Atari

If you asked me to make a list of the most stressful video games of all time , Lunar Landerwould be pretty high up there . TheAtari classicis a masterclass in minimalist stress , asking players to land starship on rocky planets very gingerly . Those who feel that secret plan when it launched could probably treat you with war tale about their space - faring escapades , but Atari is about to give histrion a new terror attack .

Lunar Lander Beyondis a novel reimagining of the classical Atari plot from developer Dreams Incorporated . It ’s an in - depth modernization with flashy animated cutscenes , an XCOM - inspire approach to characters , and lots of piffling systems that reinvent the classic formula . What it does n’t paint over , though , is the stress of pilot a fragile spacecraft . Instead , it turns the dial way past 11 .

Key art for Lunar Lander Beyond.

Atari

The basic premise is the same , though with some add complexness . Players navigate around a tiny spaceship , using its thrusters to navigate around 360 grade . Managing momentum is fundamental , as committing too gruelling to a boost will leave the ship hurtling through space . Luckily , players have a stabilizer that can be used to discontinue the ship in place – something that ’s important when trying to nail collectibles or making a good landing .

While that ’s a kind addition that make fly well-situated , Lunar Lander Beyond’smost exciting lineament is more antagonistic . histrion do n’t just require to give attention to their ship ’s health and fuel level . break up against walls or other object will inflict strain on the pilot . The more stressed musician are , the weirder the world around them get . If you play last year’sDredgeor GameCube cultus classicEternal dark : Sanity ’s Requiem , the system of rules will feel familiar .

During my demonstration , I catch someone from Dreams Interactive bop his ship against a wall to lift the accent meter near its roof . Doing so get some creepy , psychedelic personal effects . It began with some isolated sieve shakes and color fanfare . As the stress level rose , giant eyeballs and gnashing teeth begin popping up at random in the sky . Bumping into those would inflict even more stress , making the difficult task of landing a tiny ship even harder .

Dreams Interactive says that the idea was meant to inflate the core emotions of the Atari original . The studio apartment wanted to repeat down on that tenseness to bringLunar Landerto its next logical footfall . To reward that , Beyondfeatures a pilot management organisation that assume some surprising inspiration from theXCOM series . When a pilot gets too emphasize out , player must enroll them in therapy to bring that focus level down , as it ’ll carry over between missions . To make matters more diabolic , Beyond ’s hardest trouble mode introduces permadeath to the mix .

It ’s a smart style to modernise a Graeco-Roman game without losing what makes it particular . While more complex objectives and an array of ship that master otherwise make it palpate new , Dreams Interactive keeps the marrow experience intact . It ’s still an gentle - to - learn , hard - to - schoolmaster game with heedful new management layer . That makes it a refined fit within Atari ’s all-inclusive catalog of retro revivals , which have respectfully built on its classic over the preceding few yr . Get quick to feel the emphasis of the Atari long time like never before .

Lunar Lander Beyondlaunches on April 23 for PS4 , PS5 , Xbox One , Xbox Series X / S , Nintendo Switch , and PC .