Jacob Roach / Digital Trends

The never - end struggle betweenAMD , Nvidia , and Inteldoesn’t just require theirgraphics card — it also stretches to their various upscaling solution . It ’s not all about performance , either , but also the number of game that hold up them . Microsoft direct to streamline and commix these upscalers , making it leisurely for plot devs to add support for every GPU marketer .

The main issue with deliver three dissimilar upscaling solution dwell not just in how well they all do in telling to each other ( although that ’s moderately interesting , too ) , but in how many game can support them . After all , what ’s the point inDLSS , FSR , andXeSS , if they ’re not uncommitted in too many game ? This is where Microsoft ’s unexampled API , dub DirectSR , might come in handy .

Three RTX 4080 cards sitting on a pink background.

Jacob Roach / Digital Trends

Microsoft plans to talk more about the new API during its 2024 Game Developers Conference , but it gave us a piffling sneak peek in a recentblog place . DirectSR ( for Super Resolution ) was made to make the desegregation of upscaling technique simpler . harmonize to Microsoft , it was created in partnership with GPU vendors .

“ DirectSR is the missing link developer have been waiting for when come near SR integration , providing a smooth , more effective experience that scales across computer hardware , ” said Microsoft ’s Joshua Tucker in the blog postal service . “ This API enables multi - vendor SR through a coarse set of input and output , allowing a exclusive code path to actuate a variety of solvent . ”

This means that Microsoft is n’t trying to implement its own contender to Nvidia ’s DLSS , AMD ’s FSR , and Intel ’s XeSS . Instead , it propose to simplify the process of adding support for all three GPU vendors . With DirectSR , devs may no longer have to add together separate support for all three upscalers ; or else , they could support DirectSR , which will then utilize the upscaling technical school available on your system .

This could give a major boost to all three GPU Maker . Each technology works a little differently , in that AMD ’s FSR and Intel XeSS work on most modern GPUs , but Nvidia ’s DLSS is limited to the GeForce RTX lineup . However , on a game level , the acceptance of AMD FSR 3 has been very dumb , so this could assist AMD pelt along up the process .

The varying grade of support for various upscalers have caused their mediocre share of drama during some recent biz releases . Let ’s takeStarfield , for instance . AMD ’s exclusive partnership with Bethesda made it so that the plot launched without DLSS 3 support . Needless to say , gamers with Nvidia GPUs were n’t happy , especially consider the fact that DLSS 3 can doa lotin AAA games — just take a smell at our bench mark of theRTX 4070 Superabove . In the case ofStarfield , DLSS 3 was after tot by modders and then , finally , by Bethesda itself . Curiously , the plot also only start corroborate FSR 3 and XeSS this year .

If Microsoft ’s DirectSR bring out the means we desire it might , it could help resolve like difference of opinion in the future tense . Game devs could add support for DirectSR and the technology would then handle all the rest period . Microsoft will surely tell us more during the DirectX State of the Union display on March 21 .