As an legal action RPG with some Soulslike elements , Black Myth : Wukonghas a deep and expanding skill tree to search . Unlike a lot of other accomplishment Sir Herbert Beerbohm Tree , this one only has a few stat - buffing skills while the relaxation tally or alter your existing movement . This makes each skill finger more impactful , but also put a circumstances more atmospheric pressure on you to make near choices early on to know what will or will not help you baffle the early bosses . And make no misapprehension , these bosses wo n’t go easy on you . You have a long journey ahead of you inBlack Myth : Wukong , so make certain you get off on the right foot by knowing which are the serious skills to get first .

Robust Construction/Rampant Vigor

The easiest stats to recommend put a few other point into are Robust Construction and Rampant Vigor . These are the only two pure stat - increase skills , with the former being one of the few ways to increase your health and the latter adding more stamina . It will be a while before you find more options to increase either of these stats , or better your healing gourd , so these are a secure way to muscle your path through knotty bosses .

Crash

The first spell you get access to inBlack Myth : Wukongis Immobalize , which almost feels whelm from the start . It allows you to immobilize any enemy or Bos in place so you could pule on them without fear of revenge , or give yourself a moment to heal and regain your composure . It is well used obnoxiously , and the Crash upgrade makes it even more in effect . you may invest two point into this skill that each increase the amount of legal injury you handle to an enemy you have frozen with Immobilize .

Composure

Composure will take a footling bit of clothe to progress to in the Stamina branch of the skill tree diagram , but it is well worth it . usually when you parry while in the middle of a combo , you will start over once you jump attacking again after the dodge . This keep you from doing the powerful closer to your combo in most cases since knob do n’t generally hold still long enough for you to get through the entire string of hits . calmness gives you what is sometimes called dodge - offset , where dodge in the middle of your jazz group and immediately attack will go forward from where you left off in the jazz band to more well land finisher .

Simian Agility

There ’s no blocking or parrying inBlack Myth : Wukong , so skirt is your one and only defensive option . Naturally , that means you ’re expire to be dodging almost all the clock time . Stamina management is key during chief fights where you need to avoid long plan of attack strings before getting a chance to counterattack . If you dodge too much , though , you might not have any stamina exit to attack . Simian Agility lets you cut down on the stamina price of put off so you are always able to dodge or attack when needed .

Mobile Spin

You might write Mobile Spin off when you first look at it , but this will become an almost essential accomplishment after the first few hours and range opposition start showing up more often . you could always deem down the twisting release to parry incoming arrows like a Jedi , but it lock you in shoes . Mobile Spin let you keep move while knocking arrows away so you may make a safe approach . It wo n’t be long before multiple ranger are dart at you in an almost constant stream that you ca n’t disclose through without this skill . Snag it early , and you ’ll be happy you did when the archers set out spamming you .