Update April 3 12 promethium : Nvidia has released theofficial blogon its hardware inside the Nintendo Switch 2 , and it ’s a doozy . The ship’s company say it has more than 1,000 engine driver - years worth of effort across the entire system . On top of that , it utilizes Tensor Cores for its DLSS features , as well as for AI - power face tracking and background removal during GameChat . If you remember the GameChat monstrance , players were able to overlay just their head on their gameplay .
The Switch 2 has ten time the art execution of the original Switch and apply dedicated shaft - trace ( RT ) Cores to heighten lighting and reflections in - secret plan . It also uses Variable Refresh Rate ( VRR ) through Nvidia G - Sync to foreshorten cover lachrymation during gameplay and give birth smoother functioning .
Original fib : After yesterday’sNintendo Switch 2 reveal , Nintendo held several roundtable Q&A sessions in New York City and suffice fans ’ burning interrogative sentence about the cabinet . In these school term , Nintendo revealed that the Switch 2 does in fact utilise Deep Learning Super Sampling , or DLSS , as well as ray trace visual engineering science — but the company remain mum on how exactly it all works .
Nintendo
wetting earlier in the twelvemonth suggest that Nintendo might use some form of AI upscaling tech ( and that ’s exactlywhat DLSS is ) with the intent of keeping game size little enough to fit on the magazine without sacrificing 4 yard resolution . DLSS is an Nvidia technology , and Nintendo confirmed the Switch 2 does use an Nvidia GPU . As for point , Tetsuya Sasaki , GM of Nintendo ’s Technology Development Division , say “ Nintendo does n’t portion out too much on the hardware spec . What we really like to focus on is the value that we can provide to our consumers . But I do believe that our partner Nvidia will be sharing some information . ”
The DLSS implementation is in particular interesting and opens up a pot of potential for developers . Just like with the Xbox Series and the PlayStation 5 , it ’s possible biz could offer both computer graphic and performance modes . agree to Takuhiro Dohta , senior director of the Programming Management Group Entertainment Planning & Development Department , astranscribed by IGN :
“ We expend DLSS upscaling technology and that ’s something that we require to use as we develop game .
“ And when it comes to the hardware , it is capable to output to a TV at a grievous bodily harm of 4K. Whether the software developer is travel to employ that as a native resolve or get it to upscale is something that the package developer can choose . I opine it opens up a lot of choice for the software program developer to choose from . ”
When asked about theSwitch 2‘s ray capabilities , Dohta say , “ Yes the GPU does support ray trace . As with DLSS , I believe this leave yet another choice for the software developer to habituate and a dick for them . ”
Nintendo provided a lot of information but lead out the all right details . It ’s potential that we ’ll have to await until we get our hands on a Switch 2 console table to confirm the exact internal ingredient , but the bare fact it ’s capable of high - close graphical technology like ray trace and DLSS is a great sign . It suggests the Switch 2 is more powerful than ab initio allow on , and that Nintendo might finally be exit the graphical col between itself and its competitors .