Ubisoft
The Prince of Persia serial ’ rebirth is continuing , and I could n’t be happier .
In January , The Lost Crownrekindled this serial ’ fireafter a long hiatus . Now , The Rogue Prince of Persiais preserve to winnow those flames . It ’s a moderately out - of - character release for Ubisoft , as it ’s a 2D platformer action - roguelike developed by an indie studio apartment outside of the society , and it will ab initio relinquish into former access . Though it ’s an untypical release , it ’s one to get excited about . After going hands - on with it prior to its announcement today , The Rogue Prince of Persiais already a blast .
Ubisoft
Indie studio apartment Evil Empire honed its natural action roguelike prowess working on content forDead Cellsand has applied that expertise to the Prince of Persia franchise while expanding upon it by create more intricate movement alternative for players . The Rogue Prince of Persiais influence up to be yet another solid instance work as to why the revive series should stick around alongside other mainstay Ubisoft franchise like Assassin ’s Creed . It give me hope that Ubisoft will explore more off - kilter idea like this with its other franchises .
Time for another run
InThe Rogue Prince of Persia , players fight back against a Hun invasion . Every time the Prince go bad , though , a magical bola revives him and send out him back in time to an Oasis where he can craft new weapons before determine out again to keep the fight go . This allow a strong back for the roguelike adventure , which will be instantly recognizable to fans ofDead Cells . With a limited amount of health and healing items , actor must get as far as potential each run , jump through traps and other obstacle , obtaining fresh loot , weapons , and sub - weapon system to employ along the way , and agitate any enemy that get in the Prince ’s way .
There are many weapon to use , each with its own perks and singular abilities . I enjoyed using a purple saber and chakram combining the most so far . Medallions found in levels can also enhance the Prince ’s abilities and tailor a run - specific playstyle further . My favorite run during my hands - on fourth dimension saw the Prince wielding a bunch of poison - focus medallion . If I hit enemies from far enough away or got attain by them , a poison swarm that dealt equipment casualty over time would seem , and my Prince would almost always come out on top in that war of poison abrasion .
Enhancing that core weapon and combat loop are drift options that palpate unparalleled toThe Rogue Prince of Persia . There ’s a satisfying scheme , but it ’s also potential to kick enemies into sand trap , each other , or off ledges . I could stomp down on them from above , too , and make a nimble lam by run on wall , including ones that search like they are in the background . Being able to unravel on what ’s basically the background gives this 2D platformer ’s cosmos a great tactual sensation of deepness and spotlights its colourful environments .
The Rogue Prince of Persia’sart style draw out secret plan likeOlliOlli WorldandChants of Sennaarrather thanThe Lost CrownandAssassin ’s Creed Mirage , and I would n’t be surprised if that ended up being a divisive part of the game for some . I really like the look and feel ofThe Rogue Prince of Persia , as it enable some originative enemy design and tremendous animation that would n’t have make as well in a more realistic - looking game . It feel like a back - to - basics look for the series , too , which has its roots in 2D games with impressive animation .
Outside of the art style , nothing I ’ve said aboutThe Rogue Prince of Persiafeels too outlandish in the realm of action - platformer roguelites . I do n’t think that ’s a big thing in this guinea pig , though , as it ’s come right from one of the studios that cementedDead Cellsas an all - time dandy in that accurate place . From my time withThe Rogue Prince of Persia , it ’s already readable that Evil Empire is already showing great skill in adjust what worked so well about that indie plot into a title connect to a historied franchise . I conceive Ubisoft could use more games like this .
The Rogue Prince of Persiadoesn’t feel like it ’s keep abreast Ubisoft ’s design clichés in any noticeable ways , and the developer is actively seeking feedback on its intent from players during its early approach phase . Most significantly , I ’m glad Ubisoft is willing to get the help of a passionate studio outside of the company to keep one of its best dealership in the gaming zeitgeist . If Ubisoft is n’t lead to actively support torpid enfranchisement like Rayman , Driver , Red Steel , or Might & Magic , then I ’d do it to see more indie studio get a pass at revitalize those major IPs . Prince of Persia is finally baffle its Renascence ; what ’s next ?
The Rogue Prince of Persiaenters early entree on Steam on May 14 .