Nintendo

Throughout her illustrious vocation as play royal family , Princess Peach has been a seafarer - of - all - trades . She ’s toss turnips , driven karts , smashed lawn tennis balls , and knocked the snob out of Solid Snake . Despite that telling résumé , she ’s rarely had the fortune to be a leading lady outside of 2005’sSuper Princess Peach . It was a polarizing release that break down to lock up down the heroine ’s identity . What could Peach be if she was n’t attached to Mario ?

Nearly four decennium after her debut , Nintendo is finally looking to answer that question withPrincess Peach : Showtime!The raw Switch release is a family - friendly platformer where Peach gets sucked into a magical theater under attack from a sorceress mention Grape . She must restore a series of plays back to normal , but how ’s a hero who has rarely had the hazard to go it alone conjecture to fight back ? The character ’s identity crisis turns out to be a obscure attainment .

Princess Peach figure skates in Princess Peach: Showtime!

Nintendo

Ahead of its launching , I played an hour ofPrincess looker : Showtime!that show off five of her gameplay - changing costume . From what I ’ve seen so far , the Switch exclusive is shaping up to be an endearing solo escapade that does n’t endeavor to put the heroine in a corner . alternatively , itsKirby - like gameplaymakes a grand statement about the case : Peach can be anything she wants to be .

Power up

The bulk of my demo would find me in the first floor of the theater , where I could pop into one of four storey . Each one stage the first chapter of a stage child’s play that ’s been spoil by Grape and her masquerade party - wearing goons . In the same vein as championship likeKirby ’s Epic Yarn , Nintendo plays with an art and trade aesthetic here . The morsel - sized levels are occupy with cardboard curing piece , as if she ’s stepping into a series of high school theater productions . Charming visual details sell that theme . When Peach has to hide in Mary Jane , she curb two little twigs above her mind like a level airplane propeller .

When each stratum begin , her world power is circumscribed . She can use a ribbon to assail foes , find hidden collectibles in each grade , or send encouragement to the big - nosed munchkins that populate the theater . The twist , though , is that she line up a specific powerfulness in each level that will help her save the twenty-four hour period . Those ability are altogether different from one another too .

In my first level , I ’d have to stealthily avoid guards until I got a ninja outfit . That allowed me to jump up walls , dash into enemy with my kunai , and adjure myself against a wall to camouflage myself . That would make for a stealth traversal level where I had to get behind guard and take them out quietly . Another level would turn her into a cowgirl , where I ’d apply my lasso to fling barrel at enemies in a saloon battle and even share in an Old West horse pursual .

The most involved segment come when Peach transformed into a sword fighter with a rapier . That level was importantly more action - packed , as I sliced through foes and circumvent their flak at the correct instant to trigger aBayonetta - like , deadening - motion counterpunch ( with a very generous timing window ) . It would terminate in a tense chief battle that had me slice through cardboard vine to break a plant life and dodging sensationalistic circle at the veracious time to launch a counter attack .

Other business leader convert up the gameplay even more . An ice - themed horizontal surface had me performing a figure skate routine by climb up and spin at the right mo . The most radically unlike section happened when I became Patisserie Peach . There , I was placed on a timekeeper as I complete release - timing minigames to make cookies and frosted bar by following a specified pattern . Both almost feel more likeMario Party minigamesadapted out into full levels .

Nothing that I tried was too complicated or intriguing . It seems like Nintendo is pass for an unsophisticated button here that takes the power gameplay of the Kirby series and wee it even more straightforward . Players are n’t switching between costumes in grade to solve teaser . There are a few hidden collectible and secret incentive stages set off by hit a affectedness in a specified dapple , but it ’s all idle platforming transportation .

That ’s not meant as a knock ; Nintendo intelligibly be intimate its audience here . Princess Peach Showtime!feels more aim at young fry than common , which feels like the right call considering what an important moment it could be for sexuality agency in games . It ’s important for kids to see Peach in a star role apart from Mario , one where she can be anything she wants . It clear no distinction between being a “ boy ’s ” or “ girl ’s ” biz . She gets to parry sword tap and bake patty in the same breathing spell . It ’s the Barbie concept adapted into Nintendo plot design .

I trust that idea vibrate with kids — and there ’s a good chance it might . Based on what I ’ve played so far , Princess Peach : Showtime!feels like a good - natured start to a solo series in the same vein as the originalLuigi ’s Mansion . It makes a long - delinquent slip for Peach as a adequate to heroine that never really needed keep open at all ; she just require prison term to show what she could do .

Princess Peach : Showtime!launches on March 22 for Nintendo Switch .