With the upcoming vent ofMechWarrior 5 : Clans , we are approaching four full decades of the mecha action series . It ’s been a unfounded drive that ’s taken the series in multiple focal point , from single - player titles to a full online game . But getting to this decimal point — and even getting developer Piranha Games the rights to bring on the serial — has been a prospicient , strange trip-up . It ’s a narration that involves a wanderer web of IP possession , a last moment lawsuit , and even the infamousDuke Nukem perpetually .

Robot history

Russ Bullock is the beginner and chief executive officer of Piranha Games . He ’s follow BattleTech , the tabletop wargame that engender MechWarrior , since the beginning . First , it was meet on penitentiary paper in his cousin ’s basement . That was his experience until theBattleTech : The Crescent Hawk ’s Inceptionvideo game arrived in 1988 . The firstMechWarriorgame follow after in 1989 , but it wasMechWarrior 2that set the gambling world on fervour .

“ That was the big game in the domain at the time , ” Bullock tells Digital Trends during a sojourn to Piranha Games ’ studio . “ It doubled the size of it of Activision . It seemed like it was coming out of every box seat of cereal , on every political program , with every 3D accelerator . ”

Enough workplace for hire . We ask to establish something of our own .

The MechWarrior serial publication continued with expansions , sequels , spinoffs . Then on the spur of the moment , follow the 2001 Black Knight enlargement forMechWarrior 4 , it evaporate . At the clip , Piranha was working as a engage gas , squeeze out to do coproduction on games like pauperization for Speed or Transformers , but it was eager to take the next step .

“ No matter how good of work you do , how much you do incredible feats like porting ancient engines , you really are n’t going to get anywhere without creating your own product , ” Bullock says .

License to mech

Bullock contain in on the availableness of the dormant MechWarrior licence several times with no luck . It did n’t help that the IP was disunited , with the video game , display board game , and mini figs rights all going to different companies . Microsoft , which purchase original BattleTech Divine FASA Corporation , had the gaming rights . It was through Jordan Weisman , who founded FASA , that Piranha would get to MechWarrior .

“ I happen to chance into this clause that said something about a companionship call Smith and Tinker that had the rightfield to do the FASA properties , ” Bullock say .

As it turned out , Weisman had left Microsoft , and finally constitute Smith and Tinker . He was capable to get Microsoft to licence the FASA properties back to him , and Bullock convince him to permit pirana take a crack at the serial .

“ That was our big pitch to the existence to say the newspaper publisher out there that rights were usable , ” Bullock says . “ caribe and Jordan were mould together , and we create this really cool - count demo , and went on the route show . ”

The problem ? It was 2008 , and the economy was crashing . No one was willing to take on the project . It was a tough black eye at a hard clock time , and pirana was back to engage gun position in a rough economy . That ’s when the Duke came calling .

Gearbox Software needed help finishingDuke Nukem constantly , the game infamous for one of the prospicient development wheel of all time . The studio apartment require Piranha to help with the PlayStation 3 and Xbox 360 ports , and to care multiplayer . It was a monumental labor , particularly because of how honest-to-goodness and heavily modified the engine running it had become over the years . For its part , caribe pulled it off , and Duke was playable on both systems . That go to an important conclusion .

“ Enough work for hire . We require to build something of our own , ” Bullock recall . “ So we derive up with the melodic theme of creating our own MechWarrior intersection , and self - funding it . ”

The studio apartment license the MechWarrior rights directly , giving it control , and get down working on a gratuitous - to - play PVP game , MechWarrior Online . After an extremely inviolable crowdfunding campaign , it released the successful MWO . predator was home gratuitous … until a lawsuit strike .

CourtWarrior

amaze the rights was only half the struggle . As it turn out , the drawings of the serial ’ original 12 mechs were license from Nipponese anime , most notablyMacross . Eventually , those licenses expired . With them , so did the rights to any depictions based on them .

“ There ’s this thing within BattleTech called The Unseen . It comes from the pen - and - paper side , ” Bullock says . “ It mean you ’d see something like a Marauder in - secret plan , and there would be no artwork to present it . ”

ForMechWarrior Online , the squad decided to update and develop all of the mech intention , including the Unseen . They were original conception true to the mechs specifications , but the expected suit come even so . After a twelvemonth of legal battles , it ended in a colonization , with both sides fit to part ways , and not engage the issue further . Importantly , it also mean that the new Mech design could stay .

“ We fought the competitiveness that no one else would , and create an environment where MechWarrior and BattleTech can have these mechs now , ” Bullock says .

Those fight , for both the MechWarrior IP and the Unseen mechs , lead us to where we are today , on the precipice ofMechWarrior 5 : Clans , and the deeply human story it looks to tell .