There are tons of importanttips and tricksyou demand to master inMonster Hunter Wilds , but they all pale in equivalence to learn how to use your weapon effectively . All 14 are uncommitted right from the kickoff and each one completely exchange the flow of a hunt . Experienced hunters will be familiar with most of them , but there are some new aspects to take into account this meter around . If you plan on play with friends peculiarly then you will want to ensure you ’re not hold the squad back by just spamming flak . Before you put a new weaponon your wishlist , ascertain out this straightaway weapons guide forMonster Hunter Wilds .
Weapons guide
As mentioned , there are 14 weapons inMonster Hunter Wilds . We will give you a basic musical theme of each one ’s strength , weaknesses , and playstyle but the best thing you may do to decide is take on into the training area and try it out .
Great Sword
If you like a slow weapon that packs a massive punch , the Great Sword is still the king . This is the iconic weapon of the enfranchisement open of eminent - damage charge attack and a block . You involve to be brave and answer for for your slow swing focal ratio to land a hit , but once you do , it will enumerate .
Long Sword
A steel so long even Sephiroth would be jealous . This weapon allows you to execute perfect dodges and counterattacks more like an legal action game . It also has nice wide , wholesale attacks for smaller ring and hit multiple portion of a monster at once . landing place hits builds a spirit gauge you could drop on a special combo that buff your onslaught .
Sword and Shield
If you ’re new to the serial publication , this is a slap-up weapon to protrude with . It has profligate attacks with the sword and shield , a decent blocking , dodge , and is the only weapon that lets you use items without having to put your weapon away first .
Dual Blades
For something a bit more fancy , the Dual Blades are just as fast but have more layer to consider . They give you a Demon and Archdemon gauge that buffs your attack power and speed as you work up each one up . If you want to be fast and strong-growing , give these a twist .
Hammer
The Hammer is a lot like the Great Sword , only trade blunt damage that can quickly wear down a monster out or stun it if you target the correct organic structure part . You ’re not as slow with this artillery and have a contrivance , but no guard .
Hunting Horn
This weapon is one better saved for oldtimer or players who are part of a dedicated police squad . The horn plays different tunes that buff yourself and other hunters in addition to attempt , meaning you need to pay attention to the integral battlefield and get laid which buffs to trigger when .
Lance
If you envision yourself a cooler , clean up the Lance . This artillery lets you aggress from relative safety behind your liberal carapace at the disbursement of stop number and legal injury . What it lacks in scathe , however , it urinate up for in targeted damage . you may easily roll and work a demon ’s limbs with precise thrusts .
Gunlance
The Gunlance is basically what it says on the cannister . You still have the heavy shield , but now focus on shooting volatile shells . It gives you a lot more reach to work out with and has a dodge .
Switch Axe
This weapon system feels pull right out ofBloodborne . you could use it as a heavy ax or transform it into a more nimble sword . Each one has their strengths , such as being able to cause explosion , but neither are the best in their socio-economic class . If you need to be as versatile as possible , go with this .
Charge Blade
Another transforming arm , the Charge Blade also has an ax mode as well as a sword and shield . Most consider this the most difficult artillery to master in the series since using one mode baron up the second and each has their own all over jazz group lean to internalize .
Insect Glaive
Verticality is better inMonster Hunter Wildsthan ever before . The Insect Glave will permit you bound and sping around the surround and make mounting monsters a breeze . You will need to snag parts of monsters with your Kinsect during fights to buff yourself otherwise you will deal very piffling damage .
Light Bowgun
The first pure ranged artillery , this bowgun keeps you light on your foot and has a fast rate of flaming for groovy displaced person if you could keep the monster in your sights . landing place hits build up up a gauge you’re able to spend on a Rapid Fire ability to drop all at once . Just ensure you come stocked with ammo .
Heavy Bowgun
We suggest hold launch the Heavy Bowgun for party hunts since it is most effective from long - mountain range while others draw aggro . You do have an auto - guard just in eccentric , but an idealistic discharge with this weapon will have you sniping from a distance with the correct ammo character to add down your fair game .
Bow
The Bow is unique compared to the other two drift weapons . It habituate your toughness to string and fire but encourages you to appease somewhat nigh since a perfect contrivance will completely fill again your stamen . The coolest feature article , though , is the tracer bullet shot . Once you land this , all the pointer you shoot after will home in on that berth . finally , the tracer explode for even more damage .