Ubisoft

2024 has been a large year for early access video games . Some of the twelvemonth ’s most pop titles , likePalworldandManor Lords , relinquish this way on Steam , delivering an entertaining experience that will be added to and improved over time . Just this calendar month , Hades 2surprise launchedinto other admission and is mold up to be just as gratifying as its predecessor . Now , another fantabulous other access roguelike has arrived : The Rogue Prince of Persia .

Announced last month at theTriple - I Initiative Showcase , this plot is an action - platformer roguelike develop by Evil Empire , the studio behind much ofDead Cells ‘ post - launch support . It also has the full support of Ubisoft , who have the Prince of Persia dealership , make this a slightly strange move for the Assassin ’s Creed and Far Cry newspaper publisher . This risky project pay off because , while there is still obviously some room for improvement , The Rogue Prince of Persiais shaping up to be the thoroughgoing replacement toDead cell .

Key art of the Prince in The Rogue Prince of Persia.

Ubisoft

What works

The Rogue Prince of Persiafollows a prince who embolden the Huns to attack Persia . He ca n’t die , though , as every time he does , he gets commit back in time by his bola . From there , the Prince goes on run after run , fight down the Huns throughout Persia in society to stop them and get home . It ’s a premise fitting of a roguelike , as it mean the game stars a type who regrets his action but has to see the impact of them over and over again .

cue fromHadesare taken in how the narrative is render , as NPCs in the Oasis the prince respawns in have their own stories and different things to say after every run . It ’s not complete yet , but I ’m excited to see where this plot of ground fit as Evil Empire expands upon the biz . The thing that will really make me mystify withThe Rogue Prince of Persiais its gameplay , which is very similar toDead Cellswith a few key tweaks .

The Prince has a primary weapon and tool ; these default to daggers and a bowing at the commencement of every ravel , but other weapons can be picked up , along with trinkets that influence his power , over the grade of each run . Part of the playfulness come from discover what weapon , peter , and trinkets the game throws at me and accommodate consequently . Combat feel heavy , and there ’s depth to learning the right times to dodge , slam dance into the ground , or give up opposition into each other or spikes .

Killing enemies sometimes yield spirit glimmers , which can be deposited at brasier located in levels and then spend at the Oasis to enable young artillery and trinkets to spawn during runs . On top of the fluid combat , The Rogue Prince of Persiaalso emphasizes movement ; it ’s possible to wall - run on background walls , which gives this roguelike a sense of erectness most others do n’t have . The different kinds of traps instrumentalist have to duck also harken back to the series ’ 2D cinematic weapons platform roots in the same way of life January’sPrince of Persia : The Lost Crowndid .

All this is enough to giveThe Rogue Prince of Persiaa distinct gameplay personality when equate to the roguelikes it is intelligibly animate by . It also help oneself that an excellent soundtrack and colored risible - volume - like visuals makeThe Rogue Prince of Persiaa pleasure to look at or listen to .

What can be improved

As is the event with even thebest early admittance games , there ’s room forThe Rogue Prince of Persiato grow . The gameplay already feel fabulously urbane , and Evil Empire seems to have a exonerated idea of where it wants the report to go , so no drastic changes are needed for those things . Onboarding is also already intuitive because of the simplicity ofThe Rogue Prince of Persia’score mechanics . The main things that can be improve are the message offer and progression .

It already has six biomes , two boss fights , eight weapons , six peter , 30 trinkets , and 13 traversal challenge suite , which is n’t moth-eaten . That enjoin , repeat did eventually set in for me , especially as I ascertain reasonably much all the different division of a biome that can be procedurally generated after a twosome of runs . This simply wo n’t be as much of an issue if there ’s more for the game to extract from , so I do n’t hold that againstThe Rogue Prince of Persiafor now .

The act of weapons , tools , and trinkets is solid aright now as well , although the game could advantageously pass around which of those you get as rewards from challenge room . There were clock time when I ’d go through the toughened platforming challenge only to be rewarded with a weapon system much worse than what I already had or a trinket less herculean than the ones that naturally breed in tier . That would n’t feel as bad if progression were n’t so run - specific .

Right now , the only cast of progression is spend pull in soul glimmers in the Oasis to unlock the ability for new weapons and trinkets to spawn during runs . It ’s an OK system , but it mean it in reality does n’t tangibly experience like I ’d improved that much between run as a histrion . It does n’t help that players will lose all spirit glimmering roll up if they break down before stick them at a soul brasier , fundamentally making everything that find in that run nonmeaningful .

Despite those qualms , The Rogue Prince of Persiastill has excellent off-white . When everything click and I got a great serial of lucre drops , it was thrilling to rise through and shoot down enemies in the colorful world Evil Empire created . When cognitive content and progressions systems are improved , The Rogue Prince of Persiacould become an industry - leading roguelike ; right now , it ’s a very solid other access code claim .

The Rogue Prince of Persiais available now for PC via Steam early access .