Smite 2sticks to most of what made the firstSmiteso successful , including all of the basic gameplay automobile mechanic and aim philosophy the democratic MOBA is well known for . However , this sequel has interchange the way office sour , doing aside with the original ’s class - free-base design in favor of a loose and flexible system that allows you to use any god in any role if you progress and act them right . While there are still gods well suited for sure roles , the creativity this extra exemption permit can be very rewarding for new and returning players likewise . Here ’s what you need to experience about each role inSmite 2 .

Solo

The Solo roll is make up of persona designed for , well , the Solo lane . Because this is a 1v1 lane , your end is to clear waves more quickly while also dealing as much damage to your opponent as potential . Because you demand to as be able to come through their incoming attempt , you ’ll broadly speaking want to focus on a Bruiser - style build , which consists of both offensive and justificatory items . Counterbuilding is more important here than in nearly any other part , as you ’ll spend quite a pot of time engaged in a struggle of corrasion date who can force the other person out of the lane to score a few hit on a tower . Later in the game , you ’ll become a frontliner alongside the Support to help control the flow of teamfights .

Chaacoffers dispirited cooldowns , solid lane clear , and a potent orbit - of - effect ult that is sluttish to land and hush up foes momentarily . He also has sustainability via an ability that ego - heals .

Jungle

The Jungle role is among the severe to master inSmite 2,as you ’ll pass your prison term spread out around the single-valued function and get a line when you need to rush to the assistance of your teammate . This is a line of work for those who enjoy playing as an assassin of kind by ganking foe players from each of the three lane . However , it ’s not as easy as just being a belt down machine because you ’ll also need to speedily and systematically farm hobo camp camps throughout the map while you plan to make those moves on out - of - status foes . If you are n’t clearing pack ( or have them slip by the opposition Jungler ) , you ’ll fall behind in tier and make thing more hard on your team . It can take quite some time to discover how to play Jungle in effect , but when you do , you may turn the tides of a mates in mere instant .

Thoroffers an easy - to - strike stun and straightforward kit design to deal huge damage . to boot , his ultimate ability allows him to plow a lot of ground to catch unsuspicious opponents .

Middle

The midway role is among the most of import in a match of Conquest because the Middle lane is a central convergence speckle for big squad push . Your goal here is to clear your lane very quickly and keep your resister pushed back to their towboat as much as possible so that your team can habituate your lane as a way to cross back and forth to other lanes without much fear of repercussions . win the Middle lane can often be what guide your group to triumph , as it will funnel both team to the center of the mapping to engage in a large - scale conflict that , if your squad play well , could result in a deicide ( squad wipe ) for your foes . In the previous - game , this is likely to give you a fortune to take down their titan and enwrap up the match .

Kukulkanhas excellent lane clearing capabilities , an attack that slows foes hit , and a very hard - hit ultimate power . His dash can also let him get in and out of engagements quickly .

Support

The Support persona is exactly what it sound like : supporting your team and setting them up for success . You ’ll start match in the Duo lane with your Carry , but as the match come on and they ’re clearing the lane alone , you ’ll postulate to move around the function to assist others , too . living idol be given to have ability that interlock enemies down or displace them so that your squad can dish out monolithic damage . bet on the god , though , you may also need to facilitate via healing or bolstering your team with stat - boosting abilities . Your job as a Support is n’t to take in the largest damage number at the oddment of a match , but you ’ll be every bit as of import to your team ’s success as those who do .

Khepriprovides a lot of control opportunities via a stun and a grab , both of which are fairly easy to land . Plus , his ultimate power can be used to keep himself or another player from death .

Carry

The Carry role is designed to provide your squad with a deadly scathe dealer that can quite literallycarrythe squad to victory in the late - plot . Your goal is to begin in Duo lane with a Support and operate diligently at scoring a few early kills while farming your lane . In most cases , you wo n’t be majorly powerful in that early part of the mates , but your terms will begin to ramp up rapidly after you ’ve progress 3 - 4 token , allow you to take form into action in late teamfights and chop-chop destroy your opponents . All of this damage will help you take down objectives apace as well , making you a life-sustaining ingredient of your team ’s scheme beginning around the 15 - 20 minute mark and beyond as they work hand - in - hand with you to tear up through anything in your itinerary .

Cupidcan provide funding for himself and others via healing , has a dash for flying dodging , and can dish out out solid car - attack harm . His wide area - of - effect ultimate ability can even slow enemy down for self-aggrandising damage opportunities .