Meta / Apple
A unexampled subject area on virtual realness comforter suggests that some ofthe best VR headsetshave a feature article that can help oneself keep move nausea . Also known as simulator illness , the problem is due to a mismatch between what you see in a read/write head - mounted showing ( HMD ) and what your consistency feels in reality .
It ’s well known that gamers prefer higher frame per second ( Federal Protective Service ) to be able to react more quickly and aim with greater truth . According to a late bailiwick , though , a faster refresh pace can also reduce the chance you ’ll experience sickness or vertigo after playing a VR game with lots of move .
Meta/Apple
Theresearch theme , co - authored by scientist from Xi’an Jiaotong – Liverpool University in China and Purdue University in the U.S. , try out four common refresh rates , — 60Hz , 90Hz , 120Hz , and 180Hz — to determine which cause the least gesture sickness .
The critical threshold was found to be 120Hz , which is the refresh rate of the world ’s most popular VR headset , the young Meta Quest 3and the former Quest 2 . That ’s not surprising . Meta has been researching HMDs for many yr and itsReality Labs division is continually testing Modern epitome headsetsto explore what works well .
ThePimax Crystalcan attain and surpass 120fps , climbing as high as 160Hz in experimental modality . The aging Valve Index also supports 120Hz with an data-based 144Hz mode . UploadVRshared more detail of the report , note the researchers found little welfare in frame of reference rates beyond 120fps .
While the two lower - toll Meta headsets can reach 120Hz , the $ 1,000 Quest Proand $ 1,100 HTC Vive XR Elite have a maximum frame pace of 90 fps . Apple ’s $ 3,500 Vision Proruns at 90Hz , but can reach 96Hz when displaying 24 Federal Protective Service video . That prove that spending more does n’t necessarily result in a better experience in this regard . If you are prone to motion sickness , it ’s deserving check out a few unlike VR headset before making a purchase .
Frame rate is n’t the only detail to consider . trope limpidity and field of view also play an important use since we rely so much on sight . If your headset lose trailing , the virtual world will lose sync with your drift , which can be quite disconcerting . ensure the room you use for VR has serious lighting to enable reliable tracking .
Most masses acclimatize to a VR headset within a calendar month or two , but some games can be difficult . Whenshopping for VR games , check the comfort rating so you will know what to expect before you start playing .