Team Ninja

When I grappled to the roof of a building using my hook shot , I felt like I ’d playedRise of the Roninbefore . That ’s not a bad matter ; I ’ve toy many of Team Ninja ’s late games , but it finger oddly familiar , in a bloody comforting way .

Team Ninja has released form of address at a regular cadence over the retiring several years , and it ’s impressive that the studio has been capable to maintain at least a certain point of lineament . The developer has try out with unlike musical style in that time too . It took on the Soulslike genre withWo Long : Fallen DynastyandNioh , the oppose game realm withDead or Alive , and action RPGs withStranger of Paradise : Final Fantasy Origin . This twelvemonth , Team Ninja is releasingRise of the RoninforPlayStation 5and taking a swing at the opened - world RPG . Its gameplay integrate many system from Team Ninja ’s premature games , and draw and quarter inspiration from other developer like FromSoftware .

Rise of the Ronin’s character on a horse.

Team Ninja

forrader of its March 22 launching on PS5 , I meet two hours ofRise of the Ronin . So far , it feel like a grab bag of greatest hit , stapling together Team Ninja ’s influences . I ’m still waiting to see if all of those ideas fully work , but a strong opening sequence and fluid combat are already sway the opening hours of the bloodsoaked samurai adventure .

Two heads are better than one

Rise of the Roninstarts off with a bit of a twist . Two siblings escape a burning small town with murderous samurais on their empennage , and an old lady comes to their rescue . She then takes the pair under her fender and prepare them to become the Twin Blades , a pair of skilled samurai . When I begin to the game ’s grapheme creator , I was capable to customize both submarine sandwich instead of just one .

As I got a little further into the game , it taught me that I could switch between both Twin Blade character during gameplay . I utilise this to my full reward when fighting the game ’s tutorial gaffer , an American diplomatist describe Commodore Perry , who seeks to open up patronage with Japan . My AI - ensure Gemini was incredibly useful as a distraction while I kept shanking the gaffer from behind , but I also switched to them so I could parry his incoming onslaught .

gratefully , the parrying system is much more forgiving here than inWo Long : Fallen Dynasty . The windowpane is n’t almost as rigorous and I did n’t have a difficult time deflecting his attack , draining his stamina meter , and then getting a cinematic critical hit in . Each hit and kill feels morbidly substantial , with ancestry staining every in of opposition ’ clothes and pouring out of every swing or orifice like in a Ninja Gaiden secret plan .

After completing the tutorial , I was thrust into the open world . Rise of the Roninwill needs draw compare toGhost of Tsushimadespite both games taking position in completely different metre periods in Japan . However , it feels more kindred to an Assassin ’s Creed game , and I think this is what Ubisoft ’s upcomingAssassin ’s Creed Redcould potentially be like .

Taking inspiration

Like almost every open - human beings secret plan , Rise of the Roninhas its own edition of brigand camps called Public Orders . They play out exactly as you ’d expect : vote out all of the opposition in the area and you ’ll unlock its banner iris . It ’s this plot ’s version of the balefire save point .

As you kill more enemy , you ’ll realize Valor , and when you ’ve gather enough , you ’ll earn skill point to invest in more skills . Interestingly , this is where themost iconic Soulsborne featureis implemented . If you die , you suffer your Valor and a bountifulness is put on the enemy who kill you . Only by defeating the enemy will you be able to furbish up your previous gallantry . It was a surprising challenge given how much easier the game is equate to something likeDark Souls . There are three different difficulty preferences to choose from , though , for those look for a harder challenge .

Rise of the Roninalso exact cues from a few other game as well . There are dissimilar position you may assume to take vantage of foe weaknesses and make them stagger more easy . The stances seem like a decipherable reference to Team Ninja’sNioh . A grappling hook can be used to confound barrels at enemies , as well as perform stealth kills from a distance . It can also be used to travel to the top of construction , giving you a cool sense of elevation , like inSekiro : Shadows pop off double . You have access to a sailplane and horse just like inThe Legend of Zelda : Tears of the Kingdom , which gives you plenty of choice and freedoms on how to explore .

I ’m only a few hours in , but I ’m enjoying the variety of dissimilar fighting and geographic expedition options that I ’ve seen so far . Rise of the Roninfeels like Team Ninja is absorb upon everything it has learned so far in its nearly four decades of creation . There ’s a risk in implementing so many ideas from different genre , sometimes make the oddment result undistinguishable from its peers , but hopefully the gist of its parts gives ascension to the Ronin ’s identity .

Rise of the Roninlaunches on March 22 for PlayStation 5 .