At the conclusion ofRise of the Ronin ’s prologue , I was give the alternative of whether to spare a villain or kill him . I chose the latter . This moderate to what I thought was an interesting difference in the game ’s account . It was n’t until after I finished the game that I go back in the timeline to change my choice that I saw how little of an impact it had on the story .

It felt like devastate potential . Not only were some of the plot twist predictable , but I also failed to vibrate with the game ’s two central fiber , as one was a clean slating while the other felt underdeveloped .

Still , I had fun in - between the game ’s story moments . Its excellent sidequests help bring life to its dense open populace , making for some marvelous moments for its side character reference . Rise of the Roninalso has one of the good parrying systems I ’ve experienced in a long prison term , making the Soulslike gameplay find challenge , yet middling compared to its contemporaries .

Playing both sides

Rise of the Roninis set in 1800s Japan during the end of the Edo menstruum , when extraneous land are pressuring Japan to open up its borders to international trade . It abide by two samurai who are part of the Veiled Edge kinship group , but become dislocated . you could opt between the virile and distaff samurai , and it ’s up to you to incur your counterpart and navigate the tense politics of the time in Japan .

This conjuration of choice damp any form of agency I mat .

Pro - shogunate power want to integrate with westerly office , while the anti - shogunate factions want to keep Japan secluded . The tension between them obscure the line on who are considered the heroes and villain , creating in force storytelling . Your allegiance play a role throughout the biz , changing what kinds of sidequests and pitch you have admittance to , as well as the chief you defend . gratefully , after completing the story once , you could access a timeline to see the choices you ’ve made and you could play back missions to take a different one . This take into account you to live the story from multiple angles and clean up side activities you may have missed the first time around .

unluckily , the flowchart indicates that while you could dictate certain characters ’ fortune , the story ’s conclusion more or less stays the same . This illusion of selection dampened any kind of agency I find throughout the biz . Another peculiar designing selection is that the story is told through the perspective of a impost incarnation theatrical role . While that works for narratively thin games likeElden RingorDark Souls , it does n’t work nearly as well forRise of the Ronin .

The game would have benefitted from having a more well - rounded and plant central grapheme , like Jin fromGhost of Tsushima . Experiencing one of the most politically tumultuous historic events in Japan through the optic of a agonist with the personality of a wet theme bag is n’t really engaging .

Bonds in Japan

What tot up color to the plot ’s story are the sidequests you ’ll encounter , which is where Team Ninja catch to deform its RPG muscles . Throughout the biz , you ’ll contact many different fictitious character and form alliance with them , similar to that ofPersona 5 ’s confidant system . There are plenty of inducement to go on these pursuance , such as earning new equipment , as well as increasing their stats so they can well attend to you on conscientious objector - op missions .

acclivity of the Roninnails its character of life feature .

They ’re fantastical for worldbuilding too , and are similar in tone to the side stories inLike a Dragon Ishin ! , which is Ryu Ga Gotoku ’s take on the same time period . While the sidequests are n’t nearly as goofy or ridiculous as the ones featured in the Like a Dragon series , there ’s a prissy balance of both serious and lighthearted one . One moment , you could be gathering flowers to help someone ask out a compaction , and the next , you could be get Western medicinal drug for a fellow samurai with T.B. .

Although this is Team Ninja ’s first open - globe plot , the squad followed all the correct cue in crafting a vivacious land to journey across . WhileRise of the Ronin ’s single-valued function may not be as multifariously lush asFinal Fantasy VII Rebirth ’s open universe , I lie with travel through the grassland and mountains of ancient Japan , stumbling across new townspeople , and catch the flurry and bustle of daily citizens .

Rise of the Roninalso nails its quality of life-time features . There are passel of fast locomotion points litter throughout its clear - world map . My staying power also does n’t run out while running outside of scrap , so if I want to search , I can do so without worrying about a staying power cadence depleting and ruining the tempo . I love thatRise of the Roningave me the ability to correct a destination on the map and countenance my horse cavalry auto - outpouring to it . I could just ride back and relax while take in the scene and not have to open up my function every few seconds to double - halt if I ’m going in the right direction .

A balanced Soulslike

WhileRise of the Ronintakes inspiration from many of Team Ninja ’s Previous games , it plays most likewise toNioh . The movement , gameplay , and level plan makeRise of the Roninfeel like a third entry in the franchise in spirit . However , the evade plan of attack is a central machinist inRise of the Roninrather than have to be learned as a freestanding attainment inNioh . Out of all of the parrying mechanics I ’ve see in secret plan likeWo Long : fall DynastyandSekiro : shadow Die Twice , climb of the Ronin ’s is my favorite .

More specifically , its dodge system is the most exonerative and fair . Both regular opposition and bosses have substantially more choreographed attacks , make it easier to parry . In many of these sort of games , opposition usually have one or two attacks that can not be parried no matter what , and are bespeak by some sort of fool .

Those are present here , too . But instead of being altogether unparryable , you just have a smaller windowpane to deflect the attack . It ’s a average trade - off that make up the plot much more accessible and less frustrative than your average Soulslike biz . While some may argue that it cheapens the gratification of overpower a boss , the game declare oneself plenty of difficulty options to tailor the experience .

polar story moment are structure like raids in a Monster Hunter game , where you could play along two side characters to act as AI - controlled teammates or call upon your friends to join you in multiplayer atomic number 27 - op to take on missions together . instrumentalist can conjoin mid - mission , and the summons of setting up co - op groups is relatively unseamed . This was a great way to desegregate in some multiplayer components that do n’t feel like they ’re encroaching on the single - player experience .

Rise of the Roninis an admirable endeavor to blend Team Ninja ’s touch RPG elements and Soulslike gameplay into its first capable - world escapade . The antic cortege of tone - of - lifetime features prise my sentence , and the compelling sidequests keep me immersed in its world . Despite some missteps with its story and cardinal characters , I ’m still concerned in going back and search what different choices I could have made , even if the effect are sometimes underwhelming .

rising slope of the Roninwas screen on PlayStation 5 .