A shooter is only as good as its arm selection . Without an armoury stocked with fun , cheering , and brawny gun to pick from , even a game as active and unique asThe Finalswould grow moth-eaten . Thankfully , that is n’t the slip as the game launch with an impressive list of artillery to unlock and experimentation with alongside its gadgets . The tricksy thing about pick a “ serious ” artillery in this game is that they are divided upbetween the three classes : light , medium , and grueling . That means you may have to learn to utilise a new weapon or accommodate to a fresh class if you really want to represent the meta . Of course , we expect balance changes and new weapons to shake this list up , but for now , these are the best weapons inThe final .

Th best weapons in The Finals

As of the time of writing , there are 21 total weapons inThe Finals . We’ve narrowed down our list to the top five to give player in each class an idea of which ones are dominate the competition .

V9s

This pistol is currently the king of calorie-free builds . pistol normally have a reputation for being weak , but the V9S is by no means underpowered . It is a semiautomatic pistol , so you may germinate tight as long as you feel confident in your purpose , and it ’s deadly precise at average and longsighted ranges . Being so faint , it will keep you mobile and out of danger for strike - and - foot race assault .

AKM

The AKM sounds and looks like the most boring , generic rifle you ’d find in any semirealistic shooter . That is n’t entirely wrong , but that does n’t have in mind it is n’t a perfect choice for intermediate classes . The AKM has no renowned downsides , with decent stats in every category . Considering the course of study it ’s meant for , this keep on you ’re prepared and adaptable to act as whatever part you demand to at the free fall of a hat .

XP-54

If you recognize you want to play aggressively as a light build , bring out the XP-54 . This SMG just shreds animation bars when up close , which you will be most of the fourth dimension thanks to your f number . The scope gives it some redundant usefulness in the midrange , but mostly you will want to be up in your opponent ’s face with this gun .

Lewis Gun

Do n’t occupy threatening players , we get you . Or rather , the Lewis Gun does . Heavy weapons tend to be very situational , but this one actually allows you to compete in multiple site rather well . It ’s a machine torpedo with quite achievable recoil and truth , but most significantly corking impairment , which makes it competitive in undefended shootout far more than other heavy options . It ’s the well option to provide fantabulous covering fire .

R. 357

countenance ’s terminate with one more average weapon : the revolver R. 357 . revolver be given to be the same canonic convention of gamey harm , slow rate of fire , and a limit of six guessing . The Finalsholds rightful to that tradition , but the damage aspect is almost artificial . If you ’re positive in your bearing and manage your rate of attack , you’re able to come out on top in most encounters with this ball of fire .