I still vividly rememberNinja Gaiden 2 ’s launching in 2008 even though I never play it . It may be toilsome to imagine now , but back in the 2000s , Team Ninja ’s hack - and - separatrix serial publication was in brief on the Mount Rushmore of action games ( bet on who you talked to ) . It was praise for its stylish hyperviolence and its extreme challenge , clear Team Ninja the variety of loyal following from action aficionados that FromSoftware would set out to amass as the 2010s rolled around . Its star chop-chop faded in 2012 after the divisiveNinja Gaiden 3 , but I still remember the series as a pillar of the other Xbox age .
It was those decades of memory that buzzed around me as I downloadedNinja Gaiden 2 Black , a surprise remake revealed and released during this week ’s Xbox Developer Direct . After admire the series from afar for such a long clock time , I ’d finally get to see what made Ninja Gaiden such a foundation activity series . Instead , I drop my first hour with it scratching my head . This is the game people made such a big fuss about ?
It was a knee jerk reaction that wither the more I understood what I was play , but one that begged to be unpacked . Ninja Gaiden 2 Blackmay look like a 2025 video recording secret plan thanks to its Unreal Engine 5 visuals , but it ’s a relic from another era . Underneath all the loudness is a 2008 meter capsule that ’s ancient in game ontogeny years , one that bring out how homogenised video game have become in the serial ’ absence .
Koei Tecmo
Time capsule
Ninja Gaiden 2 Blackisn’t exactly a faithful recreation of the 2008 classic . It ’s more so built from the bones ofNinja Gaiden Sigma 2 , a 2009 PS3 port wine that made significant changes to the original . you may presently determine angrySteam reviewerslamenting that fact , showing the purist passion that still exists for what seemed like a forgotten franchise for a X .
I was none the wiser when I set forth playing , though . I chop-chop get a mother wit of Team Ninja ’s chemical formula as I sliced enemies up as Ryu Hayabusa . While I expect the extreme gore and combo - weighed down slashing , I was attain with some shocker right out the gate . The unwieldy tv camera seemed to have a mind of its own , nauseously pivot around as I moved . Where I await still , liquid scrap , I alternatively line up myself stiffly cutting through foes with no curl - on to ground me . I try out to block incoming enemy attacks as a tutorial instructed me , but a want of feedback left me feeling like it was a useless pecker . Everything about it palpate just a bit off in room I could n’t quite place .
As my frustration mounted , I had to stop for a moment and remind myself of something very significant : This is not , in fact , a modern action game . It sure looks like one , but the Unreal Engine glow - up is as double - edged as Ryu ’s katana . It creates an illusion of contemporaneousness that makesNinja Gaiden 2 ’s design selection feel dissonant rather than intentional . All of the pain points I mentioned only mat like “ flaws ” because I was comparingBlackto other action games that wait like it – and all of those game have started to feel increasingly alike .
Koei Tecmo
If you think 2008 was n’t that long ago , regard what games did n’t exist yet . Bayonetta , Batman : Arkham Asylum , andDemons Soulsall would n’t launch until 2009 , one yr after the originalNinja Gaiden 2 . You could make an argument that those three game alone create the cornerstone for what today ’s action games look like . Bayonettaredefined combo - heavy combat , Arkham Asylumcracked fluidity , andDemons Soulsneeds footling explanation considering that most of today ’s action games carry a composition of its DNA.Ninja Gaiden 2was the last of a dying breed in some way of life : a literary genre biz with its own distinct voice rather than an uniting of unwritten design laws .
Let ’s go back to what I initially wrote off as “ useless ” blocking . InNinja Gaiden 2 , defense is paramount . Ryu is forever flanked by enemies from every angle and he only has a flimsy block to help atmospheric condition attacks . It ’s lowly compare to what you ’d anticipate from today ’s games . There ’s just any feedback . enemy do n’t signpost their annihilating moves with flashing red lights . There is n’t an automatic counterpunch that rewards players for timing their block just indite . Instead , it ’s a maneuver that requires thought , tending , and skill . It ’s a counter - attack tool , but one that does n’t do the study for me . To control it , I need to have everything I lie with about blocking out the window and learn to shape city block into my combo .
That ’s hard to unlearn , because almost every video recording game with a occlusion nowadays is a variation on the same design root word . Block at the ripe moment and you ’ll evade your opposition . It ’s inElden Ring , Final Fantasy 16,Star Wars Jedi : Survivor , Rise of the Ronin , Flintlock : The Siege of Dawn – heck , evenDoom : The Dark Agesis adopting the arrangement . There are shade to blocking in each of these games , but they ’re all taking calls from the same playbook .
I can palpate just how normalize those practice of law have become the longer I playedNinja Gaiden 2 Black . For instance , I carry out a fervent limited plan of attack that eats a round of vitality by press B and Y at the same time . It feel clumsy as I keep accidentally triggering it when I do n’t think to . As I tamper with it , I begin to empathize how developers finally arrived at accomplishment wheels as a result for specials . Everything fromGhost of TsushimatoDynasty warrior : Originswill have me holding a button and then pressing a face clitoris to trigger a special fire . That ensures that I never waste a precious attainment , whether it ’s fuel by free energy or a cooldown , when I do n’t intend to . It ’s a friction point that ’s long been work .
But “ work out ” is n’t the correct give-and-take . It implies that there was a problem that needed fixation , and that ’s not the caseful withNinja Gaiden 2 . certain , its confused photographic camera could be identified as a flaw , but the combat system solve exactly as designate . It strikes a balance between fluidness and power . Ryu can cut up bodies with picayune effort , but he ’s not invincible . Survival still require participant to control an art . You ca n’t simply pick up the controller and start slicing through Wave of opposition with little view . That ’s what have it such a challenging game , as its erudition demands ramp up quickly .
The more I diddle , the more I begin to marvel why no recent big budget game feels quite like it . Is it just a healthy sign that telecasting games are evolving ? After all , who would want to play the accurate same game for two decades ? Perhaps , but I ca n’t shake the feeling that today ’s AAA games experience bound to the same set of rules , all of which were forged in the interestingness of mass appeal . A block take to act a certain way because that ’s what feels well . I ’m certain there ’s encompassing playtest data that bet on that idea up or else it would n’t be such an diligence standard . picture games are more expensive to make than ever , whether that ’s because of scope creep or misdirection , so direct a recess has become an increasingly wild move that so few are willing to take . There is safety in uniformity .
I ’ll be honest : Ninja Gaiden 2 Blackdoesn’t click with me . Ryu ’s starchy strikes lack precision , which feels exclusively at betting odds with the A-one ninja I see in cutscenes . But at the same time , I ’m almost relieved to dally a game that I can confidently say just “ is n’t for me . ” So many game I wreak these days find like they ’re work up to win me over by recycling the same authentic ideas . Dynasty Warriors used to be a niche activity franchise with a loyal fanbase , but its latest installation is mechanically indistinguishable from any action game you ’d pull off a Walmart shelf . Is it better for that change , or just more bankable ? It ’s a plot designed to ensure it gets close to an 80 aggregative score onMetacritic , a feat the series has long struggle to draw off because it was confident in its ecological niche .
I fear that we ’re lose the inventive spirit of video games the more jeopardy averse the diligence has become . Is there still room for big budget military action game with distinct voices that are n’t afraid to alienate some player in favor of those who really get what it ’s doing ? WillNinja Gaiden 4follow the movement and have player parrying glowing attacks ? What will be theNinja Gaiden 2 ’s of tomorrow ?
Ninja Gaiden 2 Blackis available now on PS5 , Xbox Series X / S , and microcomputer .