armour sets inHelldivers 2will regard more than just some stats and number behind the scenes . Just likeyour primary artillery , the type of armour you peck will dictate your playstyle and involve to be heavily considered before each mission . Each one comes with a different rating in three stats , plus there ’s a passive that makes it stand out , but all fall into either wakeful , intermediate , or heavy role . While the number of options is n’t terribly overwhelming , comparing and contrasting all those stats and ability on top of things like Boosters andStratagemscan become dull . If you just want to get out there and blare some bugs , here are the best armor type to peck inHelldivers 2 .

Best armor types

As of now , there are 19 different armour sic you may unlock withMedals and Super Credits , but more are potential to be added to the plot in the futurity . When and if that pass off , we will update our ranking .

TR-9 Cavalier of Democracy

specially when you ’re a fresh recruit inHelldivers 2 , you ca n’t go unseasonable with the Cavalier of Democracy if you happened to preorder the biz . If not , it is n’t a huge loss here since it is more of a great starter armour . It will give you very balanced stats for a average build , with 100 Armor , 500 swiftness , and 100 Stamina Regeneration . However , whether it ’s this one or any other you unlock early , verify to get the Democracy Protects passive voice . This give you a 50 % chance to survive a deadly amount of damage and prevents leech hurt from chest hemorrhages .

SC-34 Infiltrator

On the wakeful armor side , the Infiltrator is all important formost squads . It will keep you light on your foot and able to rest out of harm ’s way with 525 Speed and 113 Stamina Regeneration , but verify you do n’t get hit because you only get a 57 Armor Rating . The Scout passive voice is what make this armor so valuable on your team . It will allow you knock markers on the mathematical function that generate a radar ping every 2 arcsecond and make you harder to detect when crouched .

B-01 Tactical

Yes , this is one of the default armor , but it does have a peachy manipulation case when train on missionary station against robot enemies . First , for stats , it is the accurate same as the Cavalier at 100 , 500 , and 100 for Armor , Speed , and Stamina Regeneration , severally . Where it differs is with its passive , which is supernumerary Padding . The verbal description of this is very vague , but it really just reduces all volatile damage you take . There ’s nothing gimcrack here , but it will get the job done .

CE-35 Trench Engineer

Sticking with intermediate armour , the Trench Engineer ’s stats are , once again , right on down the centre at 100 , 500 , and 100 . Despite having Engineer in the title , this armour is actually far more suited to frontline fighters . The Engineering Kit reduces your weapon ’s repercussion by an extra 30 % when crouched or prone , and also permit you hold two extra grenade .

CM-09 Bonesnapper

ultimately , every squad needs a medic . The Bonesnapper may not sound like a guy cable you want looking after you when hurt , but the Med - Kit passive is probably the strongest support passive in the game . It concede you an extra two stim gang to your loadout and increases the duration of each by an spare 2 seconds . In term of stats , this average armor is just like all the rest we ’ve covered : 100 Armor , 500 Speed , and 100 Stamina Regeneration .