How is a somebody expected to do a occupation with no resources ? That ’s the question that intergalactic insurance agentive role Nina Pasadena comes up against inSkin Deep , a miniature immersive sim from Blendo . Pasadena is tasked with protecting spaceship full of cats from pirates , but her corporate overlords have n’t given her much to work with . Banana peels , corner of black common pepper , and soap all become improvisational weapons because there ’s not much else to work with . Ca n’t a girl at least get a heavy weapon ?

While that assumption produce for a fun slapstick comedy about getting the Book of Job done against all odds , pelt Deepitself experience like an challenging go - getter working with special resources . Blendo ’s sorcerous projection is full of clever immersive sim hooks that boil the genre down to its center , but it struggles to build on that idea enough to make each of its starship experience like discrete challenge . It gets enough toon roguishness out of its lethal premise , though , giving it enough elan to earn it an Employee of the Week plaque .

Lo-fi thriller

In Skin Deep , players carry out jobs for MIAOCorp , an intergalactic indemnity agency draw by blocky cats . In decree to protect the cargo and crew of its ships , it hide out cryogenically frozen agents on board who are deployed in the effect of a pirate takeover . Nina is one of those agent , who has to come out the heads off of unsuspicious raiders , crimson them down the toilet to make certain a lifesaving machine ca n’t remodel their body , and loose a crew of cats who are pin down in locked box on board . That day line of work is interrupted when Nina discovers that she has an evil doppelganger , sound off off a loopy spy thriller between gig .

It ’s all totally absurd in a way that conform to Blendo ’s signature manner . Since 2008 , the indie developer has been one of gaming ’s secret weapon . It ’s a master of its queerly specific craft , mix lo - fi visuals with thrilling spy narration to create a comedic expressive style all its own . Skin Deepvery much builds on the strengths of bothThirty Flights of LovingandQuadrilateral Cowboy , keeping everything that made those games memorable intact while expanding out the studio ’s gameplay ambition .

Skin Deepcarries the heart of a classic immersive sim , wearing its influences on its arm .

For newcomers just discovering the studio through a eminent - profileAnnapurna Interactivepublishing deal , Skin Deep ’s esthetic might be a culture shock at first glimpse . It ’s full of proudly polygonal objects , flat texture , and jam headed character . These have always been Blendo ’s shout out card , but it particularly solve in a biz that feels indebted to foundational PC shooters likeSystem Shock . Skin Deepcarries the middle of a classic immersive sim , weary its influence on its arm . That ’s combined with its own visual signature , as it opts for bright colored ship corridors that lighten the mood of those old PC game and reimagines what they ’d look like as comedies .

Do n’t slip that intentional friction for grim product note value , though;Skin Deepstill goes all out to amply realize Blendo ’s long - held cinematic ambitions . It has its own James Bond opening , complete with an original theme . It sports a outstanding cast of characters of articulation actors featuring highlights like SungWon Cho , who has a blast voicing a booming business true cat . Its best moment blossom forth in interstitial story successiveness , like one where Nina has to break into a pirate group meeting and plant a bug on a sandwich on a seemingly never ending tray of them . Blendo scales up in all the correct places to nail the comedy comedy thriller approach it has been chipping away at for well over a decade without Annapurna ’s backing , but it does n’t waive its oddball energy in the outgrowth .

Though that ’s impressive , there are still spots where Blendo ’s limitations get in the manner of a handsome and more complicated estimation . I go into several germ during my testing which run in severity . Some were harmless enough , like when a literary pirate ’s clay got stick in a wall and I had to expect around for his inaccessible head to eject from his body . Others were so dangerous that I had to start missions from scratch , like when I rammed a plagiariser into a corner and we both got sent through the geometry of the ship . scarey erroneous belief messages would trigger when I ’d attempt to put down a young deputation or save using an in - mission touch screen . Unsightly issues like that left me scared to try out with the sandbox , as it always feel like I was toying with a fragile game that would come apart at the seams if I put too much pressure on it .

Micro immersive sim

The bug are fixable , but they speak to a wider problem here that ’s harder to clear . pelt Deepis anchored by a promising immersive sim hook that it ca n’t amply support . The core melodic theme is that each commission cast aside Nina into a spaceship , composed of a few interconnected rooms , and tasks her with freeing all bozo onboard . To do that , she take to pilfer around guard , find key , and exit the ship as quietly as potential . She does n’t have any artillery when she choke her cryopod , so she has to be resourceful to get through a job in one piece .

Early on , that stream is a delight to discover . I quickly learn that everyday items can become virulent weapon that help me take out guards if I do n’t simply want to sneak past them . If I sky a box of grim pepper at someone , it ’ll bedaze them and give me enough metre to jump on their back , ramming them into sinks and screens . The more I experiment , the more I teach to get those most out of common items . An unassuming soap dispenser is n’t just a way to clean myself off when I ’ve jumped into a ice slideway and now transport a mephitis that guard can smell . I can also force out some flammable cleaning mist from it into the air and cast aside a lighter at it to do an explosion . interaction like that cause emergent moments of chaos that can blow an entire room of pirates sky high-pitched by accident .

cutis Deephas great systems , but it ’s short on bully solution .

Blendo ’s bent for invention goes a farseeing way towards realizing its slapstick imaginativeness . To kill an enemy , I need to pop their head off and then dispose of it so it ca n’t blow back to a respawn equipment . I can either do that by flushing it down a toilet , throwing it down the trash , or sending it into the vacuum of blank . I discover that I have a few creative ways to approach that last one , which is the most hearty choice of the three . depressurise an airlock door is a black style to get there , but I ’m especially a fan of tossing a fall guy at a cockpit windowpane to break the Methedrine and suck everything out . Other system are similarly playful , giving me a lot of little nuances to remain aware of . If I grovel in a vent for too long , I ’ll build up a sneeze that alerts guards to my front . Once they know I ’m there , they ’ll execute a vent purge that will kill me if I ’m still inside . I always have to stay creative and keep moving to end up my line .

While I find a sight of great pieces like that early on , they slow up to a stoppage after a few jobs . Skin Deeponly introduces a new idea here or there as missions progress , which imply that my choice are more limited than they seem initially . Structural repeating sets in when I realize that I ’ll need to unlock the airlock or vents in each level , take me to hunt down a four letter computer code cleverly hidden somewhere in the ship . Though there ’s a lot of items I can foot up , not all of them have a unique use , so I find myself tossing banana peels and slippy Georgia home boy fairly often to resolve a job . Every ship is fairly exchangeable , with cameras to nullify and barred door to unlock with colored keycard . There are only a small handful of creative challenge to clear , like one ship that hides a computerized tomography in a locked vault that I can either crack up by easing the security system system or blow the threshold sky high with TNT . There ’s enough here to defend a compendious biz with a few great mission , but it ’s stretched thinly over a 10 hour campaign .

That ’s the challenge of the immersive sim genre ; creating a great one is a tough caper . It ’s not just about stitching together a web of unassailable systems that do together to form emergent moments of bliss . You ’re also creating hundreds upon hundreds of little puzzles that find like they can be solved in a multitude of creative ways . This is what IO Interactive’sHitman trilogydoes so well . There are plenty of ways to assassinate a objective using the tool available in the sandpile , but there are a few unequalled possibilities tied to each putting to death . It ’s a delight when you organically figure out how to take a guy out with an burst golf testis . It feels like cracking a ( very morbid ) puzzle with a surprising answer . Skin Deephas great systems , but it ’s brusk on great solution .

All of this comes back toSkin Deep ’s compass , which is perhaps too modest and too bounteous at the same time . It ’s a micro immersive sim with much grander ambitions that it ca n’t full deliver on . It ’s like encouraging an employee to do better work , but then docking their pay and taking their company computing gadget back . There ’s only so much you may do with so little . Skin Deepis resourceful enough to stretch the systems it has into a delightfully around the bend piece of slapstick , but an mind this good merit a raise . countenance ’s call it a “ Meets Expectations ” job review .

hide Deepwas test on personal computer andSteam Deck OLED .