Your Vocation defines your purpose in armed combat inDragon ’s Dogma 2.Everything from your skills to what weapons and armour you’re able to habituate is tie to this family . You will pick from just a smattering at the start of the game , but can easy alter Vocations afterward on , as well as unlock more than twice as many young options than what you set out with . It can take a while to really get a flavour for a calling and how it performs in combat , as well as to look through all of its skills and augments , before knowing if it ’s deserving sticking with to level up . Personal preference will play a part to some degree , but these career have the most potential to make you the strongest Arisen in chronicle .

The best vocations in Dragon’s Dogma 2

you could pick from 4 vocation at the start ofDragon ’s Dogma 2 , but will end up with a total of 10 by the end of the game if you unlock them all . New Vocations are unlocked by completing pursuance , but they are almost unmissable . Four Vocations — the Magick Archer , Mystic Spearhand , Trickster , and Warfarer — can only be used by your theatrical role and not any pawn .

Warfarer

There ’s very minuscule downside to being a tar - of - all - trades inDragon ’s Dogma 2 , which is precisely what the Warfarer is . This is the only calling that can use any weapon system in the game AND learn any skill from other career . This is the only Vocation that really lets you build whatever class you need and gives you the ability to adapt to any situation you find yourself in . The main downside to this course of study is it has the low-pitched base stats , but that is a small price to give for how versatile you could be .

Mystic Spearhand

Hybrid Vocations are all quite powerful , but we put the Mystic Spearhand at the top of the heap . This class turns you into a fighter that can take reward of magic to output crazy damage . The two almost overpowered abilities you get here are the ability to slow enemies for a short time and to create a magical mimicker that duplicate all your action . It is great for both crowd control and large single target , but takes a while to unlock and lack some range .

Warrior

If you ’re drop dead to be a uncoiled - up melee fighter , you might as well hit with the biggest weapon you could , right ? The Warrior swings brand large enough to make Guts bloom and is a full - on tank . You wo n’t be doing anything fancy with this career beyond charging up and swinging as hard as possible . The obvious drawback is any fly or ranged enemy will counter you , so get some Pawns in those classes to cover your bases .

Sorcerer

For those who fancy themselves a double-dyed mage , nonplus to the Sorcerer over the factual Mage vocation . While the Mage is more focused on healing , it is the Sorcerer who gets the good nauseous spells you will want to be casting . If you have a 2nd Sorcerer with you , you could even sync up and diminish your molding time . If not , you will need some tanks to take aggro while you lot with some somewhat longsighted casting timesand scummy total health .

Thief

As far as the starting Vocations go , the stealer is the one we find the most playfulness and viable for the entire biz . This is a light and speedy physique focused on critical collision and being able to climb and attend on to enceinte animal . Once on , you have a numeral of smashing skills to stagger and knock down an enemy so the repose of your squad to gang up on it . Just do n’t get strike because you ’re one of the squishier Vocations .