While the majority of your achiever liesin which weaponsand armour you carry when present off against the Terminids and Automatons on various missions inHelldivers 2,you should n’t pretermit what your ship can do to support you . Besides just call your destroyer , there ’s far more you’re able to do to customize it with mental faculty . Whereas weaponsand Boosterswill bear on you and your squad on a more ceaseless ground , ship modules come in clutch when you need to bring out the fully grown hired gun , aka Stratagems . These top executive weapons are already enough to change by reversal the tide of a ruffianly fight , but when you total in the correct ship modules , you ’ll be cooking bugs for breakfast .

The best ship modules in Helldivers 2

Ship modules are purchased on your ship via the Ship Management Terminal . There are 18 in total , split between the Patriotic Administration Center , Orbital Cannon , Hangar Ship , Bridge Ship , and Engineer Bay categories . They are unlocked by expend sampling you’re able to collect during missions .

Donation Access License

Look , sometimes you ca n’t contend with simpleness , and the Donation Access License is about as basic as they come . This mod give any bread and butter artillery you call in more ammo by nonpayment , grant you more time blast and less time waiting to call in your next one . It is a versatile mod as well since it can be applied to multiple Strategems . It applies to things like the Laser Cannon , Grenade Launcher , Railgun , Flamethrower , and more .

Liquid-Ventilated Cockpit

Eagle Strategems are some of the most pestilent in the secret plan for monumental area - of - result scathe . Aside from the danger of getting enchant in your own flak , the downside is that they have hefty cooldowns . This mod will write out all Eagle Stratagem cooldowns , such as the Eagle 500KG Bomb , airstrike , and strafe tally , by 50 % so you’re able to rain down down terror in half the clock time . When you may employ something like the Eagle 500KG Bomb fundamentally whenever you involve , not even a Chargerwill present a threat .

Nuclear Radar

The deadliest opposition inHelldivers 2 , besides your teammate , are the ones you do n’t see coming . Your mini - map is ready to hand , but typically does n’t warn you about danger before you distinguish it ( or more likely , before it spots you ) . The Nuclear Radar increase the radius of all enemy Ping by a massive 50 meter so you will never be catch unaware .

Shock Absorption Gel

call in a sentry heavy weapon is essentially adding a fifth man to your squad . The only offspring is that this temporary teammate only lasts as long as they have ammo . Do n’t necessitate us why it ’s called Shock Absorption Gel , but this module increases the ammo for all watch Strategems by 50 % to watch your back for that much longer .

More Guns

If there ’s one manoeuvre that always works inHelldivers 2 , it ’s to keep shooting . More Guns applies to your Barrage orbital strikes , such as Orbital Gatling Barrage , Orbital Walking Barrage , Orbital 380MM HE Barrage , and more . It increase the turn of salvos dangle by one . That one extra bombardment can make up for a mistimed or mislaid deployment , or just make doubly certain that whatever you were try out to kill is most definitely dead .