It ’s hard to explain why I likeDark Deityso much . The easy response would probably be , because it ’s likeFire Emblem , but it ’s not just that . It take the skeleton of one of the world ’s most successfulstrategy RPGsand flesh it into its own world with charming character and challenge gameplay , enough that conquering each mathematical function felt like an acquirement . That spirit continues in its sequel , Dark Deity 2 , which makes those strength even stronger and adds stakes with conclusion that feign the outcome of the chronicle .
It pained me to learn that the developer itself was apparentlyharsh on the first game , because it ’s in reality the most playfulness Fire Emblem “ clone ” that I ’ve play to date . Dark Deity 2is evenly — if not more — plunge . Each single-valued function keeps me come back for more , eager to find loot box or object glass I missed , or to discover the “ what - if ” of what I did n’t do before .
Same but different
The first Dark Deity game starred Irving , a teen son with a steel and his fib fight down in a warfare with his schoolmates and unexpected allies . It ’s more of a standard hero ’s journeying . Dark Deity 2takes more of an effort to spin the trope with an established grouping of adult heroes , three of which are Irving ’s children . The history takes a backseat to the satisfying armed combat , character customization , and maps , but even the multiple conclusion paths giveDark Deity 2more instant replay potential difference than the original .
Like most strategy RPGs , character reference move like pieces in a game of chess in Dark Deity game . Each has a class like warrior , mage , and scalawag . Objectives vary , whether it ’s defeating a certain numeral of enemy , reclaiming a territory , escaping from risk , or something else . Each single-valued function also features objectives that can net players extra amber or gems for craft stat - boosting equipment . If that ’s not challenge enough , players can also just increase the difficulty level whenever they want .
As a Fire Emblem fan , many of the systems felt familiar to me , but still deviated enough from the master copy that it feel intentional . Dark Deity 2includes combat prognosis , where I can try character and foe to predict potential damage before commit to a move , and different character classes and abilities that make them stand out . I may postulate a mage to take on enemies with low fortitude ( this secret plan ’s interlingual rendition of magic weakness ) or archers to set on foeman from afar . Some whole might have high defense reaction , perfect for baiting out enemy , and more . However , where the two series really differ is in class and stat customization .
Dark Deity 2gives me room to experiment and con without making it difficult . I can swap class whenever I make up one’s mind I do n’t like them , so long as I have the Astral Coins to do so . I can choose between “ roll ” and “ linear ” dismantle modes , which give me randomize stat increment or set one ( Stat - boosting in - game items make it potential to even out ill-fated rolls ) . On top of that , all the combat jargon has a definition nearby , in case I forget what certain stats do .
Penalty instead of permadeath
Permadeath , a term for when your character for good leaves your party after their HP reaches 0 in battle , is a define feature article in Fire Emblem . Back in the Clarence Shepard Day Jr. , you had to readjust your save file from the beginning of the fight to revive fallen unit or accept the red ink and move on in the story . Modern Fire Emblem game now include easier game modes where the punishment is n’t as heavy handed , like Phoenix mode where the character vivify at the end of the battle and is ready for the next one .
alternatively of permadeath , Dark Deityintroduced a stat penalty that permanently affected the come down character . This was still enough of a penalisation for me that I would reset a battle if any of my characters cut down — like a disgusted form of ego - punishment .
Dark Deity 2 ’s default option has a unspoilt track record of keeping me from resetting and just enjoying the biz . Here , when my character is knocked out in battle , they experience a penalty for the next chapter like starting with zero mana or a status consideration . It ’s only temporary , so it is n’t anything to fret over if you do well next time . But , if a character repeatedly accrue in battle , it could be difficult for them to help allies in future battle . ( I still readjust if I killed more than one theatrical role , but it ’s an improvement , I swear ! )
I played the originalDark Deityat launch , which is why I started fizz at the mouth when I heard aboutDark Deity 2 . That said , you do n’t postulate to playDark Deity(or froth at the mouth ) to enjoy its sequel . you could appreciate the context from the first when you play them in order or go back and learn the backstory if you play the continuation first . I ’d get with the first one merely because it ’s fun to recognize characters from the first game in the novel one , like insure an previous friend out in public without meaning to . If you read all the bonding conversations between the main characters , that ’s even more of a reason to see where they end up .
On the other hand , you may want to start withDark Deity 2because it ’s the most advanced version of the original , refined with new car-mechanic and more sleek organisation . It ’s really up to you . All that matters is that you give the series a try . Heck , grabDark Deityand buy itsswimsuit DLCif you need to go all out .
Dark Deity 2is available now on PC .