Sony just revealed thePlayStation 5 Pro , and the update cabinet , which will be released on November 7 for $ 699 , add up packed with a feature PC gamers have enjoyed for years . It ’s called PlayStation Spectral Super Resolution , or PSSR , and it ’s an AI - assisted upscaler that Sony title will end the debacle between Performance and Fidelity modes in most console release .
Most console game employ some form of upscaling today , rendering the biz at a lower resolution so as to meliorate functioning . There are a twain of key differences with PSSR , however . For starter , it use machine learning . Sony says the PS5 Pro has give automobile learning hardware that ’s rap to perform the upscaling . That ’s similar to what PC gamers have withNvidia ’s Deep Learning Super Sampling ( DLSS ) , which employ dedicated Tensor cores on RTX GPUs for AI - assisted upscaling .
In improver , it voice like PSSR run at a system layer . It ’s not absolved if games will postulate expressed supporting for PSSR now , though Sony order that the console endorse a subroutine library of 8,500 PS4 and PS5 titles that could automatically have carrying into action or image quality improvements .
Most console plot today use some form of temporal upscaling . This is where the secret plan is rendered at , for example , 1080p and yield to 4K. It works by rendering two frame and comparing them . Based on how objects are moving in the setting , the upscaling algorithm can ill-use in to fill in the miss inside information . This type of approach is alike to something likeAMD ’s FidelityFX Super Resolution ( FSR ) , which does n’t expect consecrate AI hardware .
AI can make a monolithic difference in quality , though . As you’re able to show in our comparison ofDLSS and FSR , Nvidia ’s feature comes out ahead in simulacrum quality due to its enjoyment of AI . Sony showed off some samples of what AI is doing with PSSR , too . As you’re able to see inRatchet & Clank : Rift Apartabove , PSSR is able-bodied to render fine details of a scene much more cleanly than what ’s available on the original PS5 .
likewise , inSpider - Man 2,the original PS5 wash out the hunky-dory detail in the trees in a mess of blotchy immature colors . With PSSR on the PS5 Pro , there ’s much more detail continue in the upscaling .
Consoles , include the PS5 , have seen some PC technical school previously . In May , AMD brought its FSR 3 material body generationtechnology to console , andFSR upscaling has been supportedon consoles for years . This is the first time we ’re come across AI - attend to upscaling on consoles , however . It should provide a massive cost increase to visual quality and performance if Sony is able to get close to what Nvidia has achieved with DLSS on PC . We ’ll have to wait until the cabinet is in our workforce to cognise for indisputable , though .