneer theme . In gain to a canonical brawling stance , Majima can activate a loyal swashbuckling mode where he can turn out foes up with two swords . A pistol lets him nibble pirates off from afar , while a wrestle crotchet allows him to latch onto far off enemies and jerk himself to them . It ’s a fight style built for a character as unpredictable as Majima ; he can take a hop around a field with the gracility of a sottish master .

Pirate Yakuza in Hawaiigoes as big as it can at every turn …

There ’s an total 2d secret plan coldcock on top of this though , for better and sometimes worse . The mind here is that Majimaruns his own pirate ship , the Goromaru . He needs to raise crew members , assign them to Book of Job , voyage in hunt of treasure , and take down other ships in sea battles . None of this is left to simple minigames;Pirate Yakuza in Hawaiigoes as big as it can at every bout and feels more distinct for it , even when it does n’t bring .

The core of that alteration is make around sailing . When not on a independent island , I can take the Goromaru out for a spin around a serial of small ocean maps . The primary thing I can do out there is dock on belittled island and complete bite - sized fight gauntlets to pillage treasure , the value of which can be used to advance my acquisition . Treasures can also be earned by reach hidden high-pitched spot on the mainland with my grappling hooking and partaking in minigames . It ’s an excellent change of pace from the serial ’ common open - city geographic expedition , giving me small challenge that concede clear , utile rewards . Some of these clash even touch towardsDynasty warrior ’ Musou normal , pitting me and my crewmates against 100 pirates . That ’s the kind of violence that feels fitting for the Mad Dog .

Ship management is a highlight too , givingPirate Yakuza in Hawaiia strong RPG stratum built on the foundation of minigames like Majima Construction . I need to equip my vessel with cannons and motorcar gas , increasing its vile and defensive abilities as I progress . crowd members need to be assigned to each emplacement and I need to manage their team spirit to verify they ’re operating at 100 % . I can do that by giving them gifts and throwing party catered by meals I cook . A meshing can be attached to my ship to pick up materials and Pisces . It ’s these bit that good sell the in high spirits sea fantasy . Majima really does feel like a police chief by the remainder the more the ship functions like a well - oiled machine .

Slow sailing

Though I look up to the effort put into everything , the ship organization creates its fair share of problems . Sailing requires me to navigate around a few belittled maps that look identical to one another at an unbelievably slow pace . The ship move inches along at a glacial f number unless it ’s in a boosting through a current . The only way to fast travel to an surface area is to make it to a lighthouse and warp from there . That conclusion does n’t just discourage me from explore the seas , but it instills some tough use in me too .

Since getting from location to localisation is such a annoyance , I ’m encourage to do as many open - world activities as I can once I achieve a city . I do n’t know when the write up will take me back there naturally and I but do n’t want to make the stumble unless I have to . When I reach Honolulu City in Chapter 2 , I wind up gobbling up over a dozen side write up and completing a ball of bounties at once , stalling the main narration out entirely . On another island , I get to bring off my own little zoological garden full of critter who will give me supplies when I feed them . I just ever engage with that system since it requires a trip . The same goes for Madlantis , where I can compete in fighting tournament . It ’s in my best interest to do as many as I can at once rather than come back .

Even if sailplaning were faster , it would still lose from tedium . When I ’m on the sea , I eventually cross path with small fleet of rival pirate ships . The core idea of naval battles is great : I require to execute all-encompassing twist so I can channelise my cannons towards a ship and let them pull . It ’s a bang the first handful of times I do it . I throw some cannons on one side and an energy laser on the other , wedging myself between two ships and pressing down my comptroller ’s triggers to hit them both at once while boosting forth from their own attacks .

This quickly becomes repetitive make-work , as ship health bar get braggart and bigger . The tougher that conflict get , the intemperately they become to manage . I ’m capable to soar upwards down to Majima ’s perspective during battle to put out fires on deck of cards or fire a skyrocket rocket launcher , but doing so leaves my ship a sitting duck’s egg for incoming attack . I ’m better off just power through fight , something that becomes easy once I ’ve expend enough cash on my ship . All of this makes my foresightful trips even longer , too . Fleets are specifically post in the heart of currents , so the only style to deflect them is to take a wearisome detour that does n’t salvage much time .

I ’d be more in favor of all of these perfectly gratifying ideas if they were working in service of something greater .

That idea fare a bit better in battles against larger vessels . After I incapacitate a rival ship , I board it with my crew and share in a monolithic brawl on deck . These combat are delightfully hectic , with dozens of bodies ( including weirdo recruits from the serial ’ past ) cut each other down in a safety blitz . Even that too get old after a while , though , as strategy is traded in for high body count .

I ’d be more in favour of all of these perfectly pleasurable ideas if they were working in serve of something enceinte , butPirate Yakuza in Hawaiirarely aims to be more than a buccaneer - themed schtick . If Like a Dragon were a goggle box show ( another one , I mean ) , this would be its gimmicky bottle instalment ; think Lost ’s dissentious Nikki and Paulo one - off . That ’s not a bad thing — I love that instalment , for the phonograph recording . A lighthearted diversion is sometimes a necessary snorkel breather . That ’s particularly true coming offInfinite Wealthand Kiryu ’s combat against cancer . There ’s time value in a Like a Dragon chapter that ’s just sustain sport playing garb up . I just wish there was more to Majima than his wacky antics .

I think back to that substory about that bronze street performer . He ’s the butt of the joke in Honolulu City , with looker-on mock his commitment to abide utterly still . It ’s one of those tales that go from hilarious to lamentable as I learn to empathize with him . He ’s made out to be a crazy at a glimpse , but there ’s a real guy cable under all that physical structure blusher . He ’s not just a sideshow attraction in a silly costume . I hope that ’s on-key for Majima one sidereal day too .

Like a Dragon : Pirate Yakuza in Hawaiiwas test onPS5 Pro .