FromMarvel RivalstoConcordtoFragpunk , many new competitive crap-shooter are endeavor to stake their claim in one of gaming ’s most popular writing style . We ’re at the power point where unexampled multiplayer game need something special to abide out , whether that be the use of well - known superheroes inMarvel Rivalsor the unique card - based gameplay ofFragpunk . Spectre Divideis a new game from Mountaintop Studios and yet another multiplayer first - someone hired gun that go for to become the next vainglorious thing . Its twist on the chemical formula ? Players can check and switch between two different eubstance while playing .

Spectre Divideis technically a 3v3 gunslinger , but each role player has two characters that they can position properly and switch between on a dime to get a strategical upper hand on other player . Based on a couple ofSpectre Dividerounds I toy with some of its developers forward of today ’s official reveal , the “ Duality ” mechanic feels like a lot more than a gimmick .

Duality delivers

Spectre Divide’smain mode is Bomb Diffusal . It ’s a around - ground , best - of - eight mode in which one squad attempts to establish and arrange off a bomb ( called a Zeus ) while the other tries to kill all their opponent or defuse the bomb once it is determine . Players earn income between each round and can pass that compeer - specific up-to-dateness to buy weapon , armor , and power between round of golf if they require to . That should all sound familiar if you ’ve playedCounter - StrikeorValorantbefore .

I appreciate that the buy phase offers pre - placed bundles for players who want to avoid buying item-by-item weapon system for two different characters . Once players are in a match , that ’s where the Duality mechanic comes into play . During the buy phase before each round , players can set their chief and spectre body wherever they desire on a mathematical function . Players can chop-chop swop between them by pressing X. To move their spectre during the match , musician have to throw a puck on the ground , and the spectre will go to that raw fix . That mechanic enables quite a few unparalleled strategies .

I could bait a role player out with one physical structure and then switch to another when they approach to flank them . My team could fake out our opponent by make it attend like we were attacking bomb - implant land site A when we were actually going to site B. Or , I could pucker my wraith forth in a obscure spot so I could respawn and run back into battle as them when my other body dies . I ca n’t wait to see what gamey - level play from mass who get the hang Duality looks like .

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Duality is an innovative mechanic for a competitive shooter , butSpectre Dividealso needs to experience good to encounter if it wants to survive . Thankfully , it does . Although its shooting feels likeValorant’sfrom the beginning , it let players to purpose down visual sense ( ADS ) with any arm and discourages shooting from the pelvic girdle . This allows for more precision and makesSpectre Dividemore approachable for game with ADS , like Call of Duty orXDefiant . Even as someone who does n’t typically play shooters on a mouse and keyboard , Spectre Dividefeels nonrational .

Other presenter have every bit interesting abilities , like a Ryker Industries Wave Scan that bounces between two bodies and can find enemies throughout most of the mapping . So far , I ’ve had a really good sentence with Mountaintop Studios ’ first game . wave-particle duality feel bake into the gameplay , not just like a gimmick layer on top . Its gameplay feel intimate to championship likeCounter - StrikeandValorantbut still feels distinct in several ways . lover of militant shooters should keep their centre on this one as it approaches launching .

Spectre Divideis in exploitation for PC . It wo n’t have control support at expiration , but Mountaintop is considering it C. W. Post - launch .