Lossless Scaling is diving into insanity . It ’s one ofmy pet Steam apps , and something I ’ve derive to recommend to every microcomputer gamer I know over the past few months . Now , the developer is push things further once again with a circumstance that can quadruple your frame pace . As if frame genesis with any game was n’t enough , and iftripling your frame ratedidn’t sell you , now you may get a 4X increase in carrying out .

At least in possibility . The developer announced the 4X update for Lossless Scaling last week , and it rolled out over the weekend . I download it and played around in a few games . It work , and shockingly well considering how few rendered frame you ’re in reality seeing . But it by all odds father into laughable territory when it comes to image quality .

A refresher on Lossless Scaling

If you have n’t heard of Lossless Scaling , here ’s a agile primer . It ’s a$7 app on Steamthat was originally establish to add upscaling to any secret plan . It existed for a few yr without much realization , but this year , the app received an update to add frame generation to any game . And , unlike frame generation mods you ’ll find forDLSS 3andFSR 3 , Lossless Scaling works withanygame , include those with anti - cheat software package .

Since figure coevals launched , the Lossless Scaling developer has been on a rent . The algorithm has seen several major updates , a 3X way was sum up , and now we have 4X skeletal system contemporaries and even preliminary reenforcement for G - Sync monitors . It sounds too good to be true , but I ’d take Lossless Scaling overAMD ’s Fluid Motion Frames ( AFMF)any day of the hebdomad — thoughAFMF 2definitely give Lossless Scaling a tally for its money .

It ’s been a fantastic tool to have around . I do n’t utilise it in every plot , and there are plenty of titles where I ’d rather use DLSS 3 or FSR 3 if they ’re available . But it ’s been a vast supporter in some game . WhenShadow of the Erdtreecame out , I was capable to have a much placid experience without sacrificing online functionality . And inDestiny 2,which has a massive performance windowpane calculate on what you ’re doing , I ’m capable to crest my bod rate and get a systematically politic experience while play . For $ 7 , you could n’t ask for much more , and that ’s ignoring the upscaling that Lossless Scaling has to offer .

Diving into the absurd

I still wholeheartedly commend Lossless Scaling . I do n’t , however , recommend the new 4X frame generation mode . you may see why in the video recording below . I was only able to register at 720p to captivate all of the frames , so apology for the quality . Even with the low resolution , though , the problems are unmortgaged as day . It ’s artefact galore with the 4X frame propagation mood , so much so that plot depend like someearly AI - generate videoif you ’re not walk in a neat line of descent .

To Lossless Scaling ’s deferred payment , 4X skeleton generation is mad . Like other fram- generation method , Lossless Scaling is using form interposition . Your graphics card renders two chassis , and then the soma coevals algorithm steps in to see what changed between them . It then makes up the underframe that would go in between .

With regular 2X frame generation , this is pretty simple . Not only is there less of a dispute between the two frame the algorithm is comparing , you ’re also only seeing the give frame for a few millisecond . With 4X frame generation , the algorithm has to make up three exclusively Modern frames in between the two that were render , and the vast majority of what you see are generated frame of reference . If you call on on 4X frame coevals , 75 % of the framing you see will be generate , not render .

Impressive in theory, not in practice

The fact that Lossless Scaling is even able to do 4X inning generation is remarkable when you consider what ’s happen under the hood . It ’s telling more in theory than in practice , however . The fugitive artifacts that show up with 2X physique generation are now strung out for three times the duration they normally would be . There are uncounted tiny artefact when using Lossless Scaling that you ’ll never detect in the passion of the moment while play with 2X frame generation . With 4X frame generation , they become impossible to disregard .

Still , I can commend the developer for not only reach 4X frame coevals , but doing so smoothly . One of the hallmark aspects of Lossless Scaling is its consistence , which is on full display with the 4X frame genesis . As common , the developer recommends you have a anatomy rate chapiter at 60 frames per second ( Federal Protective Service ) , and as long as you may consistently hit that St. Mark , Lossless Scaling is remarkably smooth .

Although 4X frame generation is the newspaper headline feature of Lossless Scaling ’s tardy update , it comes with a few additional goodies as well . As name , there ’s now support for G - Sync monitors so you’re able to use varying refresh rate , and the algorithm has been tweaked . The developer pronounce the 3X frame generation manner handles dark scenes good with fewer artifact , and there ’s been some modification to the Performance mode available for frame generation to slim artefact . If you own Lossless Scaling , you’re able to download the update for free on Steam now .