Bethesda titles are massive , with tons of lucre to acquire . From the fantasy series ofElder Scrolls VI , to the sci - fi earth of the future inStarfield , the one thing they share is a wide of the mark range of artillery . In the waste ofFallout 4 , and thenewFalloutTV show , the weapons ( and their cool name ) are a major perk . Some weapons might give you an edge , but others feel as if they ’re just for show .
While more common weapons like thesubmachinegun , huntingrifle , or powerful Gaussriflewill dish you well in the barren ( especially if you add aweaponmod ) , there are a few rarified arm in the game that you ’ll want to get your mitt on . We ’ve create a guide that covers some of the best weapons inFallout4,from high - powered rifles to ghoul - slammingmeleeweapons , as well as how their performance might touch on your gameplay for the better .
Kellogg’s Pistol
This pistol packs a powerful puncher , and even though it hybridise your path pretty early in the main plot line , it stay on relevant throughout the game . Featuring stupefying stopping power paired with decent range and accuracy , Kellogg ’s side arm fill up theclassic television game nicheof the magnum revolver . The power to refill your AP on a critical hit make it extra deadly in VATS , too . The catch is that it require .44 beat for ammo , which are far from common . The ammo scavenging fringe benefit is helpful in this regard , but for the most part , you ’re going to desire to save up this gun for particularly jolty battles or for annihilating stoolpigeon attacks .
You really meet Kellogg before you ever go forth the bank vault , but it takes a little while before you’re able to bump him again and take his pistol . Head to Diamond City and find Nick Valentine . finally you ’ll get to a quest called reunification , where Dogmeat will lead you and Nick to Kellogg by the scent of his cigars . He ’s holed up in Fort Hagen along the western edge of the Commonwealth . He has quite a few synth Quaker and likes to use a stealth son , so get ready for a pretty serious boss fight . luckily for your trouble , his clothes are also a adequate set of unique armor that is likely better than anything else you ’ve found to that point .
Like Kellogg ’s Pistol , this is one of the earlier powerful arm that masses tend to find . Fortunately , unlike Kellogg ’s , it rely on the far more common fusion cell to employment , which are everywhere once you commence to fight synths . Critical hitting do double hurt and are ready more frequently , making this particularly effective in vat . If you have mellow luck , then this stacks attractively with the Better Criticals and Critical Banker perk to dish out spicy , lasery justice .
Grognak’s Axe
The types of ammunition you bank on can sometimes be in short supply , so even if you ’re not going for a long suit - based brawler , having a dependable battle royal weapon system with you always is a good musical theme . This axe does serious equipment casualty , too , and the staggering it make is specially useful if you need it to fight your way out of a rough spot .
The ax is located in a locked case ( modern ) behind the counter on the first floor of Hubris cartoon strip . It appears empty when you first take the air in , but will soon be pour with feral ghouls . We advocate just come inclined and maybe toss away a Molotov cocktail or two into the back of the store the right way when they glint in . This is a veryuniqueweaponthat ’s perfect for ameleebuild .
Furious Power Fist
This nasty piece of workplace does a thumping 57 harm that increases the more you make the same victim . Sneak attacks with it also will obliterate most average enemies .
Even though this librate less , it ’s a stern upgrade over Grognak ’s ax if you’re able to manage to evolve it . In the centre of Boston Common is a swan pond , with what is likely a deadened swan . approaching and you ’ll speedily find out that it ’s in reality being fag out Björk - elan by a loom super mutant colossus mention swan . He ’s a nasty bit of work himself , so fetch a lot of explosives and keep your length . Kiting him around a nearby tree while blasting him with rockets is a skillful means to go . you may loot the Power Fist off of his body once you fell the titan .
Le Fusil Terribles
Most of the biz ’s shotgun are obtuse firing , dumb to adulterate , have dread reach , and feature little magazines . The one elision — and well one of the dependable weapons in the game — is Le Fusil Terribles . It loads 32 shell at a clip and showcases impressive damage , especially for its range , with a particular power that just slathers on more damage and prepare it especially skilful for blast off limb .
It lodge in in a raider settlement called Libertalia , on the water to the northeast of the airport . Fight your means across a series of gravy boat strung together with bridge to the top , and you ’ll ascertain it on top of a crateful in the captain ’s quarters . If you cozy up to the Institute you will end up there as part of a seeking , but you may get it any meter .
Deliverer
10 - mm ammunition is everywhere , and this suppress pistol is one of the good uses for it . The increased accuracy and more effective usage of AP means it ’s great in VATS , specially if you ’re orienting your perks toward that . The suppressor also is a nice incentive if you like to be sneaky .
To acquire it , follow the Freedom Trail to hook up with the Railroad . fill in the Tradecraft quest with Deacon , which involves infiltrating an previous Railroad hideout , and he ’ll give Deliverer to you afterward in gratitude .
Overseer’s Guardian
If you like rifles , then you desire the Overseer ’s Guardian . Every stroke fired is actually two bullets for the price of one . Since it ’s an otherwise normal , fully - moddable short - barreled combat rifle you may trick it out to do an absurd amount of terms . endow in the Gun Nut and Rifleman perquisite , and this gun can take out nearly anything in the Commonwealth in one shooting .
Alexis Combes sells the Overseer ’s Guardian for around 3,000 cap in vault 81 , which is located east of the city , and south from the Beantown Brewery . A rarity among vaults , 81 still is an existent usable society , devoted to medical inquiry . To earn their confidence and earn entrance you either need to give them three nuclear fusion reaction cores or be a placid speaker .
Big Boy
It ’s just like a even Fat Man personal atomic warhead launcher , but it launchestwonukes at once . Best of all , it only spends one cherished payload to do so . load are rarified and expensive , so more literal fringe for your buck is a majuscule stack . One crown for hoard more is if super mutant self-destruction bomber are charging at you , aim for their heads , rather than their bombs .
you may only grease one’s palms this from Arturo Rodriguez in the Diamond City market place , but it ’s doltishly expensive . embark on saving too soon if you want it , and perchance invest in a few of the barter - hike up perks .
Cryolator
Based on the same cryogenics engineering science that contribute you 200 years into the post - apocalypse future , this weapon will freeze many enemies solid with continued ardour . It is essentially the opposite of a flame - thrower , casting cold out at a brusque to medium range . knotty enemies will take longer to be affected , though , some also are whole immune . It comes with a generous supply of cryo cell ammo , but find more is passing difficult , so use it judiciously .
Because it is a weaponized edition of Vault - Tec ’s cryogenic technology , it is actually right at the start of the plot in the superintendent ’s office for Vault 111 . The case call for master lockpicking to break , but there is a known glitch that you may get it very early with just the aid of Dogmeat , which we detailedhere .
Lorenzo’s Artifact Gun
Gamma weapon can be hit or miss , since ( understandably ) a deal of foe have radiation syndrome resistivity . This is the best gamma weapon since it also has the added fillip of deliver a telekinetic blast , which will strike hard your enemies on their butts like you ’re Yoda . It ’s a fun , powerful , and totally unique effect .
The Artifact Gun is one of the possible reward at the ending of a quest chain for the Cabot family in Cabot House , south of Bunker Hill . The quest The Secret of Cabot House will lead you to the cellar of an erstwhile mad asylum in the northern part of the Commonwealth , where you will quickly be faced with a choice . Help the son , Lorenzo , and in about a week ’s time you may come back and he will have made the Artifact Gun for you .
Alien Blaster Pistol
Every Fallout biz has featured an exotic blaster — a rarified , diminished , and powerful vigor weapon system of spiritual origin . It does a long ton of damage but relies on a special round that you probably wo n’t encounter any more of than the 400 or so it comes with . If you have a maxed out Science perk , it is possible to mod the triggerman to work with merger cadre at a slight hit to damage , but until then , you will only need to use the Alien Blaster when you require it most .
Shishkebab
Few weapons give a more daunting first opinion than a blooming samurai sword . Light flaming clobber the blade as you carry it around , flare up dramatically when you swing . Note that the vigour scathe from the fire does not scale up with more strength or scrimmage harm modifier . Compared to former iterations from previous Fallout games that relied on a backpack - mounted bike fuel tank to keep it light up , this unexampled design is svelte , with a humble fuel armored combat vehicle on the back side of the steel . The theme appears to have also get an upgrade from a makeshift sword to a Japanese wakizashi ( the katana ’s little sib ) .
Unlike many of the weapons on this lean , the Shishkebab has a probability of dropping randomly from any fabled enemies . If you do n’t happen upon it otherwise , head to Finch Farm , toward the northeasterly street corner of the map . There Abraham Finch will send you to the Saugus Ironworks to reclaim his family sword ( and then pronto give it to you , in gratitude ) .
Kremvh’s Tooth
Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn !
Excuse me . The Fallout serial publication has a foresightful history of allusions to the works of 20th - 100 horror author H.P. Lovecraft and his Cthulhu mythos . It ’s particularly appropriate forFallout 4since so many of Lovecraft ’s stories were set in fictional Massachusetts Ithiel Town like Miskatonic and Dunwich . Kremvh ’s Tooth is a cult sacrificial tongue that poison its victim on top of exceptional base harm . This is the utter implement for wastelanders that prefer the sneaky - stabby coming to Fallout .
The Tooth is located at the very bottom of the caves beneath Dunwich Borers , a quarry in the northeast division of the map near the Salem Witch Museum . Fight your way through spoiler and down to a chamber at the bottom , where you will see a brief vision of gather cultists around a small kitty of water system . Jump into the consortium and you will chance an submerged chamber that contains the Tooth on an altar . Be trusted to take off your power armour first if you ’re wearing any since it will get stuck at the bottom of the pool .
Spray n’ Pray
This weapon hail with its operating statement included decent in its name . This .45 mm submachine gun comes play a joke on out with all sorts of advance mod , include a suppressor , and is fully customizable to suit your tastes , if so inclined . The particular sauce that really sets it apart is that it progress to all of its ammo explosive , stimulate 15 sphere - of - outcome damage with every strike . This can be increased to do more wrong with the Demolition Expert perk . Be thrifty , though , since in close quarters the detonation can do well-disposed fervour to you or your companions .
Spray n ’ Pray can be bribe from the roving merchant Cricket . If she has not gear up up workshop in Bunker Hill , you may find her wandering around the Commonwealth , sometimes bar at Vault 81 , the Warwick Homestead , and Diamond City . It also very rarely can be see from other random merchants , or drop by fabled freebooter .
Sergeant Ash (Far Harbor)
In unsound economic time like the post - Book of Revelation , sometimes you just want to feel the burn . Not only does this cruddy flamethrower derive with standard mod that boost its harm and ammo capacity , but it has a 20 % chance to stultify your targets ’ leg . That is going to materialize a tidy sum given the flamer ’s high charge per unit of ardour , piddle it an excellent choice for crowd control condition with raiders , top-notch mutants , or anyone else stupid enough to come at you .
you’re able to buy the Sergeant from the merchandiser Dejen in the liberal synth settlement of Acadia in Far Harbor , which is central to the DLC ’s story .
The Harvester (Far Harbor)
You ’ll probably want to wear a scary mask to go along with this vicious weapon , which seems straight out of a slasher flick . This air pocket chainsaw has high base damage for a ripper , and the combination of its vesicate speed and luck to swag an foeman means that it ’s very well-fixed to stun - interlock a enemy and rip them to shreds .
The Harvester can be bump in the ghoul - infested Echo Lake Lumber Mill , south of the cinema . look for the shelves on the first floor of the largest building in the mill .
Atom’s Judgement (Far Harbor)
This formidable super sledge is perhaps the undivided most powerful melee weapon in the secret plan . The read/write head of this otherwise conventional sledgehammer has been supersede with cracked fusion cores , which do 100 extra radioactivity scathe . Spend point on the nuclear physicist news perk and Atom ’s Judgement can do astronomic amounts of damage .
To get your hands on Atom ’s Judgement , you will have to progress through the elaboration ’s plot until you meet the Children of Atom sect , who know in an erstwhile hero base . Grand Zealot Richter will send you on a quest called The Heretic to track down a former appendage of their cult who is stimulate trouble for them on the island . However you choose to handle the situation with Gwyneth once you ascertain her , return to Richter , and he will give you Atom ’s Judgement as a reward .
The Striker (Far Harbor)
The Fat Man personal nuke launcher is one of the most iconic weapons in the intact Fallout series . The power to rain down nuclear ardor wherever you go can bring a fleet resolution to nearly any hairy spot , but it has a few fundamental drawback . Namely , mini nuclear warhead are hard to regain , and they do n’t you much good in close quarters unless you ’re willing to go kamikaze . The Striker is a modified Fat Man that launches bowling balls instead , however , and replaces the former weapon ’s explosive power with cheaper rounds and the ability to tap off heads from any range .
Unsurprisingly , the Striker can be notice in the Beaver Creek Lanes bowling alley to the southeastern United States of the starting town in Far Harbor . Head through the employee threshold into the service of process tunnel , then work your way back , around , and up to the office , where you ’ll find it with a few round on the desk . Be certain to check the figurer for schematics on how to make more limited bowling balls at your chemistry post .
Kiloton Radium Rifle (Far Harbor)
This unequaled , semi - automatic rifle render a one - two - three punch of accurate rounds , radiation scathe over time , and an added explosion - on - hit that does 15 splash damage to nearby enemy — just like one of our other favorites , the Spray n ’ Pray . The rifle is also fully moddable , meaning that it can be one of your best ranged weapons with a few investments .
In Holy Order to rule the Kiloton Radium Rifle , you ’ll need to make your way to the Children of Atom in the Nucleus . Once there , you could buy it from the merchandiser Brother Kane for the reasonable price of 500 jacket .
Admiral’s Friend (Far Harbor)
Harpoon guns are one of the new weapon system type introduced inFar Harbor , matching the sum - on ’s maritime theme . They ’re powerful but irksome to load . Admiral ’s Friend , the best harpoon triggerman in the game , compensates for that by doubling damage against unharmed targets , meaning that one shot is often all you ’ll postulate . That makes it a perfect artillery for stealth players who need to maximise their snitch attacks .
you may buy the Admiral ’s Friend as soon as you arrive on Far Harbor from Allen Lee ’s Gun Store for 1,500 caps .
Nuka-Nuke Launcher (Nuka-World)
The in style translation of the devastating Fat Man mini - nuke catapult , the Nuka - Nuke Launcher apply an upgraded variance of the received Mini - nukes called — you judge it — Nuka - nukes . This modified ammunition deals exceedingly more damage than the mini nukes , making the Nuka - nuke catapult one of the most powerful weapon in the game .
You ’ll involve to complete the “ Cappy in a Haystack ” quest to get your hand on this weapon . Afterward , you ’ll encounter a computer code from Sierra that will grant you access to John - Caleb Bradberton ’s berth . Once inside , Bradberton will give you counsel to a mysterious vault if you harmonise to wipe out him by turn off world power to his animation sustenance system . The vault incorporate a Nuka - Nuke Launcher , and schematic for relieve oneself Nuka - Nuke ammo .
Splattercannon (Nuka-World)
The Splattercannon is one of two new hand-crafted rifles available inNuka - World . Fortunately , acquiring the Splattercannon does n’t demand successfully completing a specific quest : Simply visit the Nuka - Town marketplace and talk with weapon system dealer Aaron Corbett . alas , Corbett may accuse you upward of 10,000 ceiling , depending on your Charisma storey .
The rifle incorporates legendary weapon effect , however , and the impairment induce by each round increase with each consecutive hit . Package this rifle with the Bloody Mess and Commando perk to present maximal damage . This weapon also use 7.62 ammunition , so be certain to buy raft of ammo at the mart before guess out .
The Problem Solver (Nuka-World)
The Problem Solver is Nuka - World ’s additional raw homemade rifle . If you require to fully take advantage of this arm , you have to expend aftermarket investment — much like the spattering cannon . You do n’t need to complete a freestanding quest to get a detention of the Problem Solver , but you ’ll have to complete The Mason ’s charisma trial run in the “ Ambitious Plan ” pursuit . The rifle uses 7.62 ammunition and adds extra impairment after every consecutive hit on the same enemy .
Cito’s Shiny Slugger (Nuka-World)
The most recent quantum Nuka Cola - powered catapult is n’t always necessitate to finish your quest . A trebuchet can cause a good deal of damage , but it can adversely regard some mission due to its heavy and cumbersome nature . Certain situations call for a more basic weapon like Cito ’s Shiny Slugger to finish naming quickly .
Cito ’s Shiny Slugger is easy to find — just complete the “ Safari Adventure ” quest . An quotidian atomic number 13 baseball bat equip with capitulum and rocket modifications , it feature the inexorable legendary effect . This effect replenishes natural process points if it create serious damage , making the Slugger a valuable weapon .