Square Enix
Materia is the linchpin of spell cast and stat improvement inFinal Fantasy 7 Rebirth , adding tons of customizability and strategy to your characters ’ loadouts . add up even another level to the process , though , is radio link slots on your weapons and armor . These slots are merged together to allow for you to compound the essence of two types of materia for a variety show of singular and powerful resultant . Here are our choices for some of the good materia to link together .
Healing/Fortification/Time + Magnify
Linking a Magnify materia to any other trance will cause that spell to hit additional target or allies . The ability to strike every ally with a magical spell make this one of the downright best pick to match with basically any healing or buff spell — especially Healing , Fortification , and Time .
observe that using Magnify with a materia will reduce the potency of the turn you ’re casting , but you’re able to deoxidize the penalty by leveling the Magnify materia . It ’s not a defective idea to pair Magnify with a Level Boost materia ( more on that below ) as early as you’re able to to get it quick to be paired with heal and buff materia after in the game .
Healing + Magic Efficiency
Magic Efficiency materia trim back the MP cost of whichever charm is connect to it . Because of this , there are few spells well suited to link up together than Healing and Magic Efficiency . When it accomplish a 3 - star grade , you ’ll be able-bodied to have someone throw Curaga at a 50 % reduction , which can make a world of deviation in some scenario .
Binding + Warding
If you link a Warding materia to any debuff materia , you ’ll be gain resistance to that debuff when enemies seek to use it to you . While this stand for you should likely swap in specific debuff materia before fighting opposition that use those onset , one of the best alternative to regularly keep applied is Binding materia . This will ascertain you stay protect from Sleep , Silence , and Berserk — all of which can be vastly prejudicious , especially to your spell casters .
Any spell materia + HP Absorption
HP Absorption materia will grant you a little heal when swan whatever spell materia you have linked to it . This heal may not be massive , but it ’s free HP that can be all important to surviving tough encounters . This alone makes it worth link up to one of your violative spells , specially if you plan to be using it frequently against an foe who is weak to that element .
Any materia + AP Up
AP Up materia is extremely helpful because it improves the amphetamine in which a unite materia spirit level up . As such , you ’ll want to on a regular basis keep important spell materia linked to this during the first half of the game . It ’s also tremendous to link it to HP Up materia as much as potential look at how useful 30 % special HP can be at 5 - star .
Any materia + Level Boost
Linking a flat Boost materia with any other materia will award you the power to use the next tier of spell from that materia . For instance , if you practice it with a 1 - mavin Fire materia , you ’ll be able-bodied to utilise Fira as long as it remains associate to the Level Boost materia . This can really come in handy during the first half of the game when you ’re in the midst of leveling various materia , so do n’t be frightened to trade in certain turn to forestall the elementary weakness of the enemies in the area you ’re explore .
Square Enix